Author Topic: Track conversion tutorial rFactor - Kart Racing Pro  (Read 136542 times)

RV23

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #435 on: February 01, 2018, 04:11:14 AM »
Hi guys,

I just got into this amazing world of Simulations and immediately wanted to create my local race track, so I had been working with BTB and 3DSimED3, but now that I want to import the track to KRP is where I'm stuck.
I was wondering if by now (2018) there is a way to export from 3DSimED3 to KRP?

I don't use 3D Max instead I have Newtek LightWave, which can import 3D Max files.

Any hints will be much appreciated. :)

My best regards,
Reinaldo

Raise

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #436 on: February 01, 2018, 07:18:29 AM »
3Dsimed cant export to any krp format but youll probably want to research that more yourself i know no one who makes tracks for this game uses the program for that

LauZzZn

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #437 on: February 01, 2018, 12:44:57 PM »
Hi guys,

I just got into this amazing world of Simulations and immediately wanted to create my local race track, so I had been working with BTB and 3DSimED3, but now that I want to import the track to KRP is where I'm stuck.
I was wondering if by now (2018) there is a way to export from 3DSimED3 to KRP?

I don't use 3D Max instead I have Newtek LightWave, which can import 3D Max files.

Any hints will be much appreciated. :)

My best regards,
Reinaldo

You need to go through the latest conversion process ( it uses 3dsimed )
and you need a .dae importing program
of course this program needs to be able to export fbx files..


Custom Track work

Racing83

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #438 on: July 13, 2018, 01:50:34 AM »
Hi there, im having a problem converting my track from rFactor.

I have already exported the .map file and data files (such as .trp, .tcl, etc.), everything looks good, even in the MapView tool I can see the track and it works perfectly. But the problem starts when I choose the track ingame and play the Start button, it doesn´t load, just crash past a few seconds. I have the structure of the folder copied from Lonato track, obviously replacing names and files.

Any ideas about how to detect where is the error or how to fix it?

evolution-kart

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #439 on: July 13, 2018, 08:34:59 AM »
Is the centerline really closed?