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Default deformation

Started by PiBoSo, March 26, 2018, 12:57:06 am

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March 26, 2018, 12:57:06 am Last Edit: March 26, 2018, 01:19:24 am by PiBoSo
If creating a dirt track using heightmaps, it is possible to save the deformation generated on the terrain and use it as the track default.

1) Open the file kart.ini in the KRP installation folder and add the following lines:


2) Drive several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the KRP installation folder
4) Rename temp.dfm to track_id.dfm ( for example: oval.dfm ) and move it to the proper track folder, with the matching TRH file
5) KRP should automatically read the dfm file at track load time