Author Topic: Track creation guide  (Read 90595 times)

PiBoSo

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Track creation guide
« on: September 17, 2010, 10:03:42 AM »
Track tools:
www.kartracing-pro.com/?page=downloads

Track creation and integration manual:
http://docs.piboso.com/wiki/
« Last Edit: March 01, 2014, 10:34:23 AM by PiBoSo »

OS-Chris

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Re: Track creation guide
« Reply #1 on: December 11, 2010, 12:12:59 AM »
I have a couple of questions;

- Any chance of a 3DSM 2010 plugin (the 2009 one won't load) ?
- Is there any way to share resources between tracks (for multiple layouts of the same track) ?
- Do the 3 different skybox models really have to be in seperate MAX files ?
- Regarding the SHAD_ object prefix for shadow receiving objects, what objects cast the shadows ?
- What's the difference between the LINE & DECAL_ prefixes ?
- How do I; a) implement your 3D grass (does it automatically get applied to GRAS objects ?) OR b) let the game know what is 3D grass in my track (i.e. 3DGRASS prefix on objects)
- How are UI elements defined (i.e. track layout & screenshots) ?

PiBoSo

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Re: Track creation guide
« Reply #2 on: December 11, 2010, 11:09:27 AM »
I have a couple of questions;

- Any chance of a 3DSM 2010 plugin (the 2009 one won't load) ?
- Is there any way to share resources between tracks (for multiple layouts of the same track) ?
- Do the 3 different skybox models really have to be in seperate MAX files ?
- Regarding the SHAD_ object prefix for shadow receiving objects, what objects cast the shadows ?
- What's the difference between the LINE & DECAL_ prefixes ?
- How do I; a) implement your 3D grass (does it automatically get applied to GRAS objects ?) OR b) let the game know what is 3D grass in my track (i.e. 3DGRASS prefix on objects)
- How are UI elements defined (i.e. track layout & screenshots) ?

- 3dsmax 2010 32bits? 64bits version is already included in track tools.
- No
- Yes
- All objects cast shadow, except those marked as "INVISIBLE"
- LINE is not a prefix, is a type of material for terrain ( TRKLINE )
- for integration you can take a look at the existing track to have a reference

OS-Chris

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Re: Track creation guide
« Reply #3 on: December 11, 2010, 11:23:54 PM »
Thanks for the reply.

It's a shame we can't share resources between tracks as I've got a track that can have 10+ layouts and if 1 layout is 40Mb, then 10 layouts is 400Mb :O

Anyway, are you sure the 2010 plugin is included in Track Tools (and yes, I meant 32-bit), I only see 8/9/2009 ?

PiBoSo

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Re: Track creation guide
« Reply #4 on: December 11, 2010, 11:51:11 PM »
Anyway, are you sure the 2010 plugin is included in Track Tools (and yes, I meant 32-bit), I only see 8/9/2009 ?

http://www.kartracing-pro.com/?page=downloads

Razze

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Re: Track creation guide
« Reply #5 on: December 26, 2010, 09:01:23 PM »
I would prefer some Plugin for 3DSimED.
Best one to convert our tracks from rFactor.

Any chance for this? May you could get in contact with d. noonan

Kind Regards

MarceL

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Re: Track creation guide
« Reply #6 on: January 03, 2011, 06:13:52 PM »
Why for 3D Simed?!
Take the easy way...
Ask the creater of BTB i think its piddy? for support of KrP

Aritz

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Re: Track creation guide
« Reply #7 on: January 03, 2011, 06:16:59 PM »
Am I the only one who cant read anything in track tools web?

Track Tools
From Tools Manual
Jump to: navigation, search
NffBaH <a href="http://qcgkwdoubcek.com/">qcgkwdoubcek</a>, cwbnlazdfhhs, [link=http://qshkcibwadjz.com/]qshkcibwadjz[/link], http://lmolsyrcqcfv.com/

Racehard

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Re: Track creation guide
« Reply #8 on: January 03, 2011, 06:23:03 PM »
Track creation and integration manual:
http://tools.piboso.com/index.php/Track_Tools

The linked website doesn't show the manual anymore, can you pls fix that?

Thank you :)

EDIT: Aritz you were a bit faster than me ^^

Aritz

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Re: Track creation guide
« Reply #9 on: January 03, 2011, 06:26:51 PM »
hehe

yesterday I realised that but I didnt say anything, happy new year is often more happy than expected for most people and maybe Piboso had a good one :D

Razze

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Re: Track creation guide
« Reply #10 on: January 04, 2011, 01:24:37 PM »
Because 3dsimed is way easier to handle for convert our tracks NOT created with (shitty) BTB (sry to say that but i dont like the flood of those bad looking tracks, i know there are a few very well done, but as a i say...a few...)

PiBoSo

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Re: Track creation guide
« Reply #11 on: January 04, 2011, 01:32:16 PM »
Am I the only one who cant read anything in track tools web?

Track Tools
From Tools Manual
Jump to: navigation, search
NffBaH <a href="http://qcgkwdoubcek.com/">qcgkwdoubcek</a>, cwbnlazdfhhs, [link=http://qshkcibwadjz.com/]qshkcibwadjz[/link], http://lmolsyrcqcfv.com/

The wiki page was vandalized.
Everything should be back to normal now.

Racehard

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Re: Track creation guide
« Reply #12 on: January 06, 2011, 08:33:49 AM »
EDIT
Never mind, was my bad, I made a small mistake while exporting the file, it now works fine :)
********
Hello PiBoSo,

when I follow your TrackED manual to create a centerline, the program crashes afterwards I click on "merge" the centerline to the track.

I get the error message that the .exe isn't working anymore...

I tried Run as admin and the XP compability mode, but it didn't help.
« Last Edit: January 06, 2011, 10:59:33 AM by Racehard »

Aritz

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Re: Track creation guide
« Reply #13 on: January 26, 2011, 10:20:16 AM »
Hi Piboso

Can you write an example of the "TXT file must be created with the same name of the texture" in "Track Creation Rules/Lights"?

The same for dark texture with rain?

What could be CONCRETE?

PiBoSo

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Re: Track creation guide
« Reply #14 on: January 29, 2011, 06:13:10 PM »
Hi Piboso

Can you write an example of the "TXT file must be created with the same name of the texture" in "Track Creation Rules/Lights"?

The same for dark texture with rain?

What could be CONCRETE?

If, for example, your asphalt texture filename is ASPHALT.TGA and the wet asphalt texture filename is ASPHALT_RAIN.TGA then you need to create a file named ASPHALT.TXT with the following text:
Code: [Select]
asphalt_rain.tga

and export MAP file.
The same applies to start lights, with a TXT file for each light.