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Track conversion tutorial rFactor - Kart Racing Pro

Started by Racehard, January 07, 2011, 01:50:19 PM

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anticipamanovai

November 17, 2012, 03:35:58 PM #360 Last Edit: November 17, 2012, 05:51:42 PM by anticipamanovai
Hi guys,

i have a little problem in this point:

Click on the hammer symbol-> MAXScript --> choose gmt2 Importer -->

I can't choose only: convert to mr Area lights.


I FIND MY PROBLEM. I doesen't install, importGMT2.zip, now it's ok

EVO

Quote from: LauZzZn on November 14, 2012, 08:32:31 PM
i have a problem with the convert.
i already converted one track and i worked very well.
but now i want to convert 3 other tracks but it doesnt work.
i have converted the dds files and there are no mas files except sky.
so i open 3ds 2012 go to maxscript open gmt2 importer, add the path where my textures are
click on no smoothing and import the directory of the gmt files.
but now there are 2 ways whats happening:
1. 3dsmax crashes
2. i loads only one texture/gmt file i dont exactly know...
can someone help me ?

you said there 2012
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

LauZzZn

Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

CrisB

:S im having trouble exporting the track ive just converted... when i start exporting to .map, the program shows an error and it closes... its weird because if i make the track very small, the .map works well, but if i scale it right, that error appears :S im kinda desperate now
(super old) PAINTS Dowloading and Asking
http://forum.kartracing-pro.com/index.php?topic=2166.0

LauZzZn

cris thats normal you just have to wait.
just wait maybe a few minutes or a few seconds(its because how big and detailed the track is)
and wait until 3dsmax shows you "done".
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

CrisB

December 22, 2012, 03:38:49 AM #365 Last Edit: December 22, 2012, 04:24:45 AM by CrisB
Quote from: LauZzZn on December 21, 2012, 07:35:52 PM
cris thats normal you just have to wait.
just wait maybe a few minutes or a few seconds(its because how big and detailed the track is)
and wait until 3dsmax shows you "done".

ok... next time ill try...  the error doesnt shows when i have everything closed... so it looks like it is a computer perfomance problem... but ill try waiting next time... thanks!

***EDIT***: its not working.. the error says that theres an application error and the program will now close... then it asks me to save the scene... but it doesnt shows me the ending log :S... back to the old procedure
(super old) PAINTS Dowloading and Asking
http://forum.kartracing-pro.com/index.php?topic=2166.0

CrisB

another problem... this time with the starting lights... they dont change from off to on... this is my setup:

*in Multimaterial:

NAME                                 TEXTURE
Pit_LightR_Off                     RDLT00.tga
Pit_LightG_Off                    GRLT00.tga
Starting_LightR1_Off          RDLT00.tga
Starting_LightR2_Off          RDLT00.tga
Starting_LightR3_Off          RDLT00.tga
Starting_LightR4_Off          RDLT00.tga
Starting_LightG_Off           GRLT00.tga

then in the folder wich has all the textures used:

RDLT00.tga.txt:
RDLT01.tga

GRLT00.tga.txt:
GRLT01
(just to test i have to write .tga after the texture name in line 1)

do i have to create more materials in multimaterial and write them on the .txt's?
(super old) PAINTS Dowloading and Asking
http://forum.kartracing-pro.com/index.php?topic=2166.0

LauZzZn

you need 4 different red lights.
but i always replace the btb lights with selfmade and absolute working lights.
i can give you them when i am home after holiday... just wait until the 4th january.
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Matthew McLean

Does anyone know where I can get the hardwareshaders for the rFactor conversion in 3ds max 2010?
All the links I seem to find are broken

Thanks

LauZzZn

i try to upload a file to mediafire but the link at rfactor should work.
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

maxrod

http://rfactor.net/web/rf1/devcorner/ Its the coreshader which goes into the hardwareshader in 3ds max download version 2.

LauZzZn

Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Nitrox

Question to you 3dsMax experts: I am trying to convert another track, but the problem is that, unless the other tracks, there is no extra object for tarmac, grass, gravel etc. Instead there are bigger parts including tarmac, gravel, grass etc.

Question 1: Am I doing something wrong?
QUestion 2: Textures seem to apply correctly. There are indeed seperate textures for tarmac, grass, etc (not one big mixed texture which would explane the large objects). Is it possible to select parts of objects by material and seperate them?

Thank you!

Aritz

You must select all the tarmac polygons of each part and detach them to a new object and rename it to TRKASPH01, 02, 03.. Same for grass, kerbs, etc

Nitrox

Thats really a lot of work :S
Thank you anyway... Maybe there is some trick to select all polygons with texture x though?