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[WIP] OuluZone

Started by Dragoon, June 28, 2016, 01:02:56 PM

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Dragoon

Ok, then I need to start testing the track 8)

Dragoon

June 30, 2016, 05:49:32 PM #16 Last Edit: June 30, 2016, 08:47:03 PM by Dragoon
I've fixed the track width issue, and as LauZzZn said, it broke some of the terrain. Nothing critical, I will need to attend those after the track and kerbs have been finalized.

Here is a short video. Just for fun and for laughing at it when the track is finally complete ;). Don't mind about the terrain bugs or my bad driving, thanks. It is actually quite hard to drive the corners without kerbs as a visual cue...
https://www.youtube.com/watch?v=W1psMPOguPM

There are some unintended bumps on the track which I need to iron out. Also an issue with the fences being transparent and timing not working for some reason. But those can wait until the track and kerbs are done.

Surprisingly the track is actually drive-able and the corner cambers are quite OK already.

LauZzZn

Try to fix the bumps smoothing them out and its nice.

Dont mind about the fences, this is a normal comversion issue. You have to copy the fences and flip the polys
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Dragoon

Yep, just started smoothing out the nodes.

One thing I learned today was that it is very good idea to merge the surface areas to meaningful blobs in BTB before exporting it out. It's a bit tedious to name all the surfaces with KRP prefixes if there are gazillion different pieces of terrain :o

LauZzZn

You can merge them together in 3ds Max, too ;)
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Dragoon

Quote from: LauZzZn on June 30, 2016, 09:09:35 PM
You can merge them together in 3ds Max, too ;)

That is true ;D. Well good to have them nice and tidy from the start.

Smoothing the height for track points was a success. Track is now much more enjoyable to drive. I also noticed that I had not set the speed trap point (and width) in race data and that was the reason timing was not working.

Now next step is to really start comparing the KRP footage vs real life footage to see if any of the corner cambers or track height is wrong. Then move on to creating kerbs. After that I need more tutorials from LauZzZn ;).

LauZzZn

You can also suggest tutorials in the topic :)
Nice to see good progress on your track!
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Dragoon

After few days break (due to RL) I am back on working on the track.

Here is the current state vs RL footage. Due to different engines, I had to slow down the KRP footage a little to make it match.
https://www.youtube.com/watch?v=4Cyi55BK-sc

LauZzZn

Looking very nice! See a lot of potential with the kerbs, objects and improved textures :)
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Dragoon

First kerb test using track surfaces. Shape is not finalized and it might be too high.  8)

Dragoon

July 03, 2016, 09:18:07 PM #25 Last Edit: July 03, 2016, 09:21:05 PM by Dragoon
What would be the best way to make this kind of kerbs?

LauZzZn

Do not use 3D kerbs, I would suggest making a good texture that work better with KRP
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Dragoon

Quote from: LauZzZn on July 03, 2016, 10:14:13 PM
Do not use 3D kerbs, I would suggest making a good texture that work better with KRP

Ok, but I don't get the vibration effect with just a texture?

Dragoon

Added most of the kerbs and removed the most glaring terrain bugs.

https://www.youtube.com/watch?v=k8oUHoGcjwA

LauZzZn

You get Feedback because of the prefix used for it (TRKKERB)
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport