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Simulator Motion output ?

Started by Gadget999, May 07, 2017, 11:33:03 PM

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Gadget999

i understand that KRP is based on RFactor ?

does it putout the g forces to allow it to drive a motion simulator ?

has anyone tried this ?

Cory_Hayes

.....I don't think KRP is based on rFactor bro....

Raise

Quote from: Gadget999 on May 07, 2017, 11:33:03 PM
i understand that KRP is based on RFactor ?

does it putout the g forces to allow it to drive a motion simulator ?

has anyone tried this ?

I wonder where you're getting this information from, as the only time i've ever heard rfactor referenced in this forum is that the tracks can be converted

LauZzZn

Anyway, it is possible to use KRP in a motion simulator
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
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Gadget999

ok - so there is simulator support

what needs to be done to use it ?

PiBoSo

Quote from: Gadget999 on May 07, 2017, 11:33:03 PM
i understand that KRP is based on RFactor ?

does it putout the g forces to allow it to drive a motion simulator ?

has anyone tried this ?

Kart Racing Pro is not based on rFactor. It uses scratch-built physics and engine.

There are two ways to receive data from the simulated kart:
http://forum.kartracing-pro.com/index.php?topic=6.0
http://forum.kartracing-pro.com/index.php?topic=620.0

Gadget999

May 08, 2017, 11:38:15 PM #6 Last Edit: May 08, 2017, 11:42:10 PM by Gadget999
Thank you for the reply

it found this video -- https://www.youtube.com/watch?v=8CEECkKCP2c

was this done using the second method of simulator connection ?

(is this sim using KRP ?)

PiBoSo

Quote from: Gadget999 on May 08, 2017, 11:38:15 PM
Thank you for the reply

it found this video -- https://www.youtube.com/watch?v=8CEECkKCP2c

was this done using the second method of simulator connection ?

(is this sim using KRP ?)

That motion simulator is using KRP. It's in the title, too  ;)
It is based on D-Box, that is probably using the second method, because it's easier.


PiBoSo