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FFb issue (reverse force)

Started by BlackMagic, December 15, 2010, 12:41:43 am

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BlackMagic

I'm having a hard time calibrating my FFB on my logitech G25. It seems the option to reverse the ffb is missing. So if you can tell me how to tell the game to read the forces reversed, i think the issue is fixed.

my ini



[info]
name=pete
race_number=2

[guide]
start=1
profiles=1
settings=1
calibration=1
testing_settings=1
testing_kartchoose=0
viewer=0

[input]
wheelrotation_enable=1
wheelrotation_angle=540
ff_damping=0.220000

[gfx]
x=1680
y=1050
fullscreen=1
bpp=32
refresh=0
multisample=2
display_ratio=0
drawdistance=1000.000000
detail_bias=0.000000
3d_grass=0
texturesize=0
texturefilter=0
anisotropic=2
shadow_disable=0
shaders_disable=0
reflection_disable=0

[sound]
master_volume=1.000000
ui_volume=1.000000
music_volume=0.000000

[misc]
units=0
date=0
skip_intro=1
disable_driving_chat=1
2d_flags=0

[net]
connection=0

[autochat]
autochat_01=
autochat_02=
autochat_03=
autochat_04=
autochat_05=
autochat_06=
autochat_07=
autochat_08=
autochat_09=
autochat_10=

[aids]
autoshift=0
brakehelp=0
tractionhelp=0
bestline=0

[view]
fov=75.000000
pitch=0.630000
corner_anticipation=0
free_look=0
mouse_look=0
hide_swheel=0
hide_driver=0
curview=0

[ui]
options_tab=0
testing_track=lonato
damage=0
weather_realistic=0
weather_conditions=0
temperature=26
wind_direction=0
wind_speed=3
testingsetup_tab=1
home_cameraanglex=35.000000
home_cameraangley=5.000000
home_cameradistance=3.000000
home_camerashiftx=0.100000
home_camerashifty=0.000000
testingpit_tab=0
garage_tab=3
[/code/

marcocale

I have the same problem, but only if I set the damping >0.

Try to set 0 the damping IN GAME