• Welcome, Guest. Please login.
 
November 24, 2024, 02:13:08 AM

News:

Please read the FORUM RULES


Kart Racing Pro release1

Started by PiBoSo, July 13, 2017, 10:20:08 PM

Previous topic - Next topic

PiBoSo

July 13, 2017, 10:20:08 PM Last Edit: October 03, 2017, 11:39:52 AM by PiBoSo
Kart Racing Pro release1 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

PiBoSo

July 13, 2017, 10:20:42 PM #1 Last Edit: July 23, 2017, 02:56:03 PM by PiBoSo
Release notes
- a clean installation is strong recommended
- replays are not compatible with the previous versions

- the bodywork format and folders structure has been changed, to split between front bumper, sidepods and rear bumper. The bodywork mods should be updated.
Also, the seats and fuel tanks now have their own folders and dedicated texture.
Overall, the changes unfortunately made all the old paints not compatible anymore.
Also, the gfx.cfg file of the chassis mods should be updated to set the fuel tank and seat.
- VR support is now integrated: http://forum.kartracing-pro.com/index.php?topic=6097.0

Raise

new: support for an external mod folder
new: engine limiter sound support
new: "very high" network connection setting
could you elaborate a little on what these mean and how we can use them please?

PiBoSo

Quote from: Raise on July 13, 2017, 11:59:23 PM
new: support for an external mod folder
new: engine limiter sound support
new: "very high" network connection setting
could you elaborate a little on what these mean and how we can use them please?

Now mods can be installed in the "My Documents"/PiBoSo/Kart Racing Pro/mods/ folder, too.
It's also possible to change it to a completely different folder ( even a different disk drive ) editing "folder" under the "mods" section of the core.ini file.

For an example of the limiter sound, please check the sfx.cfg file of the s_fs250 engine.

The "very high" connection sets 24 visible karts at the same time.

Raise

Quote from: PiBoSo on July 14, 2017, 12:38:44 AM
Quote from: Raise on July 13, 2017, 11:59:23 PM
new: support for an external mod folder
new: engine limiter sound support
new: "very high" network connection setting
could you elaborate a little on what these mean and how we can use them please?

Now mods can be installed in the "My Documents"/PiBoSo/Kart Racing Pro/mods/ folder, too.
It's also possible to change it to a completely different folder ( even a different disk drive ) editing "folder" under the "mods" section of the core.ini file.

For an example of the limiter sound, please check the sfx.cfg file of the s_fs250 engine.

The "very high" connection sets 24 visible karts at the same time.

I assume for the mod folder it is the same installation method as before just in a different folder?

PiBoSo

Quote from: Raise on July 14, 2017, 12:42:37 AM
Quote from: PiBoSo on July 14, 2017, 12:38:44 AM
Quote from: Raise on July 13, 2017, 11:59:23 PM
new: support for an external mod folder
new: engine limiter sound support
new: "very high" network connection setting
could you elaborate a little on what these mean and how we can use them please?

Now mods can be installed in the "My Documents"/PiBoSo/Kart Racing Pro/mods/ folder, too.
It's also possible to change it to a completely different folder ( even a different disk drive ) editing "folder" under the "mods" section of the core.ini file.

For an example of the limiter sound, please check the sfx.cfg file of the s_fs250 engine.

The "very high" connection sets 24 visible karts at the same time.

I assume for the mod folder it is the same installation method as before just in a different folder?

Yes, exactly.

Cory_Hayes

Even though we have a rough past, its still good to see you got release one out.

Raise

You turned all the models around so previous versions of edfs no longer are correct, that would have been good for the release notes....


DjFIL

Congrats! Any updates on how us early buyers can get upgraded to Steam keys? Also any chance for addition of Steam Workshop support? Would make management of the track mods so much easier. Thanks!

Gillestheracer13

Can we convert our normal install to an steam install?
Race or Die.

PiBoSo

Work is in progress on a web page to convert the standalone key to a Steam one.
It will take several days. Thank you for your patience.

DjFIL

Quote from: PiBoSo on July 14, 2017, 07:10:40 PM
Work is in progress on a web page to convert the standalone key to a Steam one.
It will take several days. Thank you for your patience.

Thank you, will keep eye out for updates.

Matthias

Is Genk using BASPH or CASPH asphalt? It feels like I have less grip on this track than others.

jon_of_mine

PiBoSo will you make both paint templates compatible because if you don't that's essentially all the paints ever made gone.