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Airbox Tutorial

Started by evo1087, October 08, 2012, 04:26:46 pm

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EVO

October 08, 2012, 04:26:46 pm Last Edit: March 05, 2013, 01:27:37 am by EVO
it is extremely easy. 
first extract intakes.pkz  inb there you will see the nox and cobra
create a copy of the nox
rename the folder and everyhwere you see Nox to the new name you  want.  Use a one word name
ope the .hrc  .ini and .cfg files with notepad and rename everywhere you see nox to the new name.  where it says noxb.edf and noxc.edf  leave the b and c and rename the nox part

In 3ds make an object.  it can be one piece or 100.
name the air holes  object  something like airbox_holes
In gfx.cfg change the name= crg_aribox to the name in the 3ds max scene...so airbox_holes.
save the edf as mesh files  using the exporter in your new airbox folder

Airbox Example
http://dl.dropbox.com/u/59339424/Airbox%20Sample.zip

save  as    YOURNEWNAME.edf   YOURNEWNAMEb.edf    YOURNEWNAMEc.edf

Test in KRP.  press choke button and take a screen shot where the drivers hand went 
In gfx.cfg  play with the values

name = airbox_holes
   pos
   {
      x = 0.05
      y = 0.21
      z = 0.25
   }

until you find a hand position that is realistic.

And then your tune.  Remember make sure you use nice realistic textures and colors or it will ook fake.   Good Luck
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Barlo

EVO thank you very much! I'll try to create something   :)