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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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jd88x89

What name would we give cones? like DECAL_ ?

LauZzZn

Quote from: jd88x89 on July 08, 2013, 06:52:17 PM
What name would we give cones? like DECAL_ ?
do you want to be able to drive through them? or as a constant object?
constant: WLLCONC/WLLTYRE
drive through: random(just type in anything, like hajkfda , something like that :D)
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

malny

Quote from: jd88x89 on July 08, 2013, 06:52:17 PM
What name would we give cones? like DECAL_ ?

DECALS are just to put strips and written on a road surface!
all objects that are not driveable (TRK prefix) and not collidabili (WLL prefix) can be named as you prefer.

WLLTYRE ;)

jd88x89

Quote from: LauZzZn on July 08, 2013, 07:15:52 PM
Quote from: jd88x89 on July 08, 2013, 06:52:17 PM
What name would we give cones? like DECAL_ ?
do you want to be able to drive through them? or as a constant object?
constant: WLLCONC/WLLTYRE
drive through: random(just type in anything, like hajkfda , something like that :D)
Do i need a prefix for the drive through ones?

LauZzZn

no just call them whymmsjax or kamsvksnw it doesnt matter
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

jd88x89

Quote from: LauZzZn on July 11, 2013, 03:51:15 PM
no just call them whymmsjax or kamsvksnw it doesnt matter
Thxs. I have to pm u about exporting.

jd88x89

Okay, how do i export 3 different files (for the skies) into one file? Because when i open 3ds max, it says that that the plugins i put in for the exporter ins't valid.

DLL <C:\Program Files\Autodesk\3ds Max Design 2013\PlugIns\EdfExp2009p.dle> sailed to initialize. Errow code 193 - %1 is not a valid Win32 application

I've tried it with all of the PiBoSo's plugins (8-2012)

Also how do u get it (the track made on 3ds max) into map view, tracked, and into the game?

Aritz

Someone knows how do the x y z values work when exporting the track? I think y is the sun height, but I can't do what I want... Are the same values must used in the AMB file?

noss69

I use them in the same order as in the file .amb X Y Z

PiBoSo


jd88x89

Hey. So I've been trying to work on another track, one that i have drawn in my spare time between schoolwork and racing. The track doesn't exist in real life, but i sure wish it did. Anyway, I need help. When i added height and or banking to the track it winds up like this:

any help would be appreciated
Also when i do the height part, for some reason there appears to be a cliff between parts of the track when there shouldn't

I also get cliffs next to the track due to the elevation.

LauZzZn

in tracked, when i want to set my pit in the racedata files, sometimes i cant set the absolute pit. i can only use relative.
has someone a solution for that?
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Aritz

Quote from: LauZzZn on November 03, 2013, 05:16:54 PM
in tracked, when i want to set my pit in the racedata files, sometimes i cant set the absolute pit. i can only use relative.
has someone a solution for that?

I had this problem many times....

LauZzZn

Quote from: Aritz on November 03, 2013, 05:35:02 PM
Quote from: LauZzZn on November 03, 2013, 05:16:54 PM
in tracked, when i want to set my pit in the racedata files, sometimes i cant set the absolute pit. i can only use relative.
has someone a solution for that?

I had this problem many times....
but no solution? :-[
Piboso have you got something?
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Aritz

What is exactly your problem? Maybe we are talking about different problems

I am trying to create a pit and I can use both without problems