Recent Posts

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21
Support / Re: Invalid login: please register
« Last post by c.giovanetti on July 15, 2018, 05:43:08 AM »
I have the same problem, I managed to at least change Nick Name, but I can not register, it says it already exists.
Piboso, can you please help me with the registration number.
22
Track Editing / Re: Track conversion tutorial rFactor - Kart Racing Pro
« Last post by evolution-kart on July 13, 2018, 08:34:59 AM »
Is the centerline really closed?
23
Track Editing / Re: Track conversion tutorial rFactor - Kart Racing Pro
« Last post by Racing83 on July 13, 2018, 01:50:34 AM »
Hi there, im having a problem converting my track from rFactor.

I have already exported the .map file and data files (such as .trp, .tcl, etc.), everything looks good, even in the MapView tool I can see the track and it works perfectly. But the problem starts when I choose the track ingame and play the Start button, it doesn´t load, just crash past a few seconds. I have the structure of the folder copied from Lonato track, obviously replacing names and files.

Any ideas about how to detect where is the error or how to fix it?
24
Track Editing / Re: Nothing visible in tracked/mapview
« Last post by Birel-Rotax 42 on July 13, 2018, 12:37:23 AM »
I'm pretty sure that you had the polygons facing the correct way before you flipped it.

As for not being able to see it, you have to center the track at the origin of the 3ds max scene in order to be able to see it when starting TrackEd.

You should consult the documentation on track creation, you seem to have made a couple major errors.

http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules

A few pointers:

You are using a lot of polygons on shape steps - most tracks use between 3 and 5 - you're using 15. As for the mesh, it looks well done. You've got a good start, keep going on it.
25
Track Editing / how to make pits and inner roads for the race track
« Last post by babakesky@hotmail.com on July 12, 2018, 06:45:03 AM »
Hi,
I have just started using 3ds max to make a race track. Its my first time trying to do this.
I have made the track but now I want to add the pits, pit entry and exit and the inner roads.
How do you do this?
Any help would be greatly appreciated
26
General Discussion / Re: Activate non steam version if I have bought steam version
« Last post by edwin on July 12, 2018, 05:37:25 AM »
You have to start the G29 profiler first in windows. and then calibrate the G29 in the game. also set the swith on the steering wheel to PS4.
27
Plugins / Re: Z1 Dashboard Software
« Last post by Russell Hodgson on July 11, 2018, 10:36:09 PM »
As the Z1 software has evolved over the years it has become far more than simply a way to display dashboards. Yes there are over 120 dashboard now, but it also includes track maps, telemetry, pit stop advice (when should you stop, where you'll be after the stop, where your rivals are when you are stopping - or have they stopped?), tracking of other drivers in the race, various garage stall screens.

You also get the full-fledged telemetry analyzer of the Z1 Analyzer (providing you with easy to understand information on becoming faster and more consistent, and comparing yourself to thousands of other laps.).

And of course you can use the software on networked computers using the Z1 Server.

So with all these features we have updated the home page of the Z1 website to hopefully better show and explain the features.

Please take a look: http://www.z1dashboard.com
28
Track Editing / Re: Nothing visible in tracked/mapview
« Last post by Johner on July 11, 2018, 06:20:07 PM »
I found the button named FLIP.
When i activate my track mesh and push FLIP, the Poly looks a little bit different.
But when I export everything and open it with TRACKED or MAPVIEW nothing changes...

So i load up my FBX file. Maybe you could try to find out what the problem is...?
Thank you very much mate
29
Track Editing / Re: Nothing visible in tracked/mapview
« Last post by Birel-Rotax 42 on July 10, 2018, 08:27:17 PM »
Yes, that sounds like the polygons being flipped.

Start by selecting the track mesh and going to the polygon selection tool. Hit "ctrl-A" to select all polygons and then find the button that says "flip"
30
Track Editing / Re: Nothing visible in tracked/mapview
« Last post by Johner on July 10, 2018, 06:03:31 PM »
Thank you for your answer. That was very helpful. I had to use the texture in power of 2.

In "tracked" I still see nothing. But in "mapview" i see the track ... Unfortunately mirrored  :-\
Is this the problem you told about? (Polygon aren't facing up)
How could I fix this problem in 3ds Max?

Thank you once again
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