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April 21, 2021, 12:25:11 AM

News:

Kart Racing Pro release12 available! :)


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Topics - LauZzZn

1
Paints / Paints for Release 2b
August 11, 2017, 11:01:11 AM
As the templates have changed, I am making a sticky topic with working paints, this is supposed to make paints downloading easier.

All painst are listed here with picture and download link, please post your skins here ;)
2
Tracks / [Release] Bahrain international Kart Circuit
November 21, 2016, 04:29:44 PM
You may download here


3
Track Editing / [WIP] Bahrain international Kart Circuit
November 08, 2016, 06:22:19 PM
I have been working on Bahrain for a few days..

https://youtu.be/P7WdiGh5IlU


5
Tracks / [Release] Bercy-Paris
November 02, 2016, 07:57:52 AM
I found this track in my mediafire database and would like to share it with you!
https://www.mediafire.com/download/9ku1bcgpbd464xb

Here is a video of the original track: https://m.youtube.com/watch?v=A8tRLdqFbe0

6
Currently a lot of community member contact me to convert their Bobs Track Builder track creations.
I am happy to convert your track, but before, go sure to do it properly!

Here is a guide about mistakes people make on their first projects.

Here you can find a link on video tutorials how to do it properly:
http://forum.kartracing-pro.com/index.php?topic=5800.0
http://forum.kartracing-pro.com/index.php?topic=1808.0

First big mistake is the track being very edgy:

you have to decrease the panel length in the surface tab to a value between 1 and 2.


Next mistake are the kerbs:
The kerb is very edgy, too. also it is placed very sloppy and you can see grass between kerb and track. also it is a standard btb kerb, normally kart track kerbs are shaped different ;)

here is a video how to do it properly:
https://www.youtube.com/watch?v=kSoMdlYNgSg


Next mistake is the terrain creation:
it is overlapping and has several layers. This will cause flickering in Kartracing Pro.

In this video I use 3ds max to show how to properly do the terrain in max, but it works similar for Bobs track builder:
https://www.youtube.com/watch?v=ftRfzEzK-U8


Also, this track I got for conversion is very unfinished. There is absolutely no scenery and I wont convert your tracks 3 times!
]


I will add further mistakes #soon
8
Tracks / MOVED: Les Mans International
September 07, 2016, 10:14:09 AM
12
Tracks / [Release] Kartcentrum Lelystad
July 09, 2016, 01:08:16 PM
First version available here
13
Track Editing / [WIP] PF international
July 06, 2016, 08:42:34 PM
I am remaking PFi, I also go along the creation process with a series of youtube tutorials for 3ds max

here is the first progress picture

first video: https://www.youtube.com/watch?v=jKZUpn6rgXM&feature=youtu.be

Series of a full track tutorial:

See here: http://forum.kartracing-pro.com/index.php?topic=5800.0
14
Track Editing / Track creation Tutorials
June 29, 2016, 09:15:02 PM
I will upload several Bobs Track Builder Tutorials here!

#1 about making the first steps

#2 about making kerbs

3DSimED:

Conversion Tutorial #1

3DSMax:

Conversion Tutorial #2

Series of a full track tutorial:

3DS Max Track Tutorial #1: Creating the track centerline

3DS Max Track Tutorial #2: Creating the track mesh

3DS Max Track Tutorial #3: Preparing kerbs

3DS Max Track Tutorial #4: Creating kerbs

3DS Max Track Tutorial #5: Merging kerb and terrain

3DS Max Track Tutorial #6: Creating terrain



General workflow:

1. get data:
-Get pictures from google or visit the track, anything you can get is helpful
-make sure you use a proper google earth picture to create the track, take a look at my first BTB tutorial for that

2. make the base track

3. make additional roads

4. make the terrain

5. make the kerbs

6. place walls, fences and stuff

7. place the trees

-> convert to Max

8. place other objects like buildings

9. improve the track and the textures

10. export to Kartracing Pro
15
Tracks / MOVED: TRACK REQUESTS
June 26, 2016, 11:56:28 PM
16
Tracks / MOVED: Track Problems...
June 26, 2016, 11:56:16 PM
17
Hi guys,
First of all, I would like to hear who would be interested in participting in the race/ video.
This should not only be close racing, also some action to show off the KRP online features.
Also, no mods would be allowed in that race, also no skins. Only the stock content.

A date should be easy to find when we have our participators
18
General Discussion / Daily Development
June 02, 2016, 10:56:38 PM
This will be a locked post, showing the daily development done on Kartracing Pro and the other PiBoSo Simulations.

31st of May 2016:

* GPB / WRS / KRP / MXB: synced them all to the latest codebase

* GPB / WRS / KRP / MXB: added the yaw angle to the plugins track position

* WRS / KRP: added the steer input to the plugins vehicle data

* GPB / MXB: added the lean angle to the plugins vehicle data

* GPB / WRS: added support for gear shift and pit limiter flashing rpm lights

* GPB / WRS: ported from KRP support for the RPM sensor resolution