Please read the FORUM RULES
Started by evo1087, November 04, 2011, 08:29:06 pm
Quote from: Dan Buck on November 02, 2012, 12:30:27 amQuote from: EVO on October 31, 2012, 10:27:17 pmCan a thread be managed by multiple members? I don't have time to moderate these any more. pm me with the help you need! i wasn't following this thread since the begining so im not totally up to whats going on!
Quote from: EVO on October 31, 2012, 10:27:17 pmCan a thread be managed by multiple members? I don't have time to moderate these any more.
QuoteNo realistic weight, you could decide where the weight is on the driver so if his bottom half was the heaviest then you could have that if he's top heavy it would make a difference to
Quote from: darop88 on November 14, 2012, 09:03:52 pm3) Private chat, having the possibility to speak privately with someone within the server.
Quote from: matiguiffrey on January 15, 2013, 12:45:12 am1) Cuando Choca el Kart Contra los neumaticos que los mismos se muevan . Pero absorvan el Choque1) when it hits the Kart against the tires that they move. But absorvan Shock
Quote from: darop88 on November 14, 2012, 09:03:52 pmHi, here are some suggestions for a future update on KRP after some online games we've had:1) Block from the chat all drivers in pre-final and final sessions (except admins).2) Different colors for each driver in the chat font, that makes it easier to read when we're writing several at a time.3) Private chat, having the possibility to speak privately with someone within the server.4) Block all drivers the possibility of voting to skip the session (except admins, who skip it automatically)5) Editable grill, either in pre-final or final - to be able to edit the grill for penalties the game doesn't currently take into account, like crashes between drivers.6) After the final, to avoid the server from changing tracks automatically. What happens is that after finishing the final it changes the track, or it loads the same one but the conection to the server is not good, some players connect without problems but others have to get out and back in again.7) Adding a damage percentage, to make it more customizable. When there's too many karts, for just small bumps the direction axle breaks and you can't continue.8 ) Allow a bit more contact between karts, since for small bumps the karts get hooked up and they're out.9) Change or modify the "eject" button, maybe adding another button for only kicking the driver without banning him permanently.What you think? vote +1 or -1 Greetings!
Quote from: intre on November 14, 2012, 10:59:01 amWhy should it stay while pushing the clutch? That really makes no sense.