Chapter Index: 0:00 Intro 0:58 Creating a Scatter Plot 1:41 Building an Example Scatter Plot 4:22 Color Channels 6:16 Displaying a Scatter Plot 6:28 Using a Scatter Plot to Determine Understeer/Oversteer 11:39 RPM vs Gear Plot to Determine Shift Points 14:52 Final Thoughts
The Z1 Analyzer lets you import data from external sources, allowing you to view real world track day or race data within the Analyzer. You can then compare it to other laps from the real world, or even from sims. Your data source may be Motec, Aim, Harry's Lap Timer, RaceChrono, or any other data logger than can provide its data in a CSV file format.
Importing is very easy - what this video to see how.
Chapters: 0:00 Intro 0:49 Exporting Data From Your Source 1:35 Import Data Dialog 2:16 Selecting The File To Import 2:30 Separators 3:07 Lap Information 3:41 Mapping Data 6:49 Hertz 7:31 Example AIM Import 8:08 Custom Channels 9:00 The Import Process 10:06 Final Thoughts - Comparing Real World and Sim Data
Last post by alwinmak - August 23, 2022, 05:04:50 AM
Hi, the files are too big to upload, each texture is about 3-4Mb. I used https://cpetry.github.io/NormalMap-Online/ to create normal, displacement, specular mapping for the texture. Diffuse texture of tarmac I just download from textures.com. Now I am using the texture from PiBoSo's gravel.tga. Shadow still not appear. I don't know if I have put the Surface modifier on the track in 3DS max which it may affect the shadow.