Recent Posts

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1
Engines / Re: Rotax engines not working
« Last post by Max Tadd on June 20, 2018, 11:00:16 AM »
I'd certainly like to see a Rotax / EVO engine for KRP.

its exited in old betas i just cant be asked up update it at the moment
2
Engines / Re: Rotax engines not working
« Last post by Harpz on June 19, 2018, 10:21:13 PM »
I'd certainly like to see a Rotax / EVO engine for KRP.
3
Paints / Re: crg wip
« Last post by Max Tadd on June 16, 2018, 10:14:59 PM »
a little something im working on

IS YOUR STICKER KIT HAVING A STOKE??
4
Plugins / Re: MaxHUD
« Last post by HornetMaX on June 16, 2018, 08:43:27 PM »
V2.1.0 out(2018/06/16)
  • Updated for MXB beta 8: first x64 release of PiBoSo sims !!
  • Files renamed to:
    • MaxHUD_GPB32.dlo
    • MaxHUD_MXB64.dlo
    • MaxHUD_WRS32.dlo
    • MaxHUD_KRP32.dlo

No changes for GPB, WRS and KRP.
5
Track Editing / basic track creation tutorial on Btb
« Last post by farhaan28120 on June 16, 2018, 06:06:37 PM »
Hi guys

I would like to know if anyone would be able to help me get a basic track layout on BTB. If you would like to help me maybe we can set a time and day and we can go on teamviewer so you can walk me through the process.

Kind regards
Farhaan Basha
6
Paints / Re: crg wip
« Last post by Kasper Petersson on June 13, 2018, 11:53:02 PM »
Wow! Very nice work, love the way u lined everything up perfectly and how it matches the bodywork, also love how u definitely did not copy and paste it from an image. Great work lingy! Keep it up!
7
Support / Re: krp stopped working
« Last post by Kasper Petersson on June 13, 2018, 11:43:29 PM »
Hah
9
Support / krp stopped working
« Last post by lingy76 on June 12, 2018, 10:02:11 PM »
can anyone explain this and help me resolve the problem. ive tried completly reinstalling everything but nothing seems to work
10
Paints / crg wip
« Last post by lingy76 on June 12, 2018, 11:48:14 AM »
a little something im working on
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