Author Topic: Track conversion tutorial rFactor - Kart Racing Pro  (Read 111275 times)

fmaisonnave

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #420 on: May 13, 2014, 09:19:15 PM »
Knowing the ins and outs of 3dsimed will save a you bunch of time. This basically changes all materials to standard materials. After you have done this carry on from step 12 of Racehard's great tutorial.

1 Load track in 3dsimed
2 Export as 3ds
3 Convert dds to tga's using 3dsimed
4 Delete the dds's
5 Load 3ds in 3dsimed
6 Export as DAE
7 Thats it, all materials converted to standard materials when you import the dae into Max
I do the same procedure for converting it ;D
Edit: Really love Three Sisters Track that you have done it have an incredibe quality! PiBoSo Quality i think :o, Watch it.
http://www.youtube.com/watch?v=cgbtH33ouIs
« Last Edit: May 13, 2014, 09:37:18 PM by fmaisonnave »

LauZzZn

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #421 on: May 14, 2014, 05:41:45 PM »
@ Madcowie:

I got a problem with your method..
Everytime I am importing the track to 3ds max, it looks like this:



or that happens, and several objects like tarmac are missing

Any ideas?


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Madcowie

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #422 on: May 15, 2014, 11:14:33 AM »
Does it not come up with any errors when it loads in 3ds Max? Are you sure you converted all the dds's? Also some terrible tracks for rfactor decided to use JPG's so watch out for them too and dds's which are wrong sizes.

Madcowie

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #423 on: May 15, 2014, 11:33:19 AM »
Just thought of something else. Make sure you untick 8:3 texture names when exporting 3ds.

LauZzZn

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #424 on: May 15, 2014, 02:09:35 PM »
Got it, thanks man


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JJS209

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #425 on: August 25, 2014, 07:15:53 PM »
this tutorial works with the track of RFactor 2 to? Sorry for my bad english.

Hello guys, hello forum btw ;)

is there a known way to export the *.mas files out of the *.rfcmp files from the rfactor2 tracks?

i really would like to try converting the oschersleben track :(

JJS209

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #426 on: August 25, 2014, 07:52:20 PM »

JJS209

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #427 on: August 26, 2014, 06:07:19 PM »
ok, i tryed to convert oschersleben and i can get it into 3ds max but then i am not able to go on :(

LauZzZn

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #428 on: August 26, 2014, 06:17:59 PM »
ok, i tryed to convert oschersleben and i can get it into 3ds max but then i am not able to go on :(
No need for 3ds in first place, you got to go through 3dsimsd first ;)


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diamondgeezer73

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #429 on: November 19, 2014, 05:27:59 PM »
Can't find the export plugin from 3DS Max 2010 to KRP, links from the howto at the start of this thread take me to pages explaining how to install it but no download links I can see.

http://tools.piboso.com/index.php/Export_Plugin

Shows no download links?

Any help much appreciated....

dibu

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #430 on: November 19, 2014, 06:31:50 PM »
Can't find the export plugin from 3DS Max 2010 to KRP, links from the howto at the start of this thread take me to pages explaining how to install it but no download links I can see.

http://tools.piboso.com/index.php/Export_Plugin

Shows no download links?

Any help much appreciated....
The export plugins are included in the Track tools (tt.zip) which you can download from here.
http://kartracing-pro.com/?page=downloads

diamondgeezer73

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #431 on: November 19, 2014, 09:25:29 PM »
Thank you Sir!

evolution-kart

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #432 on: January 26, 2015, 03:45:15 PM »
I want to use 3dSimEd and everything is ok so far, but when i import the track then in 3ds max as a .dae-file no textures are converted.
Error-Messages at the import see the picture.
What have i done wrong? I tried it with different texture-folders.


Bismuthguy

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #433 on: March 03, 2015, 12:58:27 AM »
Question...does it matter what version of 3ds max should i download, does it matter?

fabri1998

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #434 on: July 17, 2015, 08:13:14 AM »
Hello, i have created on btb the track of the world cup kz 2015 (le mans), i have export for rfactor but i font manage to convert it for krp :o ... Someone can convert this track if is he interested? I send all the material to convert