It is shown during export. If I miss a track code, I re export the track .trp file and then I copy and save it..
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: PizzaChet on September 08, 2018, 04:08:30 AMCould one of you track masters re-create this awesome Oregon facility for KRP? There's not much elevation change, but I've included a video for reference. Thanks in advance if this get's done!
Laps... https://youtu.be/TJFf-heX3wE?t=3m
Quote from: Duc998 on July 18, 2019, 05:13:36 AMLXS,
Thank you for the reply. Great information. Thank you
Based on the complete lack of response, I assume this is not going to happen. I wasn't really looking for a laser scanned track. It was more of an example to ask how the tracks are built and to what level of detail. I was just trying to better understand how I should be setting my expectation. Considering I have no comparison of the current KRP tracks since I have not driven any of them in real life. I didn't want to pay money only to find out the sim track is nothing at all like the real track.
If someone is interested, I am looking to pay to have some tracks built.
Marc
Quote from: Kayk on May 13, 2019, 03:02:39 PMCould anyone make any of the tracks for the Rotax karting UK British championships.
Theses are:
Rowrah
Mansell Raceway
Clay Pigeon
GYG
Quote from: RV23 on February 01, 2018, 05:11:14 AM
Hi guys,
I just got into this amazing world of Simulations and immediately wanted to create my local race track, so I had been working with BTB and 3DSimED3, but now that I want to import the track to KRP is where I'm stuck.
I was wondering if by now (2018) there is a way to export from 3DSimED3 to KRP?
I don't use 3D Max instead I have Newtek LightWave, which can import 3D Max files.
Any hints will be much appreciated.
My best regards,
Reinaldo
Quote from: Rab42 on November 27, 2017, 11:43:50 AM
Hello, new to this forum.
I've read quite a bit on here while looking for UK tracks like Llandow, GYG, Clay Pigeon etc and realised that i'll probably be waiting around forever to see these tracks appear in the download database so now Im toying with the idea of getting into track creation.
Here's the thing tho, I'm not bothered about making tracks as realistic as possible when it comes to anything bar the layout itself. I wouldn't want to spend any time making pits, Marshall posts, trees, walls etc and probably wouldn't care about how accurate kerbs are either.
I appreciate that tracks can take months to build but my question is how long does it take to create just a flat track with no elevation changes that is accurate in layout and length to the real life thing?
Also how much am I likely to spend on software needed to achieve this?
Thanks
Quote from: Max Tadd on August 18, 2017, 04:42:13 PM
FULLERTON KART NEXT YEH??
Quote from: Putnoki on August 16, 2017, 08:36:54 PMQuote from: Raise on August 16, 2017, 05:24:31 PM
If you search up the names for these tracks and find nothing then plain and simple the tracks don't exist for krp people don't hide their work
Actually some of these tacks already exists for other games, like AUTOMOBILISTA (rfactor II).
Quote from: Cory_Hayes on August 16, 2017, 11:36:24 AM
Texture Animation.
@PiBoSo Can you please explain how exactly to do it ( full example files ) because I am having trouble doing it.
( http://docs.piboso.com/wiki/index.php/Track_Creation_Rules )