Author Topic: Track creation guide  (Read 118869 times)

PiBoSo

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Track creation guide
« on: September 17, 2010, 10:03:42 AM »
Track tools:
www.kartracing-pro.com/?page=downloads

Track creation and integration manual:
http://docs.piboso.com/wiki/
« Last Edit: March 01, 2014, 10:34:23 AM by PiBoSo »

OS-Chris

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Re: Track creation guide
« Reply #1 on: December 11, 2010, 12:12:59 AM »
I have a couple of questions;

- Any chance of a 3DSM 2010 plugin (the 2009 one won't load) ?
- Is there any way to share resources between tracks (for multiple layouts of the same track) ?
- Do the 3 different skybox models really have to be in seperate MAX files ?
- Regarding the SHAD_ object prefix for shadow receiving objects, what objects cast the shadows ?
- What's the difference between the LINE & DECAL_ prefixes ?
- How do I; a) implement your 3D grass (does it automatically get applied to GRAS objects ?) OR b) let the game know what is 3D grass in my track (i.e. 3DGRASS prefix on objects)
- How are UI elements defined (i.e. track layout & screenshots) ?

PiBoSo

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Re: Track creation guide
« Reply #2 on: December 11, 2010, 11:09:27 AM »