Author Topic: Track conversion tutorial rFactor - Kart Racing Pro  (Read 111238 times)

Aritz

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #30 on: January 19, 2011, 09:17:21 AM »
Hi racehard :)

You should add the "system unit setup" adjust in your tutorial :) 3dmax comes with this scale in inches ;)

Aritz

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #31 on: January 19, 2011, 10:21:46 AM »
I had some problems when I imported the track:

 -All the transparent textures like trees, fences... aren't transparent in 3Dmax :(

-The kerbs are texture less, they are blank now. The rest of my customized textures are ok (except the transparency), only the kerbs are white.

 -My track has google map photo mixed with the grass texture for improve realism but I only see the grass in 3Dmax :(


I used alpha channel in transparent textures and they were converted from PNG to DDS
« Last Edit: January 19, 2011, 11:16:33 AM by Aritz »

Aritz

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #32 on: January 19, 2011, 12:00:27 PM »
I've been playing with tga files and I see what it is happenning... When I convert from DDS to TGA, the transparency is gone because "someone" has filled the holes with a BLACK or WHITE texture...

Sorry, I am completely noob with photo edition as well lol

Boris Malinov

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #33 on: January 19, 2011, 03:48:32 PM »
Very, 10x Racehard and PiBoSo, i finish my local track LAuta in Bulgaria this week, and i will drop here:) 10x again :)

Racehard

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #34 on: January 19, 2011, 05:20:10 PM »
Hi racehard :)

You should add the "system unit setup" adjust in your tutorial :) 3dmax comes with this scale in inches ;)

Thanks Aritz, I have just added it to the tutorial ;)

Boris Malinov

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #35 on: January 19, 2011, 06:24:08 PM »
I have last my problem to finish my track, today i runing all your steps in tutorial, all it's ok, but i'll run the game, select my track and = Don't send erroe kart.exe

this is the track, you can see where i wrong - 10x :)
http://bestnews-bg.com/resize.rar
« Last Edit: January 19, 2011, 06:26:23 PM by Boris Malinov »

Racehard

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #36 on: January 19, 2011, 06:43:10 PM »
Are you sure that you followed all steps exactly? I can't tell you what the error mesage means, but I am sure that you might have forgotten something.

PiBoSo

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #37 on: January 19, 2011, 07:33:16 PM »
I have last my problem to finish my track, today i runing all your steps in tutorial, all it's ok, but i'll run the game, select my track and = Don't send erroe kart.exe

this is the track, you can see where i wrong - 10x :)
http://bestnews-bg.com/resize.rar

Make sure you created the centerline: http://tools.piboso.com/index.php/Track_Editor#Workflow


Boris Malinov

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #38 on: January 19, 2011, 08:21:54 PM »
In the track editor and map viewer all it's ok where it's problem?

Boris Malinov

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #39 on: January 19, 2011, 08:50:21 PM »
Problem was in center line, 10x guys :))))) (party) tomorow i'll public my track, will see more tracks from me :)

Aritz

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #40 on: January 20, 2011, 12:25:18 PM »
Thanks to other forum member PLATEAO, I can suggest you something very usefull for renaming the objects!

You have to select one group of objects (using ctrl + left click)
Tools, Rename objects and fill "base name", "prefix", "subfix" and "numbered" (starting from 1 always) using Pibosos guide

EXAMPLE:

Base name: ASPH
Prefix: TRK
Subfix: _object
numbered: 1

:)

Racehard

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #41 on: January 20, 2011, 12:29:28 PM »
Great :D
Renaming can be done way faster now, thank you!
I will add that to the tutorial.

andri

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #42 on: January 20, 2011, 07:03:27 PM »
Racehard, send to me your msn adress please. I'm converting a canadian track kart and will need some help. Thank you in advance. Andri

Boris Malinov

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #43 on: January 20, 2011, 07:24:52 PM »
Maybe it's ok to give some relax time to Racehard, you can any questions to me :)

andri

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Re: Track conversion tutorial rFactor - Kart Racing Pro
« Reply #44 on: January 21, 2011, 02:27:05 AM »
Guys, I just tried to convert a canadian kart track, following the tutorial posted here, and I have a crash/freeze trouble when loading the track in KRP. As I said, I followed the tutorial posted here, changed all gMat materials to standard, rename all materials, export track and trackED. However, I'm not sure I understand how to centerline the track, but even not sure where the problem is. Is it rename problem or trackED problem? If you guys can help. it's really appreciate. Here are some scrennshots:

- Rendering from 3ds max

http://img560.imageshack.us/i/josetrack.png/

- The .trp loaded

http://img692.imageshack.us/i/2011012017h1033.png/

- and finally. the track centerlined

http://img715.imageshack.us/i/2011012017h1210.png/


« Last Edit: January 21, 2011, 04:42:25 PM by andri »