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xr50??

Started by chris tkr, July 28, 2013, 12:49:50 pm

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chris tkr

Hi guys is anyone planning to do a xr50?

thanks chris
4-stroke master :)

James Beer

theres already a physics mod but not a visual one. Here you go : http://speedy.sh/fVgGk/fictional.7z
 

chris tkr

thank you buddy, also just a quick question how come whenever i go to race online there is never anyone on?
4-stroke master :)

jd88x89

I believe its mainly net code right now that is keeping everyone offline for now.Usually, there are a lot of people online usually after a new build comes out. But the net code is whats mainly keeping people off. Im sure though that the net code will be fixed at some point.

chris tkr

thanks for letting me know mate  :)
4-stroke master :)

oppolo

Quote from: Intrepid James on July 28, 2013, 12:52:25 pm
theres already a physics mod but not a visual one. Here you go : http://speedy.sh/fVgGk/fictional.7z



I notice it is not a "direct" download" anymore, new link here http://forum.kartracing-pro.com/index.php?topic=2974.0

chris tkr

i managed it but i had to download there downloader  ::) anyway no too worry

Is anyone planning to do the kart model? because the physics are fantastic by far my favourite kart at the moment but i would love some one to model it as i feel it needs to be on soft tyres, through the slow corners it can be a little unmanageable  ;D
4-stroke master :)

oppolo

Quote from: chris tkr on July 29, 2013, 08:30:05 am
Is anyone planning to do the kart model? because the physics are fantastic by far my favourite kart at the moment but i would love some one to model it as i feel it needs to be on soft tyres, through the slow corners it can be a little unmanageable  ;D


as far as I know, at the moment models and physics of tyres and chassis are encripted, it is possible to create only the 3D for engines. There are some projects in this subsession of the forum, but it seems it requires a lot of time.

as concern tyres for my fictional XR50, i read somewhere they use hard tyres so I put the F250 tyres, anyway you can put the tyres you want by editing xxxxxxxx_AIXRO_48HP.cfg

chris tkr

Quote from: oppolo on July 29, 2013, 03:19:01 pm
Quote from: chris tkr on July 29, 2013, 08:30:05 am
Is anyone planning to do the kart model? because the physics are fantastic by far my favourite kart at the moment but i would love some one to model it as i feel it needs to be on soft tyres, through the slow corners it can be a little unmanageable  ;D


as far as I know, at the moment models and physics of tyres and chassis are encripted, it is possible to create only the 3D for engines. There are some projects in this subsession of the forum, but it seems it requires a lot of time.

as concern tyres for my fictional XR50, i read somewhere they use hard tyres so I put the F250 tyres, anyway you can put the tyres you want by editing xxxxxxxx_AIXRO_48HP.cfg


well its a great start mate :) as far as editing the tyres i have no clue where to even start wold you mind explaining how to do it for me please :)
4-stroke master :)


chris tkr

Quote from: oppolo on July 31, 2013, 05:22:59 pm
read this http://forum.kartracing-pro.com/index.php?topic=2602.0


sorry mate i am really thick i still don't understand it i am not really very good with computers  :'(
4-stroke master :)

oppolo

open folders b_AIXRO_48HP c_AIXRO_48HP t_AIXRO_48HP

inside there are _AIXRO_48HP.cfg and gfx.cfg

open them with notepad

in the first change the rows

tyres
{
   id = fs250
   data = ../../tyres/fs250/fs250.cfg
}

tyresettype0
{
   name = Hard
   numsets = 4
}
tyresettype1
{
   name = Wet
   numsets = 4
}
tyresettypesetting = 0

with

tyres
{
   id = kh
   data = ../../tyres/kh/kh.cfg
}

tyresettype0
{
   name = Soft
   numsets = 4
}
tyresettype1
{
   name = Medium
   numsets = 4
}
tyresettype2
{
   name = Wet
   numsets = 4
}
tyresettypesetting = 1

in the secondo change

tyres = fs250

with

tyres = kh