Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: EVO on November 04, 2011, 07:29:06 PM

Title: New Features Suggestions
Post by: EVO on November 04, 2011, 07:29:06 PM
This thread is for new feature suggestions

LIKE +1
DISLIKE -1

If your suggestion is gone it is probably already in the latest release. If it  is missing from the list PM me.

STATUS: Updating to BETA 15b


                     
PHYSICS


ONLINE


TRACKS


GRAPHICS/AUDIO



KARTS


EFFECTS
[/list][/list]
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 05, 2011, 07:16:22 AM
Four stork engine by ICEMANSA250
-1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Luca VT250 on November 05, 2011, 06:31:17 PM
Four Stroke Engine
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on November 05, 2011, 06:47:42 PM
Four stork engine by ICEMANSA250
-1

Why a -1? What does it matter is if there is another engine in the game. If you don't like it, you can choose not to drive with it. ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 05, 2011, 08:56:53 PM
-1 BEST WAY IS A INTER
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Hansen24 on November 05, 2011, 08:58:03 PM
Four stork engine by ICEMANSA250
-1

Why a -1? What does it matter is if there is another engine in the game. If you don't like it, you can choose not to drive with it. ;)

+1 iceman marco :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Barlo on November 05, 2011, 09:28:00 PM
+1  I like the ideas!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on November 05, 2011, 09:50:37 PM
+1 for the 4 stroke engines.
I can't see why it shouldn't be available... I mean... would you make a rally game only with the WRC's available??? What about the other categories???
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Spido on November 05, 2011, 10:27:11 PM
+1 Birel
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on November 06, 2011, 01:06:41 PM
+1 Driver tuck gesture. less drag but less visibiltiy. drivers head moves closer and lower to wheel 
+1 Dynamic weather change during a session while on track.  Sun showering effect
+1 Axle flex  and tire force absorbtion opposed to hubs absorbing force.
+1 ICA  100cc direct drive, high output but high wear
+1 Exhaust smoke at low rpm loads adds better 2 stroke feeling
+1 Non warmed up engine

NEW:
Spinning chain and chainblade
Brake lines and cylinder
make tire smoke on track from other drivers visible and also the sound of a blocked tire
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: VELOCIPEDE on November 06, 2011, 01:36:31 PM
60 Mini kart for little drivers!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 06, 2011, 02:58:07 PM
Diferent sound for the engines :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 06, 2011, 07:14:42 PM
1+ BIREL
1+ Dynamic weather change during a session while on track.  Sun showering effect by Aritz
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on November 06, 2011, 09:33:49 PM
doh oops  sorry Eslotes.  Sorry Schwoni, i left yours in the fixes thread.  I gues s they are more of features?
updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on November 06, 2011, 11:06:14 PM
driver thuck gesture very important^^ i used this today in real and after this i have done a new track record :D

If should be possible to rotate the driver view 45 degrees down when u press a button.
not much animation on the driver needed too. 

Can eliminate the complain gesture as its the same as angry.
I like the fist pump in the angry gesture

(http://i40.tinypic.com/acz7mx.jpg)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on November 28, 2011, 09:46:12 AM
A new and easy one:

H button for HISTORIAL text when you are driving. Example taken from LiveForSpeed Guide:

H - Toggle Message History (On/Off)

If someone wants to suggest more keys, here the LFS guide, one of the best game interface I have ever saw:
http://en.lfsmanual.net/wiki/Keys

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 28, 2011, 10:35:47 AM
Nice idea Aritz i like that one!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on November 28, 2011, 10:11:37 PM
like see the chat whil on track so you dont have to goto the pits to see it ll?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on November 29, 2011, 01:45:53 PM
like see the chat whil on track so you dont have to goto the pits to see it ll?
I didn't get that one...
Chat is showing while we're on the track...
At least for me....
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on November 29, 2011, 04:01:53 PM
Let me show one example, taken from LiveForSpeed game:

In this screenshot, I've just say something. 5 seconds later, my text is gone and the message is lost:

(http://img713.imageshack.us/img713/5935/41282978.jpg)

I've pressed H (historial) button, the last 30 messages are shown and you can recover what you have missed (you were doing a perfect lap or in the bathroom  ;D )

(http://img525.imageshack.us/img525/9628/22282522.jpg)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on November 29, 2011, 06:59:30 PM
I get it now...  ;D
Yeah, that sounds good
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on November 29, 2011, 07:30:03 PM
the historial was not very interesting in the example, it was server information, not people talking, but we were alone and there weren't conversations to show...
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on November 30, 2011, 05:13:15 AM
I made the BOSS porshce 944 for LFS back in the day  Porsche driving suit too.  Made the game look more real.  I  dont like the made up tracks or cars, but the physics are perfect.  Tire flat spotting, visible tire deformation.  I think KRP can be better. We have dynamic groove! The physics are very close to kart with the right adjustments.   I need to get people from my track into KRP to have LAN races in the winter.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on November 30, 2011, 06:12:41 PM
The new steering wheel template is great, but what about the possibility to paint the metal of the steering wheel? Same for the levers, pedals and steering hub.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: GhostriderPl on December 02, 2011, 04:43:23 PM
-1 Four stroke engines

+10! 100cc IC-A or FA engines

http://www.youtube.com/watch?v=v7kFb9a-LVE&list=PLD765B4C7521C308F&index=77&feature=plpp_video
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on December 02, 2011, 04:54:24 PM
-1 Four stroke engines

Too late. A four stroke category has already been added  :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on December 02, 2011, 05:33:08 PM
Too late. A four stroke category has already been added  :)

So it'll be in beta 5?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on December 02, 2011, 05:49:04 PM
Too late. A four stroke category has already been added  :)

So it'll be in beta 5?

Yes.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 02, 2011, 05:51:37 PM
-1 Four stroke engines

Too late. A four stroke category has already been added  :)

And when will we play with them?

(http://www.angelesguerreros.com/officialsite/images/Disimulando.JPG)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 02, 2011, 06:27:13 PM
Too late. A four stroke category has already been added  :)

So it'll be in beta 5?

Yes.

Please tell me that there is still a chance for ICA.

ps.: A four stroke is great in combination with two wheels and dirt, or two sumo wheels and street ;-)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on December 02, 2011, 06:56:45 PM
Many people want four stroke and people want ICA,Why not both in beta 5? i can wait to march if it is necesary but i wanna have a good engine [ICA].
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 02, 2011, 11:10:29 PM
HDR high dynamic range / rendering
Alot of modern games gave this feature.  Some old great games like Richarf Burns Rally were modified to have this feature.  I hope we can get it.  The it will add more visual  amzingnes  to an already amazing sim
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 05, 2011, 05:43:12 AM
Maybe this will help justyify adding the tuck gesture
(http://www.torvergata-karting.it/ezimagecatalogue/catalogue/variations/234-600x600.png)
(http://www.torvergata-karting.it/ezimagecatalogue/catalogue/variations/235-600x600.png)
(http://www.torvergata-karting.it/ezimagecatalogue/catalogue/variations/232-600x600.png)
source:http://www.torvergata-karting.it/article/articleprint/22/-1/7/ (http://www.torvergata-karting.it/article/articleprint/22/-1/7/)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 05, 2011, 01:39:56 PM
Awesome!


___________


Will there be a birel type kart in beta 5?


I'll throw this one in once more: Rye House? What happened?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Glauter on December 05, 2011, 02:37:30 PM

+1 Four stork engine by ICEMANSA250
+1 Axle flex  and tire force absorbtion opposed to hubs absorbing force
+1 New kart chassis Birel by Barlo
+1 Paintable steering wheel centers by marcocale and Racehard
+1 Night races by Eslotes
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 05, 2011, 10:14:29 PM
updated!
the four stroke is confirmed for Beta 5
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on December 06, 2011, 01:29:42 PM
updated!
the four stroke is confirmed for Beta 5

Yeeesss.
I was really looking forward to that
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Alex Materna on December 06, 2011, 07:36:47 PM
+ICA  100cc direct drive, high output but high wear by Racehard
+Hand choke gesture added to lower engine temperatures by EVO1087,T.J.Koyen
+Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 07, 2011, 09:14:44 AM
thanks! updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: VELOCIPEDE on December 07, 2011, 09:21:20 AM
+1 60 Mini kart for little drivers!  :P
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 07, 2011, 11:05:19 AM
that was your sugguestion lol. Did you see that rendering i put together.  Is that the right enigine.  I made the driver smaller and the wheels all the same width but i think the chassis is smaller too correct?

http://forum.kartracing-pro.com/index.php?topic=1075.0
see bottom
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 08, 2011, 09:38:45 AM
Now when we are looking for servers to play online, we only see those with tracks we have downloaded.

I suggest a way to see all the servers, no matters if the track is on our krp/tracks folder or not. This way, we can know which are the most interesting tracks or the most played. And this is not all, we have to think in all those non "forums lovers" players who don't know the "extra" tracks. They will know there are more tracks than officials.

 A little info about the "tracks" forum will be interesting aswell; a link in the krp.com tracks section (http://www.kartracing-pro.com/?page=about&section=tracks) directing it to forum/tracks section. People will love to know that his nearby track is modelled to play with if they buy the game and no everybody look for it the forum section when they are looking for game information before buying or not the game ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 08, 2011, 09:40:33 AM
Now when we are looking for servers to play online, we only see those with tracks we have downloaded.

I suggest a way to see all the servers, no matters if the track is on our krp/tracks folder or not. This way, we can know which are the most interesting tracks or the most played. And this is not all, we have to think in all those non "forums lovers" players who don't know the "extra" tracks. They will know there are more tracks than officials.

 A little info about the "tracks" forum will be interesting aswell; a link in the krp.com tracks section (http://www.kartracing-pro.com/?page=about&section=tracks) directing it to forum/tracks section. People will love to know that his nearby track is modelled to play with if they buy the game and no everybody look for it the forum section when they are looking for game information before buying or not the game ;)
+1 good ideas
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 08, 2011, 09:46:52 AM
I have to say that the track forum is a disaster for new players... There are mixed requests and done tracks, with no clear title on the threads... Is the download database updated? It should be :)

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 08, 2011, 09:54:31 AM
In download database Villarcayo is still Alpha 4 while the Beta version is released.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 08, 2011, 10:11:44 AM
In download database Villarcayo is still Alpha 4 while the Beta version is released.

No problem, in a few days the final version will be released :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 08, 2011, 10:42:16 AM
+1                 Axle flex  and tire force absorbtion opposed to hubs absorbing force.  by Airesisor
+1                Dynamic weather change during a session while on track.  Sun showering effect by Aritz
+1                Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087

+1               60 mini kart for younger drivers by VELOCIPEDE
+1               Option to tighten losen the floor pan in chassis setup  by jnl.42 and pMak
+1               Night races by Eslotes
+1               Fuel lines added to model by EVO1087
+1                F1 style winner graphic at the end of a race by Aritz
+1                Carb setup   by Eslotes
+1                Make tire smoke on track from other drivers visible and also the
                    sound of a locked up tire and tire marks of the others visible by Schwoni
+1                Visible radiator coverup and chassis torsion rods removed when settings has them out  by EVO1087
             
« Last Edit: December 06, 2011, 08:40:33 PM by evo1087 »
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: oppolo on December 08, 2011, 10:35:28 PM
do you remember super1karting? when the hand goes over the carburetor, if during a turn, the steering wheel loose a little of control.
why not to do the same in krp for the visor? what real drivers say? is it possible change the visor during a turn?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 09, 2011, 01:04:24 AM
do you remember super1karting? when the hand goes over the carburetor, if during a turn, the steering wheel loose a little of control.
why not to do the same in krp for the visor? what real drivers say? is it possible change the visor during a turn?

It depends on which moment of the turn, is not the same the first steering wheel movement, the countersteer or the no movement moment . Is "easy" to shift when the kart is exiting of the turn or even when the kart is turning without oversteering. But in general, I would say NO. In the turns, you have to turn, just turn.

Anyway, I've never seen a pilot changing the visor in karting. The races are short and the helmet doesn't usually get dirty enough for using the F1 detachable visors. I've never used that feature in KRP by the way  ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 09, 2011, 08:26:59 AM
oppolo  I used to play that game all the time.   not very realistic but the only decent karting sim back then.  I like Lydd the most.

You are right.  I wonder if its posilbe to cnacel a gesture when a certain amount of steering input is sensed
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 11, 2011, 02:09:57 PM
Check this out
http://www.youtube.com/watch?v=FYtU0PkCLe0&feature=g-all

What an amazing slide over the crest and before the turn, we need krp to behave even more like that.

By the way 100cc oh yeah baby ;D



aaaaand 4 stroke http://www.youtube.com/watch?v=M0yn5oGH7aQ xD
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 11, 2011, 02:21:32 PM
Check this out
http://www.youtube.com/watch?v=FYtU0PkCLe0&feature=g-all

What an amazing slide over the crest and before the turn, we need krp to behave even more like that.

By the way 100cc oh yeah baby ;D



aaaaand 4 stroke http://www.youtube.com/watch?v=M0yn5oGH7aQ xD
Both sound quite good, but four stroke is better.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 11, 2011, 02:22:36 PM
Wankel beats all
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 11, 2011, 02:31:57 PM
Sry guys but the 100cc video speaks for itself  :D

But what do you think about the sliding.

Krp could do a bit better, when it comes to the typical sliding into the corner, sometimes i have difficulties and have understeering in krp. But maybe that's because of the general lack of feeling compared to reality.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 11, 2011, 02:35:15 PM
the karts arnet nimble enough yet i think that will be changed with rotational inertia  fixed.  They will very responsive then
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 12, 2011, 11:38:59 AM
(http://kartingwyoming.com/images/kart_racer.jpg)
i wish it were easier to do this in KRP.  I been able to replicate it with the seat and chassis set high  but then handling is not the best
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on December 12, 2011, 03:43:24 PM
check the screenshots of me and iceman marco it is possible ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 12, 2011, 04:34:41 PM
I dont see it.  i see the front inside coming on turn in. thats is really strange. only seen that coming out of turns in real life
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: cnt997 on December 13, 2011, 03:20:04 AM
Hahaha i just looked up super 1 karting, its kind of funny that rfactor and a game boy color game look so similar ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: rogenator on December 14, 2011, 02:17:44 AM
Well the only thing missing is the raindrops are fixed they need to smear away from the center of the visor.
Also could use more tearoffs in the rain so make em adj, I think.

                                                                             Rogenator ;)
                                                                     
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 14, 2011, 02:23:52 AM
good call updating the list
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 17, 2011, 05:07:00 PM
add lights for G27?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: cnt997 on December 18, 2011, 12:05:07 AM
also the new tk steering wheel should be put in, and you should also be able to put weight on the kart.

http://www.google.com/imgres?um=1&hl=en&rls=com.microsoft:en-us:IE-SearchBox&rlz=1I7GGIE_enUS462&biw=1920&bih=840&tbm=isch&tbnid=ZUnlAllylc9N9M:&imgrefurl=http://www.kkckartshop.co.uk/pc/EMBRPIDERED-TONY-KART-STEERING-WHEEL-24p2699.htm&docid=BFo6pYKT88tOpM&imgurl=http://www.kkckartshop.co.uk/pc/catalog/otk0083ba_982_detail.jpg&w=500&h=400&ei=Cy7tTqSTHcmBsgKHjrmxCQ&zoom=1&iact=hc&vpx=381&vpy=125&dur=374&hovh=201&hovw=251&tx=134&ty=76&sig=116975494754967662539&page=1&tbnh=157&tbnw=196&start=0&ndsp=36&ved=1t:429,r:1,s:0
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Barlo on December 18, 2011, 03:14:04 PM
+1 tk wheel  :D

It would be a good thing this flyer in the game, tony kart game is lagging behind  :(
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 18, 2011, 03:33:07 PM
also the new tk steering wheel should be put in, and you should also be able to put weight on the kart.

http://www.google.com/imgres?um=1&hl=en&rls=com.microsoft:en-us:IE-SearchBox&rlz=1I7GGIE_enUS462&biw=1920&bih=840&tbm=isch&tbnid=ZUnlAllylc9N9M:&imgrefurl=http://www.kkckartshop.co.uk/pc/EMBRPIDERED-TONY-KART-STEERING-WHEEL-24p2699.htm&docid=BFo6pYKT88tOpM&imgurl=http://www.kkckartshop.co.uk/pc/catalog/otk0083ba_982_detail.jpg&w=500&h=400&ei=Cy7tTqSTHcmBsgKHjrmxCQ&zoom=1&iact=hc&vpx=381&vpy=125&dur=374&hovh=201&hovw=251&tx=134&ty=76&sig=116975494754967662539&page=1&tbnh=157&tbnw=196&start=0&ndsp=36&ved=1t:429,r:1,s:0
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 18, 2011, 04:29:20 PM
updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 18, 2011, 06:35:17 PM
I would also like to see the new tony kart wheel? So +1

But how could PiBoSo implement it? The option to choose a wheel like a dash? And will more future tony based karts use that 2011 wheel look?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: cnt997 on December 18, 2011, 07:47:12 PM
I would also like to see the new tony kart wheel? So +1

But how could PiBoSo implement it? The option to choose a wheel like a dash? And will more future tony based karts use that 2011 wheel look?

yea that would be cool +1 so add the option to change wheel for new and old tk wheels
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 18, 2011, 09:12:16 PM
id like the option to have a wheel with only three bolts.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on December 20, 2011, 08:26:52 PM
add lights for G27?

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on December 20, 2011, 08:41:38 PM
add lights for G27?

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 20, 2011, 10:14:06 PM
G27 lights updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on December 21, 2011, 08:38:40 PM
It should be possible to change engine when you rejoin a open server and want to drive with another engine. So the server doesn't have to get restart.  ;)

And more precisely tire pressure and radiator cover.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 21, 2011, 11:10:55 PM
what do you mean about tire pressure and radiator cover

updated first part
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on December 22, 2011, 08:02:35 AM
yes +1
he means that for example the engine with 10% radioator cover  become too cold and with 20% too hot.
same with tires.
But then it MUST be possible to click and hold and the values have to change. if not u have to click thausand of times^^ that`s anoying
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 22, 2011, 09:10:25 AM
yes +1
he means that for example the engine with 10% radioator cover  become too cold and with 20% too hot.
same with tires.
But then it MUST be possible to click and hold and the values have to change. if not u have to click thausand of times^^ that`s anoying


Radiator covers must be adjustable on the fly, like real world
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on December 22, 2011, 10:51:43 AM
yes +1
he means that for example the engine with 10% radioator cover  become too cold and with 20% too hot.
same with tires.
But then it MUST be possible to click and hold and the values have to change. if not u have to click thausand of times^^ that`s anoying


Radiator covers must be adjustable on the fly, like real world

How exactly do you adjust the cover?
Removing tape only? Or can you - add - cover, too?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on December 22, 2011, 10:56:29 AM
yes removing tape is possible add new tape is a bit difficult while driving :)
i think it is ok now how it is in krp it should only be a bit finer. maybe in 5% steps
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on December 22, 2011, 11:02:16 AM
yes removing tape is possible add new tape is a bit difficult while driving :)
i think it is ok now how it is in krp it should only be a bit finer. maybe in 5% steps

Yes, that's what I meant and tirepressure should be in 0.01 bar.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on December 22, 2011, 11:10:00 AM
yes +1
he means that for example the engine with 10% radioator cover  become too cold and with 20% too hot.
same with tires.
But then it MUST be possible to click and hold and the values have to change. if not u have to click thausand of times^^ that`s anoying


Radiator covers must be adjustable on the fly, like real world

How exactly do you adjust the cover?
Removing tape only? Or can you - add - cover, too?

Tapes are not allowed in competitions, you must use this:

(http://www.superkart.it/bmz_cache/7/750580117e7948e7a69c07cab1a92deb.image.750x350.jpg)

Of course you can adjust it in all % possibles and on the fly easily
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 22, 2011, 06:25:40 PM
i wouldn't have the coordination to grap the little tab while driving or Id rip the cover out LOL
have you seen the new KG one the polar. It was designed in a wind tunnel LOL    looks like a fan vent to me.  so crude but so effective
(http://sharkshifter.com/zc/images/medium/kg-polar.jpg)

I agree that this is needed. Racehard made the suggestion awhile back.

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Arrowjmax4 on December 23, 2011, 01:07:34 AM
What about an "action or animation" so you can cover the radiator with your arm? Like we do in real life in roll up laps?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 23, 2011, 01:52:13 AM
yup racehard asked suggested that too
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on December 23, 2011, 04:27:10 PM
We need this. It is very important without this we can`t brake. :)

(http://www.abload.de/thumb/foto0348h62s6.jpg) (http://www.abload.de/image.php?img=foto0348h62s6.jpg)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 23, 2011, 04:36:48 PM
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on December 23, 2011, 04:55:05 PM
+1

hmm, but what do you want with this old stuff - KRP has already the new wireless brakes of the 2015 season build in ;D

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on December 23, 2011, 05:01:19 PM
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 23, 2011, 08:05:51 PM
the first thing i noticed a ways back was  the fuel teleports from the fuel tank to the engine
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on December 23, 2011, 08:10:37 PM
list updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 23, 2011, 08:31:17 PM
We need this. It is very important without this we can`t brake. :)

(http://www.abload.de/thumb/foto0348h62s6.jpg) (http://www.abload.de/image.php?img=foto0348h62s6.jpg)
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 24, 2011, 02:39:28 PM
Working rpm lights for Unipro dash in KC1, 3 and the new fourstroke class!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on December 24, 2011, 03:13:52 PM
KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on December 24, 2011, 03:20:57 PM
KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on December 24, 2011, 04:22:38 PM
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Josi on December 25, 2011, 08:04:30 PM
Since Beta 4 I have problems on the track... I don't know how to explain... when you are driving and only in some places on the track, the game it's not running correct and you find yourself out of the track... the computer suffers managing with the graffics... I'm testing about it and I think the problem occurs at places where the dynamic track surface is present. At tracks where this feature is not present I think the game is running correctly so... I would like in the future to be able to disable the dynamic track surface in the menu... same as graphics configuration and all that stuff.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on December 25, 2011, 09:59:20 PM
Since Beta 4 I have problems on the track... I don't know how to explain... when you are driving and only in some places on the track, the game it's not running correct and you find yourself out of the track... the computer suffers managing with the graffics... I'm testing about it and I think the problem occurs at places where the dynamic track surface is present. At tracks where this feature is not present I think the game is running correctly so... I would like in the future to be able to disable the dynamic track surface in the menu... same as graphics configuration and all that stuff.
I agree.
If the problem is the dynamic track surface and that's something that's not easily solved, being able to disable it is a good thing :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 26, 2011, 08:32:13 AM
KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: cnt997 on December 27, 2011, 04:41:30 AM
and also when you use the push feature when it gear you dont have to use the clutch at all and all you do is hit the gas and the engine starts. thats not very accurate and shouldnt happen
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on December 27, 2011, 06:27:38 AM
and also when you use the push feature when it gear you dont have to use the clutch at all and all you do is hit the gas and the engine starts.

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: d3f70n3s on December 27, 2011, 10:02:27 PM
i would like to be able to "Look Back" whenever i press "Look Left" and "Look Right" at the same time. is it possible ?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on December 31, 2011, 10:29:17 AM
For the Four stroke an airbox instead of an airfilter.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: MarceL on January 02, 2012, 02:11:33 PM
Bildand 250ccm
http://www.swissauto.com/d/motor/projekt_techdata.jsp?ID_Display=20000N


Wankel Aixro XR50
http://www.kart-one.ch/cms/content/view/142/204/
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on January 02, 2012, 02:16:12 PM
Swissauto 250 is coming in the next beta and Wankel looks a bit like it.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: MarceL on January 05, 2012, 09:29:36 PM
Rotax Max? 8)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on January 05, 2012, 09:45:25 PM
lol drive kc3. ICA that is missing now nothing else.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on January 05, 2012, 10:16:50 PM
lol drive kc3. ICA that is missing now nothing else.
1+
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on January 06, 2012, 08:14:32 AM
But he has his point... Rotax is not the same as KF3 at all.

I think that if ICA has to come, OPEN class has too and the best two engines when I drove that class were Rotax Max and Parilla X30. Now I can't say anything because I drive KZ2, but I still see the same two engines in the races.

I have to say that OPEN class is only a little bit slower than KF3, so does it worth? mmmmh
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CaseyGraves on January 06, 2012, 09:12:28 PM
The KF3 is actually more underpowered than any of the TaG style engines used, the KF3 makes around 28hp while the rotax and leopard make 32 hp and the vortec rok makes roughly 34hp(run with 15lb weight penalty normally). The power bands are also completely different between the two engines. IMHO I wish that PiBoSo opened up modabilty to the classes and engine packages available in the game like he has with the gauges so we could add any engine that we wished instead of arguing over what should be the next one that should go in, and that is what would make this sim reach its highest potential.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Rupe W on January 08, 2012, 04:43:02 AM
idea... if the max setting is used the servers dont show up if your ping is not low enough( cruel, for high pings, but beter for racers who are racing).
Or as you enter a server you go into a holding pen, where you go to your kart selection screen. Here is were your ping and conection is checked whie your choosing your kart.... from here if your ping is good you get onto the server.....

i would like to drive into pit area (like raceon)

coloured visors as standard

rev limiter option

auto tuck option

Full options for d server... (rfactor simbin style,   like them or loathe them,the dserver works so good)
 seperate aids on or off

different camera views on a  screen 2 replay screen options....

kart driving school or a ghost to follow or race
Ai are so hard to program  in how they react against human racers...
so 1 ai that can have his driving stlye altered ... from playful to very agressive....and slow to fast in speed... and as you get faster as you learn the track he will also get faster... (option to freeze settings whist in game)

timetrail leaderboards and game options with upload/download fastest lap.. so ghost can be raced again....


dont know if its already in...  ability to live steam race events
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 12, 2012, 07:17:30 PM
Updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on January 12, 2012, 08:52:39 PM
Option to chose KS1 brake system on FS250.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on January 12, 2012, 09:04:19 PM
+1 and on all other karts too
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on January 12, 2012, 09:34:51 PM
+1 and on all other karts too
-1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: ENNKT on January 13, 2012, 02:02:01 AM
More engine wobbling and more dips and bumps in tracks. .
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on January 13, 2012, 07:50:32 AM
+1 and on all other karts too

Off course not KC3. I know here in the Netherlands both systems get used with FS250 in real. I'm not sure how it's with KC1. But if they're both allowed in real for KC1 it's the same for FS250, there should be also a option for KC1.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Stark on January 13, 2012, 05:57:09 PM
The KF3 is actually more underpowered than any of the TaG style engines used, the KF3 makes around 28hp while the rotax and leopard make 32 hp and the vortec rok makes roughly 34hp(run with 15lb weight penalty normally). The power bands are also completely different between the two engines. IMHO I wish that PiBoSo opened up modabilty to the classes and engine packages available in the game like he has with the gauges so we could add any engine that we wished instead of arguing over what should be the next one that should go in, and that is what would make this sim reach its highest potential.

+1!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on January 13, 2012, 07:19:26 PM
I would to be have only the wheel not with the dash
This would be fun driving with out dash.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 13, 2012, 08:33:28 PM
i can make you that
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on January 13, 2012, 09:09:51 PM
Preffer from PiBoSo
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 13, 2012, 10:25:14 PM
in the meantime while the feature is added to the next beta 
here extract in KRP directory.  HUD option doesnt work for mod dashes as the moment though
http://www.mediafire.com/?lt74fvhgjzb48zc
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on January 21, 2012, 09:59:41 PM
Tyre flex (like rf2 has shown in their preview vids), Schwoni told me that sometimes (0.8 bar, cold tyre) he almost thought the tyre would pop off the rim. So horizontal tyre flex is clearly visible in reality.



And what about a red stripe on the tyre's center, which then rubbs of after a few turns, maybe three or so (I think we generally should have a good eye on kart sim, maybe there are some ideas, which krp could make profit of ;D They will copy krp in some ways for sure)

http://www.youtube.com/watch?v=IgBk9ZlpWBs&list=UU_F1J7urwpeiEMpRvqmQZLw&index=23&feature=plcp
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on January 21, 2012, 10:04:38 PM
+1

And another small thing should be fixed fast: if the sprockets spin the chain should also spin ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on January 21, 2012, 10:06:43 PM
spinning chain +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 21, 2012, 10:30:37 PM
i would imagine that putting a spinning chain is really hard
 to do
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on January 21, 2012, 10:39:23 PM
Another suggestion. I saw eslotes already suggested night races.

But How about the ability to set the time to dusk, night time, dawn, day time or any time you want.

http://www.youtube.com/watch?v=apou9RupHpU&feature=related (the glowing dash looks amazing)

http://www.youtube.com/watch?v=1TZVBdF2SAA

Lonato does night races aswell
http://www.youtube.com/watch?v=eGzdmryZhm0
Looks amazing at night.

A reference http://www.facebook.com/photo.php?fbid=10150972466395484&set=a.10150972466370484.774302.30291995483&type=3&theater
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on January 21, 2012, 11:20:14 PM


Lonato does night races aswell
http://www.youtube.com/watch?v=eGzdmryZhm0
Looks amazing at night.



that would be awesome for endurance team reaces :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 22, 2012, 07:30:58 AM
Updated. my kart track does night race too
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Intrepid_69 on January 25, 2012, 04:56:34 AM
Engine ceasing when over heated or careless with fuel amount and takes in air. The kart should lock and you can try to controll the spin wIth smoke and tyre marks
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LooseEqualsFast on January 25, 2012, 06:45:30 AM
Engine ceasing when over heated or careless with fuel amount and takes in air. The kart should lock and you can try to controll the spin wIth smoke and tyre marks

Good luck controlling it hehe....
http://www.youtube.com/watch?feature=player_detailpage&v=gDiYGYzIOlw#t=255s


Tuning would be fun alright, but it would be difficult to accurately do in software I would imagine. Would be nice to turn in the high jet on my carb 1/16th turn by hitting a button on my G27.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: GaryMcG on January 25, 2012, 07:26:15 PM
Dirt karts! http://www.rfactorcentral.com/detail.cfm?ID=Mini%20World%20of%20Outlaws%20%28Beta%29

&

Dirt tracks! http://www.rfactorcentral.com/detail.cfm?ID=Red%20Bluff%20Indoor

I created these for rFactor and would love to convert them to Kart Racing Pro. The dynamic weather effects and visual track changing effects would offer so much more to these than rFactor can provide.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on January 25, 2012, 07:47:42 PM
I've already run out of buttons and I have the Logtiech Driving force pro with the most buttons, but needle adjusting with arm movement and limited steering while adjusting would be so emersive
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on February 06, 2012, 05:04:17 PM
I have more suggestions:

-Rolling start penalties applied after the race, even DSQ. The point is most of the times, the race has to be repeated because of one little mistake of one pilot. Why not to be disqualified after the race? At least you and your friends enjoy the race... After the race, you must be DSQ in the results and the winner will be the second of course.

-Rolling starts are quite difficult to understand for non karting experts (me included...) So, why not a HUD type speed limit info? Something like the 2D flags but with the speed limit (50kmh during the lap - 40kmh in the corridors and no limit when the line is crossed)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on February 06, 2012, 07:21:29 PM
I have more suggestions:

-Rolling start penalties applied after the race, even DSQ. The point is most of the times, the race has to be repeated because of one little mistake of one pilot. Why not to be disqualified after the race? At least you and your friends enjoy the race... After the race, you must be DSQ in the results and the winner will be the second of course.

-Rolling starts are quite difficult to understand for non karting experts (me included...) So, why not a HUD type speed limit info? Something like the 2D flags but with the speed limit (50kmh during the lap - 40kmh in the corridors and no limit when the line is crossed)

+1 for both
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on February 10, 2012, 09:08:23 PM
needle adjusting with arm movement and limited steering while adjusting would be so emersive

Yeah definitely.

This and choking the airbox with effect and gesture and we would have it all I guess.
Needle adjusting is done in all classes, opposed to airbox choking in 100cc only, right?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 10, 2012, 09:12:33 PM
Ive seen racers do it in shifters too
http://www.youtube.com/watch?v=5oIKOWXK6-M   
see 1.00

http://www.youtube.com/watch?v=NqtfrlmMOls
4.30
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on February 11, 2012, 11:53:08 AM
Ok I see, the first guy does it on the straight before a very fast corner, I think he only covers one intake.

Just remembered that I've also seen this before with shifters http://www.youtube.com/watch?v=zRg70uUNhsA
At 1:20 he covers half of it pretty early and just before braking both of them.

http://www.youtube.com/watch?v=Q-XFYNfu1e4
In comparison this 100cc guy covers it completely for a shorter time just before braking aswell, at 0:20 and 1:11 (and btw. adjusting the carb at 0:44)

Do you normally do it long enough to stall the engine? (Of course it keeps running because the wheels are spinning, I don't know if this is really called stalling then)

Evo your second and third links lead to krp forum.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 11, 2012, 09:16:50 PM
lol sorry i meant to liknk them to Gary Calton videos as well.  oops.
He does it alot mostly for preserving the engine. but allso at the end of a very long straight.
These engines they use are running so lean they need the gas oil like they need a hug
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on February 22, 2012, 07:16:59 PM
So PiBoSo should add hand choke to KS1 class too.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 23, 2012, 12:10:54 AM
i think the problem is too many hand movements with the KS1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 29, 2012, 02:50:49 PM
LIST  REORGANIZED CHECK IT, AND VOTE!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on February 29, 2012, 03:43:37 PM
+1 for these:

KARTS
New kart chassis Birel by Barlo

EFFECTS
tire stripe on brand new tires which wear out by Racehard
infinite tearoffs in the rain  like wiping rain off the visor by rogenator
Raindrops slide off visor to the sides from speed or gravity by rogenator

GRAPHICS/AUDIO
Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
Chron and Unipro temp by EVO1087
Larger radiator for KS1 by Eslotes
Fuel lines added to model by EVO1087
four stroke airbox by laraasa

PHYSICS
Carb setup   by Eslotes

TRACKS
Dynamic weather change during a session while on track.  Sun showering effect by Aritz

ONLINE
Download ghosts from leaderboards by Rupe W
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on February 29, 2012, 03:44:19 PM
Thanks for reorganisation.

Is it something for the fix list or for this thread?
- The volume for the opponents karts should be adjustable or at least not so loud.

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on February 29, 2012, 03:45:48 PM
- The volume for the opponents karts should be adjustable or at least not so loud.

+1 for this too ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Josi on February 29, 2012, 03:57:25 PM
On this order for each category:

KARTS
+1 ICA 100cc direct drive (Beta 6?)
+1 60 mini kart (Beta 7?)
+1 New kart chassis Birel (Beta 8?)

EFFECTS
+1 Engine wobbling and more bumps on tracks (Beta 7?)
+1 Tire stripe on brand new tires which wear out (Beta 8?)

GRAPHICS/AUDIO
+1 Exhaust smoke at low rpm loads (Beta 7?)
+1 Make tire smoke on track from other drivers visible (Beta 8?)
+1 Sound of a locked up tire and tire marks of the others visible (Beta 8?)
+1 Driving view adjustment (Beta 9?)

PHYSICS
+1 Carb setup (Beta 9?)

TRACKS
+1 Dynamic weather change during a session while on track (Beta 9?)
+1 Night races (Beta 10?)

ONLINE
+1 Rolling start penalties applied after the race, even DSQ (Beta 7?)
+1 F1 style winner graphic at the end of a race (Beta 8?)
+1 Possible to change kart while in a sever without restarting the server (Beta 6?)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: prostix on February 29, 2012, 05:51:11 PM
+1 with josi
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: VELOCIPEDE on February 29, 2012, 06:10:25 PM
+1 60 mini kart

is MOST important, if we want to expand KRP to more virtual drivers
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on February 29, 2012, 07:40:43 PM
For me the most important and urgent are:

-Rolling start penalties applied after the race, even DSQ
-The volume for the opponents karts should be adjustable or at least not so loud.

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on February 29, 2012, 08:11:57 PM
for me the most important are the crashes^^ and netcode. u can`t drive with more then 3 people longer as 10 mins
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on February 29, 2012, 08:24:47 PM
for me the most important are the crashes^^ and netcode. u can`t drive with more then 3 people longer as 10 mins
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 29, 2012, 10:36:51 PM
Thanks for reorganisation.

Is it something for the fix list or for this thread?
- The volume for the opponents karts should be adjustable or at least not so loud.

yeah thats in the fix list. So is game crashes and netcode
ill reorganize that next
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Sam on February 29, 2012, 11:35:06 PM
i think we need some drivers like offline races because no body is ever on when i am so can we have offline races or is that to hard
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 01, 2012, 12:05:35 AM
we need a sort of lobby to chat or we can use teamspeak which is easier especially while driving.  I need to figure out why my teamspeak doesnt work while playing KRP but fot other people it does. 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 01, 2012, 12:11:20 AM
rankings updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: andrius22 on March 02, 2012, 08:32:42 PM
Hey,

it would be great if piboso would creat rok engine.It's really a great engine,many world champions came from this engine :D. www.rokcup.com . I drive a chassis with rok engine too,so it would be great if it be in the game.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Arrowjmax4 on March 03, 2012, 06:30:20 AM
+1 for tyre stripe, like mg red tires in real life
+1 for carb setup
+1 Rolling start penalties applied after the race, even DSQ
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on March 03, 2012, 10:47:53 AM
would it be possible to make it so that there is a "ghost" driver either of your best lap or a downloaded one of somebody else so u could test your set up against something to see where its quicker and where its slower rather then just guessing from sector times
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 03, 2012, 03:05:02 PM
Rupe W made this suggestion. Also suggested  links on the stats page leader board to download a file for the ghost
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on March 03, 2012, 03:22:14 PM

+1 to these

KARTS
******           60 mini kart for younger drivers by VELOCIPEDE
*****            Mod ability to make your own classes (engines bodywork, etc) by CaseyGraves

EFFECTS
******       tire stripe on brand new tires which wear out by Racehard
**              Camera shake option by mdobrowney
*               Option to chose KS1 brake system on FS250 by ICEMAN Marco
*               Diffierent camera views for mulitiple monitors Rupe W


GRAPHICS/AUDIO
*********        Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
******           Brake lines and master cylinder  by Schwoni
******            Larger radiator for KS1 by Eslotes
*****          Fuel lines added to model by EVO1087
*****          Driving view adjustment by elude107, SimRacer, and EVO1087
****            Mod-able steering wheel similar to dash by Racehard
***          Chron and Unipro temp by EVO1087
***            Make tire smoke on track from other drivers visible and also the
               sound of a locked up tire and tire marks of the others visible by Schwoni
**            Visible radiator coverup and chassis torsion rods removed when settings has them out  by EVO1087
**               Four stroke airbox by laraasa  ;D
*                 Various distinctly diffferent engine choices and customizable body work  by CaseyGraves
*             Different sounds and volumes for the egnines by Eslotes   (kc3 muffled, ks1 muffled)
*                No dash option but HUD option available by Eslotes
*             

PHYSICS
*********      Axle flex  and tire force absorbtion opposed to hubs absorbing force also visable.  by Airesisor
*****           Ability to adjust radiator cover on track and a arm motion to show by Racehard
****             Option to tighten losen the floor pan in chassis setup  by jnl.42 and pMak
****             KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)   by Dibu
***               Ability to change the angle of the seat  by  jnl.42
**                 More axle options like super soft and different brands  (OTK axle will behave differently than CRG)  by jnl.42
**                 Hub length and rim type (magnesium, aluminum) by jnl.42
**                 Lateral tire distortion by Racehard
**               for KS1 when you use the push feature when it gear you dont have to use the clutch at all and
                    all you do is hit the gas and the engine starts. thats not very accurate and shouldnt happen by cnt997
**            Non warmed up engine failure by Josi
*                Rev limit option by Rupe W
*                Autotuck option by Rupe W



 TRACKS
**********     Dynamic weather change during a session while on track.  Sun showering effect by Aritz
*****              Night races by Eslotes
*                     Dusk, Dawn by Racehard



ONLINE
******     Possible to change kart while in a sever without restarting the server by Iceman Marco
***          Rolling start penalties applied after the race, even DSQ. The point is most of the times, the race has to be repeated because
                of one little mistake of one pilot. Why not to be disqualified after the race? At least you and your friends enjoy the race...
                After the race, you must be DQ'ed in the results and the winner will be the second of course.  by Aritz
***            Download ghosts from leaderboards by Rupe W
*              if the max setting is used the servers dont show up if your ping is not low enough( cruel, for high pings, but beter
                for racers who are racing).  Or as you enter a server you go into a holding pen, where you go to your kart selection
                screen. Here is were your ping and conection is checked whie your choosing your kart.... from here if your ping is
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 03, 2012, 04:05:07 PM
that was alot. updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on March 03, 2012, 04:33:22 PM
that was alot. updated
Sorry!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: RevTurk on March 27, 2012, 02:15:15 PM
I think it would be helpful to see what the tops times at any particular track are from the pits menu so you know how your doing at any track. It might not be as useful to experienced guys who know what they're doing but for newbies it would be helpful to gauge your progress.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on March 27, 2012, 04:23:41 PM
I think it would be helpful to see what the tops times at any particular track are from the pits menu so you know how your doing at any track. It might not be as useful to experienced guys who know what they're doing but for newbies it would be helpful to gauge your progress.

I like it :)

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 27, 2012, 06:03:50 PM
+1 great idea
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: DPKarter#43 on March 31, 2012, 01:23:22 AM
Just a dream I guess, but it would be so cool of you could get out of your kart and walk around, and it would be good if you could have a Yamaha J Engine an you can tune it, and other engines like a Clubman, ARC, Comer for little chassis, it would be so cool :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on March 31, 2012, 05:46:41 AM
I think it would be helpful to see what the tops times at any particular track are from the pits menu so you know how your doing at any track. It might not be as useful to experienced guys who know what they're doing but for newbies it would be helpful to gauge your progress.
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on April 04, 2012, 07:01:44 PM
Editable corridors.

They are too long now and some tracks have the last turn near the finish line, so actual long corridors are on the curve and it is almost impossible to go into them :S

Lonato has this problem for example
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on April 04, 2012, 10:04:11 PM
+1 to these:

KARTS
*******         60 mini kart for younger drivers by VELOCIPEDE
******           New kart chassis Birel by Barlo

EFFECTS
*******       tire stripe on brand new tires which wear out by Racehard

GRAPHICS/AUDIO
********** Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
*******      Brake lines and master cylinder  by Schwoni
*******      Larger radiator for KS1 by Eslotes
******        Fuel lines added to model by EVO1087
*****          Mod-able steering wheel similar to dash by Racehard
****            Make tire smoke on track from other drivers visible and also the
                   sound of a locked up tire and tire marks of the others visible by Schwoni
***              Visible radiator coverup and chassis torsion rods removed when settings has them out  by EVO1087
**            Different sounds and volumes for the egnines by Eslotes   (kc3 muffled, ks1 muffled)
*              Customizable number plate number font & color  by PanPan

PHYSICS
**********      Axle flex  and tire force absorbtion opposed to hubs absorbing force also visable.  by Airesisor
******            Arm motion for adjusting raditaor cover on track by Racehard
*****             KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)   by Dibu
***                 Hub length and rim type (magnesium, aluminum) by jnl.42
***              Non warmed up engine failure by Josi

TRACKS
***********   Dynamic weather change during a session while on track.  Sun showering effect by Aritz
******            Night races by Eslotes
**                     Dusk, Dawn by Racehard

ONLINE
*******    Possible to change kart while in a sever without restarting the server by Iceman Marco
****         Connection to server or testing progress bar  by Aritz****        See the tops times at any particular track are from the pits menu so you know
                how your doing at any track. For newbies it would be helpful to gauge your progress by RevTurk
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 04, 2012, 10:04:40 PM
Arit.  This is both a fix and a feature is suppose because we cannot not edit lonato. Ill put the lonato in the fix and the editable corridors here


fdg1997  you votes have been added
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on April 05, 2012, 10:08:02 AM
Ok sorry :P
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: VELOCIPEDE on April 05, 2012, 10:46:18 AM
+1 *******         60 mini kart  ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on April 07, 2012, 12:23:52 PM
Paintable steering wheel center (the metal).
birel and g.p. for instance have colored ones.
http://www.kartshop-birel.de/WebRoot/Store16/Shops/61463848/4A14/5E28/45B2/59EB/682B/C0A8/28B8/B505/Birel_Schalter_2009_1.jpg

And mor paintable parts in general, look how colorfull all the metal parts of the birel are!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on April 07, 2012, 01:04:22 PM
would be nice, birel even had a gold coloured sterring wheel but im not sure if they sold it much
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Herabrasil on April 09, 2012, 02:19:03 PM
The brazilian amazing chassis...  "kart-mini"

a much more customization of kart color, plates, numbers...  there is only few on it...

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 09, 2012, 05:54:12 PM
I made the kart mini paint awhile back check it out on the download database
http://kart.marianley.de/downloads.php?cat_id=3&orderby=download_id&sort=ASC
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on April 09, 2012, 09:00:19 PM
*****                 Make tire smoke on track from other drivers visible and also the
                        sound of a locked up tire and tire marks of the others visible by Schwoni
Same for wet conditions, see the spray because now it look like the others drive in dry conditions.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on April 09, 2012, 09:19:17 PM
just so you know birel, or at least the works teams, are not running the old side pods that are specific to birel karts. They all have the new style Tony kart side pods so it is only the front pod that is still specific to birel karts only
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Josi on April 11, 2012, 01:09:56 PM
I would like to have the option to disable number plates and numbers in all karts and categories. In the TK design the number plate is always there and it's quite annoying as you can't make a nice design on some parts covered by it.
In this way we could add directly on the paint design of kart the number plate color-shape and number desired, as it follows in the work I'm right now:

(http://i.imgur.com/nro3k.png)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 11, 2012, 01:24:00 PM
cook water mark

If we do the method yo suggust their is the problem of drivers with the same number and the race system wont allow that even though it would look nicer.


Maybe if TK had the same style numbers as CRG with no number plate. 
ans then i some sort of interface we could customize the font, stroke, etc
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Josi on April 11, 2012, 02:56:54 PM
cook water mark

If we do the method yo suggust their is the problem of drivers with the same number and the race system wont allow that even though it would look nicer.


Maybe if TK had the same style numbers as CRG with no number plate. 
ans then i some sort of interface we could customize the font, stroke, etc

I know it. What I mean with 'to disable' is doing the numbers not visible. In this way you have your number internally to allow the simulator to know who is who. Although you are right, it would be better to have something as on CRG model and some different number styles and colors in game to choose. So we can see all kart designs without exception.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: johnpike on April 12, 2012, 11:31:39 AM
I would like to see long and short front and rear hubs to swap.

And also rather than about 30 degrees of caster adjustment, perhaps an image of an actual caster/camber pill which you can click and rotate to a particular setting? to make it more realistic to real-life settings
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on April 12, 2012, 12:58:19 PM
I would like to see long and short front and rear hubs to swap.

And also rather than about 30 degrees of caster adjustment, perhaps an image of an actual caster/camber pill which you can click and rotate to a particular setting? to make it more realistic to real-life settings

+1 to both

In fact, real karts (most of them at least) cant change caster without changing camber a bit and viceversa
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on April 12, 2012, 12:58:46 PM
I would like to see long and short front and rear hubs to swap.

And also rather than about 30 degrees of caster adjustment, perhaps an image of an actual caster/camber pill which you can click and rotate to a particular setting? to make it more realistic to real-life settings
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on April 12, 2012, 01:11:49 PM
I would like to see long and short front and rear hubs to swap.

And also rather than about 30 degrees of caster adjustment, perhaps an image of an actual caster/camber pill which you can click and rotate to a particular setting? to make it more realistic to real-life settings

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 12, 2012, 11:26:09 PM
jnl suggusted hubs already

kingpin photo would be cool also with top view for camber

I think the more visual it gets the more it will help karters under stand setup realtive to their actual karts.
It would be cool if it were also animateed

On the the chassis  setup screen you see a kart diagram and when you adjust something like torsion bars you see them in, out, flar or vertical,
seat you see a section view of a kart chassis and seatr its distance to the ground, from the rear lip to the axle, and its angle.

In other you see the track widths change.  The toe of the front tires angle in or out,

I would assitst 110% with this, make all the diagrams in photoshop and make every single frame for aninmating
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Capeta on April 15, 2012, 11:32:09 AM
New:
Ghost mod
I mean to have a ghost of our better lap in offline for to compete and growing with him!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 16, 2012, 02:23:31 AM
that suggestion has been made, buts its good you recognized the need to have it
****         Download ghosts from leaderboards by Rupe W
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: DPKarter#43 on April 16, 2012, 04:14:22 AM
What about offline races, Me and maybe a coule of other people would get bored of the game because they cant go online because of cost reasons or just plain not aloud, so please put someway of racing without internet, please, Thanks
Dylan
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 16, 2012, 08:58:42 PM
If you visit each others house you can create a LAN between laptops or PCs
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: DPKarter#43 on April 16, 2012, 11:42:29 PM
But there is people that arent aloud on Internet for reasons, it would make the game a while lot better, it would make it a better racing game
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 17, 2012, 04:27:35 AM
a LAN is a network.  You not accessing the world wide web at all. 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: DPKarter#43 on April 17, 2012, 05:31:27 AM
Its not that easy to have two laptops or two computers or one of each, and i have no one to race against at home
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on April 19, 2012, 05:12:31 PM
New kart chassis Birel by Barlo +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on April 20, 2012, 06:18:45 PM
Brake lines and master cylinder  by Schwoni +1       

Larger radiator for KS1 by Eslotes +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on April 20, 2012, 06:22:00 PM
Night races by Eslotes +1


 Dyamic day change: dawn, noon, dusk, night and possible to accelerate by Racehard +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on April 21, 2012, 08:14:53 PM
Just a quick idea..

When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around the circuit just for added realism?
and remove the 'Return to garage' option' altogether and replace it with 'Reset' option in case the kart rolls over?

it might be unnessary but who knows

 :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 21, 2012, 08:26:09 PM
Great idea  CRGDK37
if you pull off pit lane into a padock or just from entering the pits?

This would make it far more realistic. 
and for reseting you after you flip there should be a push button for rolling the kart left or right like there is for front and back.  That can only be pressed when the kart is stopped
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on April 21, 2012, 08:30:20 PM
thanks :)

Yeah basically you drive down the pit entry lane and you get to a point where it just automatically brings up the garage menu if that's a better way of explaining it?

another thought, you could drive into/under a awning and it does the same?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on April 21, 2012, 08:40:13 PM
Quote
This would make it far more realistic. 

it could make the 'hand Up' gesture more usable as well so you could maybe show your hand to say your slowing into the pit entry.

Quote
there should be a push button for rolling the kart left or right like there is for front and back.  That can only be pressed when the kart is stopped
  +1

its the small details which make an allready epic game more epic! :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 21, 2012, 09:00:43 PM
exactly
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: laraarsa on April 22, 2012, 06:02:42 AM
thanks :)

Yeah basically you drive down the pit entry lane and you get to a point where it just automatically brings up the garage menu if that's a better way of explaining it?

another thought, you could drive into/under a awning and it does the same?
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on April 22, 2012, 06:11:42 AM

thanks :)

Yeah basically you drive down the pit entry lane and you get to a point where it just automatically brings up the garage menu if that's a better way of explaining it?

another thought, you could drive into/under a awning and it does the same?
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on April 22, 2012, 07:41:31 PM
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on April 22, 2012, 08:52:30 PM
updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on May 26, 2012, 06:47:13 PM
Auto skin-track downloader
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on May 26, 2012, 07:56:47 PM
Auto skin-track downloader

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on May 26, 2012, 11:24:02 PM
+1 !  KT100  motor
+1 60 mini kart
+1 Exhaust smoke

 ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on May 27, 2012, 04:49:09 AM
UPdatred
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on May 27, 2012, 04:55:19 AM
UPdatred
does the 60 mini kart mean the midget kart that was reqeusted on a different topic then this?    i mean this one: http://forum.kartracing-pro.com/index.php?topic=1612.15
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on May 27, 2012, 04:58:25 AM
It  means a cadet kart with 60cc Comer enigne i guess
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on May 27, 2012, 05:02:35 AM
It  means a cadet kart with 60cc Comer enigne i guess
ok,cool,Thats what i meant.   thanks for the really quick reply  ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on May 28, 2012, 06:51:18 AM
as KRP is mainly the premier classes, KF and KZ it would be good if they did 60 mini as the cadet class
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on May 28, 2012, 03:23:04 PM
+1 Rotax Max !!!!!!  ;D
+1 non warmed up engine
+1 exhaust smoke
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on July 05, 2012, 11:22:03 AM
I want the CRG Airbox on the tonykart and otherwise also.
and in rain (http://www.pslkarting.com/shop/images/air%20box%20free%20line.jpg)
Is for the rain does come in the carburator and i real life it can brake.
[this picture is from the Freeline Airbox]

FEW EXAMPLES (watch in to the airbox)
(http://www.kartcom.com/com_kart_asset/23694/Rick-Dreezen-KZ1.jpg)
(http://www.kartcom.com/com_kart_asset/15436/Marco-Ardigo-KZ1.jpg)
(http://www.kartcom.com/com_kart_asset/6169/Daniil-Kvyat.jpg)
(http://www.karting1.co.uk/pics/kartmasters-simpson.jpg)
(http://postimage.org/image/g5coyy0nn/)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on July 05, 2012, 04:42:10 PM
Yeah shoulda be able to swap the airboxes and turn it around for rain would be cool too. (maybe it should do that automatically?)

Do they use "krp's tony kart airbox" on other karts too in reality?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on July 05, 2012, 05:14:34 PM
you can use the homologated filter that you want, can´t you?

+1 to this suggestion
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on July 07, 2012, 08:39:51 PM
I would suggest a rain suit for wet conditions:
(http://www.rallynuts.com/user/products/large/KK034_600.jpg)
or transparent
(http://www.racingdirect.com/images/K1/two-piece_kart_rain_suit_1_full.jpg)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on July 07, 2012, 09:52:11 PM
+1

it should be active when wet tyres are chosen
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: DjFIL on July 07, 2012, 10:51:51 PM
+1 for ability (thru an in-game menu system) to download and run training with ghosts enabled.

This would be a great learning utility and add confidence to go and compete online... great for me where in most games I would normally pick drive offline with AI.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: mads on July 10, 2012, 04:15:17 PM
+1 RotaxMax

would like to have rotax senior and dd2
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on July 15, 2012, 10:49:28 AM
*****              When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around
                        the circuit just for added realism? and remove the 'Return to garage' option' altogether and replace it with
this is a must for me, the kart roles over to easily and it would be nice if it was easy to fix, and i like the idea of driving into the pits
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on July 16, 2012, 05:25:45 PM
*****              When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around
                        the circuit just for added realism? and remove the 'Return to garage' option' altogether and replace it with
this is a must for me, the kart roles over to easily and it would be nice if it was easy to fix, and i like the idea of driving into the pits
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on July 16, 2012, 08:14:30 PM
*****              When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around
                        the circuit just for added realism? and remove the 'Return to garage' option' altogether and replace it with
this is a must for me, the kart roles over to easily and it would be nice if it was easy to fix, and i like the idea of driving into the pits

and what if your engine break or you run out of fuel? wait for next session in middle of racing line? xD
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on July 16, 2012, 09:09:12 PM
i guess your right lol, only if that happens your allowed to jump back to the pits? ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: oppolo on July 16, 2012, 09:11:05 PM
*****              When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around
                        the circuit just for added realism? and remove the 'Return to garage' option' altogether and replace it with
this is a must for me, the kart roles over to easily and it would be nice if it was easy to fix, and i like the idea of driving into the pits

and what if your engine break or you run out of fuel? wait for next session in middle of racing line? xD

push the kart to the garage choosing the shortest line
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Sam on July 17, 2012, 03:19:46 AM
piboso can stop working on karts and classes if that mod that people can make classes was avaleble piboso would just have to make shore theres no bugs and if there is just fix them and make that a new beta he wouldent have to wory about the classes
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on July 17, 2012, 05:55:12 PM
*****              When going into pit entry, it automatically takes you to the garage menu instead of going to the garage half way around
                        the circuit just for added realism? and remove the 'Return to garage' option' altogether and replace it with
this is a must for me, the kart roles over to easily and it would be nice if it was easy to fix, and i like the idea of driving into the pits

and what if your engine break or you run out of fuel? wait for next session in middle of racing line? xD

push the kart to the garage choosing the shortest line


I updated the list.  The option should still be avialable but a new feature to goto garage by entering the pit would be super realistic.  We be cool to if a mechanics was waiting for you  at your pit stall. This could be done like the flag man feature but with mechanic skin.   
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on July 17, 2012, 06:45:38 PM
Then you have to put a mirror in the pits, I am my own mechanic ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on July 18, 2012, 09:28:54 AM
It will be a great detail if the tyres look wet when you pass trough a wet part.
Now the game knows when the tyre is passing through the wet part and when is not, the water shower appears, so it seems easy to fix that (a wet texture for the tyre?)

(http://img6.imageshack.us/img6/5203/escoursepreview32.jpg)

(http://img217.imageshack.us/img217/3661/escoursepreview33.jpg)

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on July 18, 2012, 02:58:01 PM
okay then maybe just a kart stand and tool box  :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on July 20, 2012, 09:47:52 AM
It doesnt need to be anything amazing when you enter the pits, but the F1 2011 game you see the car get put up on the jacks, and it would be nice in this if we could see a kart on a stand with a tool box,
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on August 02, 2012, 03:23:01 PM
Should it posible to add some more Rear Sprocket's like from 63-75 and from 87-96
it is posible that in real life why not in KRP  ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on August 02, 2012, 06:28:22 PM
Should it posible to add some more Rear Sprocket's like from 63-75 and from 87-96
it is posible that in real life why not in KRP  ;D
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on August 03, 2012, 08:28:25 AM
Should it posible to add some more Rear Sprocket's like from 63-75 and from 87-96
it is posible that in real life why not in KRP  ;D

+1 but 96 hits the ground right?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on August 03, 2012, 08:49:12 AM
Yes haha on 92 too already i tried chain broke xD
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 09, 2012, 10:19:28 PM
we newd iame x30 and the new topkart/intrepid body!!!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 10, 2012, 02:47:36 AM
we newd iame x30 and the new topkart/intrepid body!!!
that is subjective.  Isnt it the same formula as KF2?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jd88x89 on August 10, 2012, 04:36:36 AM
Download ghost from in-game system opposed to AI or leaderboard

We should have the option to choose if we want a ghost or not
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 18, 2012, 11:01:12 AM
Single digit numbers should be centered on the plate and I'd wish to have triple digit numbers aswell.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Ryan Harris on August 18, 2012, 12:50:07 PM
^^ +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on August 18, 2012, 01:25:38 PM
Single digit numbers should be centered on the plate and I'd wish to have triple digit numbers aswell.
+1!!!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on August 18, 2012, 02:53:25 PM
Single digit numbers should be centered on the plate and I'd wish to have triple digit numbers aswell.

Which number should the 3 digits reach? 111, 199, 999?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on August 18, 2012, 03:09:58 PM
999 is the best, don't you think?

By the way, you should change the number choice menu, why not to use keyboard instead of a scroll?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 18, 2012, 03:19:24 PM
In motocross they have numbers up to 999, but not sure what's common in karting, but I've seen numbers up to 1xx and even 2xx on pictures several times, but why shouldn't there be the possibility to use numbers up to 999. What do the others think and know?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on August 18, 2012, 03:37:52 PM
I too haven't seen numbers over 300, but it can be possible, don't know. At least for me up to 299 would be enough.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Ryan Harris on August 18, 2012, 04:04:59 PM
999, why not :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on August 18, 2012, 05:06:06 PM
cause the police would get called! lol if ur british you'll understand :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on August 18, 2012, 08:35:19 PM
Single digit numbers should be centered on the plate and I'd wish to have triple digit numbers aswell.
+1   your triple digit idea!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on August 19, 2012, 09:29:58 PM
in wsk kf3, which is kc3, we have to use 300 to 400, and the 60 mini use 400-550, so i would like to be able to use a number in the 300s  ;) :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jd88x89 on August 22, 2012, 12:16:30 PM
*****          Driving view adjustment by elude107, SimRacer, and EVO1087

***** This is a must. I feel that when you are pulling up along side of someone to pass, in cockpit view, you and them can see each other until a certian point which is too far in front of the kart. You can only see them when you turn your head and that messes up your line. I suggest more of a parental view so that way you can see the guy along side of you when he is along side the side pod
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 22, 2012, 02:46:37 PM
*****          Driving view adjustment by elude107, SimRacer, and EVO1087

***** This is a must. I feel that when you are pulling up along side of someone to pass, in cockpit view, you and them can see each other until a certian point which is too far in front of the kart. You can only see them when you turn your head and that messes up your line. I suggest more of a parental view so that way you can see the guy along side of you when he is along side the side pod
what if we had like a letter box option for the screen.  that way if we didn't have multi-monitors we can still get the widescreen effect and see people pulling up along side
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on August 22, 2012, 04:46:28 PM
*****          Driving view adjustment by elude107, SimRacer, and EVO1087

***** This is a must. I feel that when you are pulling up along side of someone to pass, in cockpit view, you and them can see each other until a certian point which is too far in front of the kart. You can only see them when you turn your head and that messes up your line. I suggest more of a parental view so that way you can see the guy along side of you when he is along side the side pod
what if we had like a letter box option for the screen.  that way if we didn't have multi-monitors we can still get the widescreen effect and see people pulling up along side
I think the LFS system to use the side view is good,if you press to look to the left you will look 45° to the left but if you press to look to the left then press the button to look to the right you will see 90° to the left,i hope you can understand what i want to say xD
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 22, 2012, 04:54:06 PM
in settings in KRP
cockpit view uncheck FULL HEADING
that will give you the heading range you desire
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 22, 2012, 04:57:34 PM
it works exactly as you say LFS does with full heading unticked
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jd88x89 on August 22, 2012, 08:13:49 PM
*****          Driving view adjustment by elude107, SimRacer, and EVO1087

***** This is a must. I feel that when you are pulling up along side of someone to pass, in cockpit view, you and them can see each other until a certian point which is too far in front of the kart. You can only see them when you turn your head and that messes up your line. I suggest more of a parental view so that way you can see the guy along side of you when he is along side the side pod
what if we had like a letter box option for the screen.  that way if we didn't have multi-monitors we can still get the widescreen effect and see people pulling up along side

Thats what I'm looking for
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 23, 2012, 12:25:24 AM
Topkart/Intrepid/Mach1 body would be great!!!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 23, 2012, 12:26:25 AM
+1 Birel
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 23, 2012, 12:35:50 AM
updated.   Birel should be removed from the list.  it confirmed :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 23, 2012, 10:48:34 AM
then we have a lot of skinning work for the birel ^^
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 23, 2012, 10:52:22 AM
then we have a lot of skinning work for the birel ^^

definitely
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 23, 2012, 11:02:08 AM
updated.   Birel should be removed from the list.  it confirmed :D

is it the new or the old birel bodykit? i only mean the sides
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 23, 2012, 04:15:10 PM
how many kart brands use the birel body?  alot use the KG stilo evo  and this new sharp loooking thing.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on August 23, 2012, 04:31:45 PM
cause we are getting a cadet so ive heard are we able to put the birel on that chassis
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on August 23, 2012, 04:36:31 PM
i think while you are in the pits, you should be able to look through your recorded data on the data loggers like 3 best laps, theoretical best lap and the graphs like you can on the Mychron4

I guess so you don't have to leave the track and come on
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on August 23, 2012, 04:37:22 PM
birel,rk,monza,easykart(its birel it is just a special easykartdesign for the racing league),
(old)spirit,(old)crg,.. some other ideas?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on August 23, 2012, 07:03:46 PM
i think while you are in the pits, you should be able to look through your recorded data on the data loggers like 3 best laps, theoretical best lap and the graphs like you can on the Mychron4

I guess so you don't have to leave the track and come on
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on August 23, 2012, 09:30:28 PM
birel,rk,monza,easykart(its birel it is just a special easykartdesign for the racing league),
(old)spirit,(old)crg,.. some other ideas?

they are the only karts birel make so there are none others on birels, and easykart is just a blue birel with blue pods. It is based on an old frame from about 2002
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 24, 2012, 05:41:06 PM
Tire flex not only in physics, but visually aswell. We want to see the amazing things happening behind the scenes  :)

Overall a more moving driver body, would be sick if the whole body shook around and the legs were pushed to the outsides/from left to right by the G-forcers.
Like in this video:
http://www.youtube.com/watch?v=v8nfA-LZ1aI&feature=context-cha

And since kartsim has a bell helmet, we need that too   :)

Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 24, 2012, 06:19:59 PM
And please, paintable steering wheel plates. GP racing has a black steering wheel plate.

birel uses blue ones i think.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Aritz on August 24, 2012, 06:42:18 PM
tyre flex is amazing for videos

http://www.youtube.com/watch?v=HdldZlNDm80

Ups, bad link, this is the good one ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on August 24, 2012, 07:19:49 PM
Tire flex not only in physics, but visually aswell. We want to see the amazing things happening behind the scenes  :)

Overall a more moving driver body, would be sick if the whole body shook around and the legs were pushed to the outsides/from left to right by the G-forcers.
Like in this video:
http://www.youtube.com/watch?v=v8nfA-LZ1aI&feature=context-cha

And since kartsim has a bell helmet, we need that too   :)

+1 and different driver movement, we have to choose the styles, some drive straight, some drive always thucked, some drive straight but lean outside in corners. Much different styles, would be awesome
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on August 24, 2012, 08:14:17 PM
Tire flex not only in physics, but visually aswell. We want to see the amazing things happening behind the scenes  :)

Overall a more moving driver body, would be sick if the whole body shook around and the legs were pushed to the outsides/from left to right by the G-forcers.
Like in this video:
http://www.youtube.com/watch?v=v8nfA-LZ1aI&feature=context-cha

And since kartsim has a bell helmet, we need that too   :)

I did this awhile back
if you want to feel every bump and more g forces try this

Goto your KRP insalation directory extract misc.pkz

In the new misc folder copy and paste view.cfg
this will act as your backup

Open view.cfg with notepad

change these values to have more of a g force sensation and a greater vibration sensation on the curbs and bumps
lat_factor = 0.03    =>  0.07  or 0.05       
vert_factor = 0.03  =>  0.1   or 0.07
long_factor = 0.0 => this is braking (feels good default)
pitch_factor = 1.5 => this is for tilting forward and back (feels good default)

Save and play
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on August 24, 2012, 09:56:14 PM
I think I've already tried that. It's good but not exactly what I meant.

I meant the actual 3d model of the driver should move and bounce, at least the legs. Wouldn't it be awesome to have that bit more reality, if the legs would move from left to right in the turns through the G-forces.

Here watch the legs: http://www.youtube.com/watch?v=v8nfA-LZ1aI&feature=context-cha
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: GhostriderPl on September 01, 2012, 09:26:27 AM
I dont drive often at last time but my wish is MORE GRIP  ;)

Like here : http://www.youtube.com/watch?v=JhgOFi6yq9Y&feature=related

And at this track is MUCH less Grip like examply in Real Lonato or Genk in Summer  ;).....i know because i was there  :)

Maybe then, more people would have fun racing in Cold Winter days  ;D..... ;) 8)


That´s MY opinion   :D



Greetings, GhostriderPL
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Schwoni on September 01, 2012, 10:48:18 AM
+1 more grip levels, in kerpen in hot summers u drive on 2 wheels through corners because so much grip:) no kurbs needed for that
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on September 04, 2012, 06:46:14 PM
+1, more grip especially for KS1.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on September 05, 2012, 07:28:46 PM
But while it needs more dry grip, grip on wet track should be lowered.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Racehard on September 11, 2012, 08:34:50 PM
We need that for tracks.

The vertex paint thing.

http://forums.piboso.com/showthread.php?tid=199&page=5
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on October 10, 2012, 09:19:39 PM
EVO, u need to update this for beta8  ;)    sorry PiBoSo..... ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on October 10, 2012, 10:59:31 PM
Updated.  engine and airbox requests have been removed becasue we can do them ourselves and give PiBoSo more time to work on more important things.
infrom me if something was missed in the list.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on October 10, 2012, 11:26:28 PM
Updated.  engine and airbox requests have been removed becasue we can do them ourselves and give PiBoSo more time to work on more important things.
infrom me if something was missed.
Ummmm, change KS1 to KZ1 and get rid of this: Download ghost from in-game system by  Rupe W, DjFIL, jd88x89        as we have that already

+1  KS1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)   by Dibu

Also Add and +1  when the kart goes on grass it will slow it down.     (i want to add this because ive seen people use grass to there advantage by getting more room and in reallife it slows u down when u go offroad!)

+1 Autoskin download by Estoles
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kimzu97 on October 12, 2012, 01:02:14 PM
KZ1 has a larger radiator now so it should be removed.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Karter85 on October 12, 2012, 11:44:56 PM
Evening addon : add the evening timeline of the main three tracks...people want drive the kart even in the evening (like the reality). Add light poles around the track and the option ''choose time'' in the track selection.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on October 13, 2012, 12:57:25 AM
KZ1 has a larger radiator now so it should be removed.

thanks  updated
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on October 13, 2012, 12:59:05 AM
what about driver weight as this can effect kart handling?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on October 15, 2012, 03:42:07 AM
what about driver weight as this can effect kart handling?
nah, people would just add 0kg to go faster! 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on October 15, 2012, 06:26:37 AM
No realistic weight, you could decide where the weight is on the driver so if his bottom half was the heaviest then you could have that if he's top heavy it would make a difference to
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CrisB on October 19, 2012, 10:22:04 PM
it would be great to have the new tony kart steering wheel.
image with measurings:

(http://imageshack.us/a/img51/6136/sinttulo2tbu.jpg)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on October 20, 2012, 05:18:51 PM
Autoskin download by Estoles +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Kartonero on October 24, 2012, 11:34:34 AM
It might be possible to display somewhere the rpm peak of each lap?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on October 24, 2012, 08:50:23 PM
+1 and Add When a online race is going you can be a spectator and watch the race instead of waiting for the race to end so you can join it

EDIT: +1 Tire stripe on brand new tires which wears out by Racehard
+1 More surface to map with varying grip, for instance gravel, and more asphalt  by Aritz 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on October 24, 2012, 08:53:44 PM
+1 and Add When a online race is going you can be a spectator and watch the race instead of waiting for the race too end so you can join it

+1 too even if you can only join to watch the live replay, then say join for the final this is a brilliant idea
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on October 27, 2012, 12:43:26 AM
intrepid( or whats the name) bodywork for bambini and birel bambini
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on October 27, 2012, 12:44:28 AM
+1 night races by eslotes.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on October 31, 2012, 08:51:47 PM
maybe a talent gauge could be added so you know who are the top drivers, also the gauge could go down according to penaltys and the gauge could go up for podium finishes
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on October 31, 2012, 09:19:46 PM
+1 and Add When a online race is going you can be a spectator and watch the race instead of waiting for the race too end so you can join it

+1 too even if you can only join to watch the live replay, then say join for the final this is a brilliant idea
thanks!  but Evo hasent updated it though  :(  probably been busy with them dashes
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on October 31, 2012, 09:27:17 PM
Can a thread be managed by multiple members?  I don't have time to moderate these any more. 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on November 01, 2012, 03:11:33 AM
Can a thread be managed by multiple members?  I don't have time to moderate these any more.
we cant change anything because its ur thread, so...your gonna need a Real Moderator to help you  ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on November 01, 2012, 07:36:07 AM
i would do it when its possible.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Dan Buck on November 01, 2012, 11:30:27 PM
Can a thread be managed by multiple members?  I don't have time to moderate these any more. 

pm me with the help you need! ;)
i wasn't following this thread since the begining so im not totally up to whats going on! :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on November 02, 2012, 02:29:24 AM
Basicially I have been adding people's suggestions and adding * when people +1 them or removing * when people dont like them.
also i have been removing suggestions from the list as they have been added to the latest betas.   
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on November 02, 2012, 10:37:32 PM
Can a thread be managed by multiple members?  I don't have time to moderate these any more. 

pm me with the help you need! ;)
i wasn't following this thread since the begining so im not totally up to whats going on! :D
Update it all up to Intrepids post here:
Quote
No realistic weight, you could decide where the weight is on the driver so if his bottom half was the heaviest then you could have that if he's top heavy it would make a difference to
  ;)    ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: CRGDK37 on November 05, 2012, 07:24:52 PM
sorry if this has been said before but  :-\

(1) less steering wheel rotation when turning, especially when the track surface is grippy and rubber is down :)

(2) engine burble with low amount of throttle

like this: http://www.youtube.com/watch?v=fUjkOjRr6do&feature=related
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Jakob98 on November 11, 2012, 05:42:12 PM
+1 for all these:
 
Karts:

* New Topkart/Intrepid/Mach1 body by LauZZZn
* Rain suit in wet condtions by Kimzu97

Effects:

* Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
* Tire stripe on brand new tires which wears out by Racehard

Graphics/Audio:

* Arm motion for adjusting raditaor cover on track by Racehard

Physics:

* Axle flex  and tire force absorbtion  by Airesisor
* KZ1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)   by Dibu
* Possibilty to bend the axle  that causes a bounce by Thomas Lemoult

Tracks:

* Night races by Eslotes

Online:

* Possible to change kart while in a sever without restarting the server by Iceman Marco
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: intre on November 14, 2012, 09:59:01 AM
Why should it stay while pushing the clutch? That really makes no sense.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on November 14, 2012, 12:14:27 PM
ah mistake ^^
i .. i dont know the word haha :D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on November 14, 2012, 12:14:58 PM
just forgot it.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 14, 2012, 12:47:17 PM
So deleted your post's...
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on November 14, 2012, 02:58:16 PM
deleted.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Eslotes on November 14, 2012, 04:02:21 PM
No.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: darop88 on November 14, 2012, 08:03:52 PM
Hi, here are some suggestions for a future update on KRP after some online games we've had:

1) Block from the chat all drivers in pre-final and final sessions (except admins).

2) Different colors for each driver in the chat font, that makes it easier to read when we're writing several at a time.

3) Private chat, having the possibility to speak privately with someone within the server.

4) Block all drivers the possibility of voting to skip the session (except admins, who skip it automatically)

5) Editable grill, either in pre-final or final - to be able to edit the grill for penalties the game doesn't currently take into account, like crashes between drivers.

6) After the final, to avoid the server from changing tracks automatically. What happens is that after finishing the final it changes the track, or it loads the same one but the conection to the server is not good, some players connect without problems but others have to get out and back in again.

7) Adding a damage percentage, to make it more customizable. When there's too many karts, for just small bumps the direction axle breaks and you can't continue.

8 ) Allow a bit more contact between karts, since for small bumps the karts get hooked up and they're out.

9) Change or modify the "eject" button, maybe adding another button for only kicking the driver without banning him permanently.

What you think?
vote +1 or -1 :P

Greetings!
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on November 14, 2012, 10:34:53 PM
3) Private chat, having the possibility to speak privately with someone within the server.

This is already possible: http://forum.kartracing-pro.com/index.php?topic=485.0
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on November 19, 2012, 08:52:58 AM
 New Topkart/Intrepid/Mach1 body by LauZZZn  +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: matiguiffrey on January 14, 2013, 11:45:12 PM
1) Cuando Choca el Kart Contra los neumaticos que los mismos se muevan . Pero absorvan el Choque
1) when it hits the Kart against the tires that they move. But absorvan Shock
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on February 18, 2013, 02:19:46 AM
1) Cuando Choca el Kart Contra los neumaticos que los mismos se muevan . Pero absorvan el Choque
1) when it hits the Kart against the tires that they move. But absorvan Shock
the Head of the driver moves from the G-Force? 
Hi, here are some suggestions for a future update on KRP after some online games we've had:

1) Block from the chat all drivers in pre-final and final sessions (except admins).

2) Different colors for each driver in the chat font, that makes it easier to read when we're writing several at a time.

3) Private chat, having the possibility to speak privately with someone within the server.

4) Block all drivers the possibility of voting to skip the session (except admins, who skip it automatically)

5) Editable grill, either in pre-final or final - to be able to edit the grill for penalties the game doesn't currently take into account, like crashes between drivers.

6) After the final, to avoid the server from changing tracks automatically. What happens is that after finishing the final it changes the track, or it loads the same one but the conection to the server is not good, some players connect without problems but others have to get out and back in again.

7) Adding a damage percentage, to make it more customizable. When there's too many karts, for just small bumps the direction axle breaks and you can't continue.

8 ) Allow a bit more contact between karts, since for small bumps the karts get hooked up and they're out.

9) Change or modify the "eject" button, maybe adding another button for only kicking the driver without banning him permanently.

What you think?
vote +1 or -1 :P

Greetings!
2) +1
4) -1 sorry but i like that option
7) +1

Why should it stay while pushing the clutch? That really makes no sense.
it does'nt say anything about the Clutch? ???     might wanna check that again.....  "KZ1: If engine if off and a gear is in, the kart should stay still (not rolling down a hill)   by Dibu"

and yes it is a Big post put Eslotes won't let anyone do 2 Posts one after the other ;)    i had to figure out how to do it but ive got it now
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 18, 2013, 08:30:12 PM
what do you guys think of a slightly shorter driver for the KF3?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on February 18, 2013, 08:46:43 PM
what do you guys think of a slightly shorter driver for the KF3?
It would be great if we are able to choose maybe?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on February 18, 2013, 08:52:42 PM
generally kf3 drivers are what 12-16?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on February 18, 2013, 08:59:58 PM
yea +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on February 18, 2013, 09:00:28 PM
generally kf3 drivers are what 12-16?
i thought they were 13-16 ?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on February 18, 2013, 09:05:52 PM
no 12 to 16
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on February 18, 2013, 09:25:59 PM
+ 1 i like this idea but it depends what you call a normally sized kf3 driver?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Intrepid_69 on February 20, 2013, 06:28:53 AM
Being able to fully Customize your driver height not all drivers are the same look at Callum Illot for example he is 14 and in KF2 in wsk Series and he is only just over 5ft and then there is Simas Judvorsis in KZ2 who is over 6ft so you should be able to choose in Profile settings.

and also more Grip in General there is way too much under steer and not enough actual front or rear Grip in 32 degree heat. (if someone has mentioned this, link me to it and don't post "someone has already done this")
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on February 22, 2013, 12:31:57 PM
It would probably be easier to have a shorter KF3 driver, as it would be really complicated to let everyone have different heights
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on February 23, 2013, 03:11:07 PM
Being able to fully Customize your driver height not all drivers are the same look at Callum Illot for example he is 14 and in KF2 in wsk Series and he is only just over 5ft and then there is Simas Judvorsis in KZ2 who is over 6ft so you should be able to choose in Profile settings.

+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: GhostriderPl on February 24, 2013, 07:19:19 PM
+1     

I am am Over 30 and still have only 163cm height ;) ;D





Greetings, GhostriderPL
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on February 25, 2013, 11:35:47 AM
+1     

I am am Over 30 and still have only 163cm height ;) ;D

ahahahahah




Greetings, GhostriderPL
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Intrepid_69 on March 01, 2013, 07:13:55 AM
It would probably be easier to have a shorter KF3 driver, as it would be really complicated to let everyone have different heights

yeah but it is a Simulation game not a find a shortcut game PiBoSo hasnt let us down on anything once, so having this would be a great way to full customise you and your driving style.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: GhostriderPl on March 01, 2013, 07:39:22 AM
+1     

I am am Over 30 and still have only 163cm height ;) ;D

ahahahahah




Greetings, GhostriderPL




 :o  You can laugh like you want.....but this doesnt change that i am one of the fastest Karters in the World ;) :P



Greetings, GhostriderPL
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: maxrod on March 01, 2013, 09:39:16 AM
+1     

I am am Over 30 and still have only 163cm height ;) ;D

ahahahahah



Greetings, GhostriderPL




 :o  You can laugh like you want.....but this doesnt change that i am one of the fastest Karters in the World ;) :P



Greetings, GhostriderPL
[/quote



I read these posts but this one i dont understand who was laughing?, are you someone that people know and what is the hieght thing all about, Dont take this the wrong way as i am only asking i am not patronising you as i would never do that just trying to understand the post.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on March 01, 2013, 10:14:05 AM
lol. I was the one that laughed.
Didn't mean to sound evil or anything, I just liked what he said... :)
I'm over 30 too, a little taller though..... and slower too  ;D ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on March 01, 2013, 03:39:16 PM
+1     

I am am Over 30 and still have only 163cm height ;) ;D

ahahahahah




Greetings, GhostriderPL




 :o  You can laugh like you want.....but this doesnt change that i am one of the fastest Karters in the World ;) :P



Greetings, GhostriderPL

ha yeah being small is good because of airflow, i know when im racing because im smaller than most than most 12-16 year olds being smaller defiantly gives me a small advantage over most, it also improves center of gravity so maybe in krp the kf3 wouldnt roll over as much? ??? 
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 01, 2013, 03:53:06 PM
good point james. not only do smaller drivers have a lower cg but they also have less air resistance.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on March 01, 2013, 04:33:10 PM
To be honest in karting the air resistance makes only a very small difference in laptime as the average speeds are not that high and also if you consider how un-aerodynamic karts are to start with anyway a small change in height wont make much difference :)

This leads to a new suggestion of mine which is that the tuck in krp atm makes too much difference in speed, in real life you dont tuck and gain a whole kart length in one strait like in krp, you may gain 1 foot (30cm) max usualy less. In real life i often find it is better not to tuck as you are less likely to be out of position for the next corner and this may loose you tenths for an initial gain of thousanths so your overall race time will be faster if you do not tuck due to you being more focused and consistent :)
 What does everyone think? :P
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on March 01, 2013, 08:40:34 PM
To be honest in karting the air resistance makes only a very small difference in laptime as the average speeds are not that high and also if you consider how un-aerodynamic karts are to start with anyway a small change in height wont make much difference :)

This leads to a new suggestion of mine which is that the tuck in krp atm makes too much difference in speed, in real life you dont tuck and gain a whole kart length in one strait like in krp, you may gain 1 foot (30cm) max usualy less. In real life i often find it is better not to tuck as you are less likely to be out of position for the next corner and this may loose you tenths for an initial gain of thousanths so your overall race time will be faster if you do not tuck due to you being more focused and consistent :)
 What does everyone think? :P
i don't normally tuck in krp because it does'nt make a difference,  The tuck in krp is to look realistic i guess.   I will only tuck in real life if im behind another kart.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on March 01, 2013, 08:44:24 PM
i don't normally tuck in krp because it does'nt make a difference,  The tuck in krp is to look realistic i guess.   I will only tuck in real life if im behind another kart.
Are you sure? I could swear it makes you go faster... (in KRP I mean)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on March 01, 2013, 10:05:53 PM
i don't normally tuck in krp because it does'nt make a difference,  The tuck in krp is to look realistic i guess.   I will only tuck in real life if im behind another kart.
Are you sure? I could swear it makes you go faster... (in KRP I mean)
When PiBoSo Realised it people wanted him to make them go faster but he did'nt make u go faster,  ask him yourself.  ;)   
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: fdg1997 on March 01, 2013, 11:53:13 PM
i don't normally tuck in krp because it does'nt make a difference,  The tuck in krp is to look realistic i guess.   I will only tuck in real life if im behind another kart.
Are you sure? I could swear it makes you go faster... (in KRP I mean)
When PiBoSo Realised it people wanted him to make them go faster but he did'nt make u go faster,  ask him yourself.  ;)

When in a Shifter (KRP i mean) you are at 150km/h try to tuck and see if you go faster or not  :P
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on March 01, 2013, 11:56:39 PM
i don't normally tuck in krp because it does'nt make a difference,  The tuck in krp is to look realistic i guess.   I will only tuck in real life if im behind another kart.
Are you sure? I could swear it makes you go faster... (in KRP I mean)
When PiBoSo Realised it people wanted him to make them go faster but he did'nt make u go faster,  ask him yourself.  ;)

When in a Shifter (KRP i mean) you are at 150km/h try to tuck and see if you go faster or not  :P
What would that do?  i know it stops u  changing Gear And guys are'nt we going a bit Off-Topic here?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on March 02, 2013, 01:26:48 AM
PiBoSO said it shifts your weight forwards and reduces your aerodynamic drag.  test it your self.  Liam is right though its should be even more effective in a drafting situation

check this out http://www.torvergata-karting.it/article/articleprint/22/-1/7/
hope you can read italian but the pictures are great anyway. basically tuckign works.  look at the pressure difference.  Less red = lesss drag
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Cory_Hayes on March 03, 2013, 01:53:04 PM
Liam, try the shifter,tucking, 6th gear at 180kmh, then like..sit back up and watch the speed go down
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on March 03, 2013, 01:59:41 PM
i have a feature suggestion - when we start the game up in the main like screen we could have like a chat thing so we can easily communicate and easily see who's online and if there in a race

what do u guys think?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Andreas.L on March 03, 2013, 02:01:32 PM
+111111111
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Andreas.L on March 03, 2013, 06:28:17 PM
PiBoSO can you make the tonykart white the new steering wheel? :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: marcus_i on March 03, 2013, 06:35:57 PM
"  kart menu, could choose suits, gloves, boots, helmets, and karts separately  by Hispinkness Prior "


+1000
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on March 03, 2013, 06:41:51 PM
"  kart menu, could choose suits, gloves, boots, helmets, and karts separately  by Hispinkness Prior "


+1000

guys i think that would be very hard to make because of the skin templates..
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on March 03, 2013, 09:09:39 PM
i have a feature suggestion - when we start the game up in the main like screen we could have like a chat thing so we can easily communicate and easily see who's online and if there in a race

what do u guys think?
+1 !  ;D   u could also ask the people on the server if u could join! Great idea  ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Alex10 on March 04, 2013, 10:12:12 AM
PiBoSO can you make the tonykart white the new steering wheel? :)
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Alex10 on April 01, 2013, 10:48:21 AM
Piboso can you please make the rain driving more realistic with less grip. On some tracks the laptimes in the game can be 6 seconds faster than in the rain in real life.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: PiBoSo on April 01, 2013, 10:56:23 AM
Piboso can you please make the rain driving more realistic with less grip. On some tracks the laptimes in the game can be 6 seconds faster than in the rain in real life.

Which tracks?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on April 01, 2013, 11:14:29 AM
the grip in the rain is perfect or i would say its not enough. the only thing is that you mustnt drive a rain line for good grip you can drive the dry line.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Alex10 on April 02, 2013, 11:49:23 AM
Piboso can you please make the rain driving more realistic with less grip. On some tracks the laptimes in the game can be 6 seconds faster than in the rain in real life.

Which tracks?
Lonato
And Laurents, out of the corners in the game its too much grip in the rain ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LauZzZn on April 02, 2013, 04:53:47 PM
for me not i have very much grip in the rain in germany
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Alex10 on April 03, 2013, 07:42:33 AM
for me not i have very much grip in the rain in germany
Okey, I think its unrealistic though ;)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: The Iceman Marco on April 03, 2013, 03:27:42 PM
I agree that there is too much grip in the rain. On the Dutch track of Berghem the difference between wet and dry for me was 11 sec last month. While on most tracks in krp it isn't much more than 5 sec.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on April 03, 2013, 07:26:18 PM
i agree, at kimbolton which is a very abrasive grippy circuit the difference is upwards of 10 seconds from dry to full wet :P
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Emil114 on April 13, 2013, 06:41:55 PM
KRP will be awesome if you make the new tonykart wheel!!!!:):):):):):):):):)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on April 14, 2013, 03:38:36 PM
KRP will be awesome if you make the new tonykart wheel!!!!:):):):):):):):):)
stop writing this on every topic :P i agree but you dont need to write it everywhere
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Cross on April 15, 2013, 12:20:57 AM
I would love to see a feature where you could go back and study your laps. Maybe show a track map with a colored line where you drove, where you were on the brakes, where you were on throttle, etc. This would be a great feature for the simulator and make it a great training tool. You could try changing braking points and driving lines and actually see how you changed them and what it does to lap times. Maybe even allow to fast laps of others to be overlaid on yours to see what you are doing differently.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: LIAM-36-AUS on April 15, 2013, 12:31:18 AM
I would love to see a feature where you could go back and study your laps. Maybe show a track map with a colored line where you drove, where you were on the brakes, where you were on throttle, etc. This would be a great feature for the simulator and make it a great training tool. You could try changing braking points and driving lines and actually see how you changed them and what it does to lap times. Maybe even allow to fast laps of others to be overlaid on yours to see what you are doing differently.
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: dibu on April 15, 2013, 04:45:25 AM
I would love to see a feature where you could go back and study your laps. Maybe show a track map with a colored line where you drove, where you were on the brakes, where you were on throttle, etc. This would be a great feature for the simulator and make it a great training tool. You could try changing braking points and driving lines and actually see how you changed them and what it does to lap times. Maybe even allow to fast laps of others to be overlaid on yours to see what you are doing differently.

There is already a very good Telemetry Analyzer for KRP: http://forums.piboso.com/showthread.php?tid=782
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jd88x89 on April 18, 2013, 10:22:13 AM
The thing I would like to suggest is that when we set up a server, we could have the option of running a fixed setup determined by the server host. This could make the racing a bit more interesting, in that we all have the same setup, but it's up to the driver to drive good, not just the setup
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on April 18, 2013, 10:25:47 AM
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on April 19, 2013, 03:52:39 PM
The thing I would like to suggest is that when we set up a server, we could have the option of running a fixed setup determined by the server host. This could make the racing a bit more interesting, in that we all have the same setup, but it's up to the driver to drive good, not just the setup
+100 have championships with 'fixed setups' like in iRacing
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: oppolo on April 19, 2013, 05:51:55 PM
+100 have championships with 'fixed setups' like in iRacing
but is not realistic I suppose  :o
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jd88x89 on April 19, 2013, 06:17:03 PM
+100 have championships with 'fixed setups' like in iRacing
but is not realistic I suppose  :o

But it will make things come down to the driver, and not so much setup. But u could have the possibility to select whether or not u want to run open or fixed when u set up the server
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: James Beer on April 19, 2013, 06:36:06 PM
+100 have championships with 'fixed setups' like in iRacing
but is not realistic I suppose  :o

But it will make things come down to the driver, and not so much setup. But u could have the possibility to select whether or not u want to run open or fixed when u set up the server

yes i like this idea but the only thing is that we all have different wheels and pedals, so things like brake pressure would need to change depending on the pedals you have i used to run my old logitech i had to have at 55% now with my g27 i have it at 75+ % for the pedals to feel exactly the same. i think their should be stuff you can change and stuff you cant, but i like the idea :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Diddy4957 on April 19, 2013, 06:38:25 PM
itt would be a good way of running a non time consuming championship, once the internet for the game is better, and would also be better for people who have not had the game as long  :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on April 19, 2013, 06:46:56 PM
+100 have championships with 'fixed setups' like in iRacing
but is not realistic I suppose  :o

But it will make things come down to the driver, and not so much setup. But u could have the possibility to select whether or not u want to run open or fixed when u set up the server

yes i like this idea but the only thing is that we all have different wheels and pedals, so things like brake pressure would need to change depending on the pedals you have i used to run my old logitech i had to have at 55% now with my g27 i have it at 75+ % for the pedals to feel exactly the same. i think their should be stuff you can change and stuff you cant, but i like the idea :)
I agree, but it should only be in things like brake pressure or tyre compound
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: oppolo on April 19, 2013, 06:57:06 PM
but who hosts a server could use his personal setup and make it fixed ? -  anyway default setup is not good for me

I training offline with my setup and then I should join a server with fixed setup? sorry no way :)

it's a my personal taste offcourse but I will never join a server with a fixed setup, and If I'll host a server it will always be free setup :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: nmpcs on April 19, 2013, 07:18:05 PM
I think when they say fixed setup they mean default.
The only thing that I think would really make a difference is the brake pressure. Even tyre compound is not so critic.
I would love to join a server like that, when all that matters is your driving skills.
For me it would be a nice new feature  :)
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Roud on May 11, 2013, 01:43:22 PM
Autoskin download by EstolesNew ,Topkart/Intrepid/Mach1 body by LauZZZn  +1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Moretti on May 23, 2013, 06:29:50 PM
Add a Peripherals category. And add Oculus Rift! I just can't wait for it.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jose356 on December 15, 2013, 11:17:54 PM
+1 kart menu, could choose suits, gloves, boots, helmets, and karts separately  by Hispinkness Prior
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jose356 on December 15, 2013, 11:18:23 PM
+1 Rain suit in wet condtions by Kimzu97
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: jose356 on December 15, 2013, 11:18:59 PM
+1Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on December 19, 2013, 08:09:13 AM
I think race length should be chosen by number of laps or time rather than %
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Andreas.L on December 19, 2013, 08:55:36 AM
It would be nice to have heats like in real life and you can chose to have like two practice sessions one with 7 min an one with 15 or have the same time. Then have time practice and heats and finals
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Piers Prior on December 19, 2013, 12:30:09 PM
It would be nice to have heats like in real life and you can chose to have like two practice sessions one with 7 min an one with 15 or have the same time. Then have time practice and heats and finals
+1
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: EVO on July 09, 2014, 03:27:57 AM
starting from the pits for races also.
 Everyone's thoughts?
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Cory_Hayes on July 09, 2014, 03:31:47 AM
starting from the pits for races also.
 Everyone's thoughts?

Imagine the crashes before you get to the grid....
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Tr!st@n on July 09, 2014, 09:25:29 AM
+10 exhaust smoke ;D
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Myles Rowe Top Kart #6 on October 16, 2014, 11:34:29 PM
KARTS

                   +1  kart menu, could choose suits, gloves, boots, helmets, and karts separately  by Hispinkness Prior
                   +1  New Topkart/Intrepid/Mach1 body by LauZZZn
                   +1  Rain suit in wet condtions by Kimzu97

EFFECTS
                   +1  Exhaust smoke at low rpm loads adds better 2 stroke feeling by Racehard and EVO1087
                   +1  Tire stripe on brand new tires which wears out by Racehard
                   +1  Engine wobbling and more bumps on tracks by ENNKT
                   +1  Wet tire shine when passing through wet areas by Aritz
 

GRAPHICS/AUDIO

                   +1  Arm motion for adjusting raditaor cover on track by Racehard
                   +1  Driving view adjustment by elude107, SimRacer, and EVO10
                   +1  Visible radiator coverup and chassis torsion rods removed when settings has them out  by EVO108                   

PHYSICS
                        +1  Axle flex  and tire force absorbtion  by Airesisor
                          -1  When going into pit entry, it automatically takes you to the garage menu by CRGDK37
                         +1  Non warmed up engine failure by Josi
                         +1  Ability to change the angle of the seat  by  jnl.42
                          -1  Less steerring ability when using one arm  by oppolo
                         +1  Image of an actual caster/camber pill which you can click and rotate to a particular setting by Aritz
                          +1  Hub length and rim type (magnesium, aluminum) by jnl.42
                         +1  More axle options like super soft and different brands  (OTK axle will behave differently than CRG)  by jnl.42
                         +1  Lateral tire distortion by Racehard
                         +1  Possibilty to bend the axle  that causes a bounce by Thomas Lemoult
                         +1  Rev limit option by Rupe W
                         +1  Abitlity to adjust carb while drivng by EVO1087
                         +1  Graphic to help adjust seat and show dimensions referenced  the top lip from the axle
                                  distance from the bottom of the seat to the bottom of the chassis rails, front of the
                                 seat to the front bar on the chassis, or other measurements you would use to position
                                  a seat in real life  Seat its own page in the setup.  by jnl.42
                      +1  When the kart goes on grass it will slow it down by   LIAM-36-AUS

TRACKS
                         +1  Dynamic weather change during a session while on track.  Sun showering effect by Aritz
                         +1  Night races by Eslotes
                         +1  Dyamic day change: dawn, noon, dusk, night and possible to accelerate by Racehard                 

ONLINE
                         +1  Possible to change kart while in a sever without restarting the server by Iceman Marco

MY THOUGHTS

                          +1  AI Driver Options with great difficulty, aggression, also programmed to bump and defend their line. Also some crashes with other AI drivers.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: AddTheBadd on February 06, 2015, 01:44:14 PM
+1 for Oculus Rift. I know it's only a development kit but it is amazing in iRacing.
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: Birel-Rotax 42 on February 06, 2015, 04:22:14 PM
There is already oculus rift support...
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: razorkart14 on February 06, 2015, 09:32:10 PM
SKELETONS
Title: Re: Kart Racing Pro beta14c
Post by: johnpike on December 30, 2015, 04:53:22 PM
Hi Piboso,
One thing i noticed that I find pretty annoying after switching karts etc is having to reset the setup every time i change class or track, especially to any particular combination I haven't used before - would it be possible to include a 'common' folder which you can access and load a modifiable setup to fine-tune for each particular track?

I understand I'm just trying to add to your huge list of things to do.... :P

Thanks
john

Edit: Moved here by Moderator
Title: Re: New Features Suggestions (VOTE! AND SUGGEST)
Post by: skynet83 on November 15, 2016, 11:43:48 PM
I do like many of the things suggested in the list however i think all the physics and handling related things ..tyre, chassis, core game engine, FFB.. etc should always be top priority and should continue to evolve throughout the software's life. I also think generally there should be more tuneability in the force feedback like rfactor1/2 menu and ini file options. Not going to pretend to know much about it, but things like the low speed steering torque adjustment would be good to have.