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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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EVO

i think the problem is my specular map has data in the RGB channel so it throwing it off. we will see
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Schwoni

or you missed to check that 2 checboxes before export?

EVO

This problem only affects the aspahlt.  Ii thought we only have to do shadow maps when we export?  we also have shadow volumes? when I move the .SHD files out of the folder shadows come back after export
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Aritz

Put here your shader file (bump and/or specular), the code you used on SHD file and the asph file, we can help you better this way  ;)

EVO

March 02, 2013, 07:06:30 AM #349 Last Edit: July 04, 2016, 08:49:55 AM by EVO
here are my files for track surface
https://app.box.com/s/qq9ngfwgd4tky131iskhaapxa8mq2nyk
again the shadow comes back when i stop using the .SHD
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

LauZzZn

i dont use .shd for any of my files :D
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Aritz

Quote from: LauZzZn on March 02, 2013, 09:52:39 AM
i dont use .shd for any of my files :D

You should, because there is a big difference between this  :P :



and this:



Quote from: EVO on March 02, 2013, 07:06:30 AM
here are my files for track surface
http://dl.dropbox.com/u/59339424/TRACKOFF1.zip
again the shadow comes back when i stop using the .SHD

I can't see any problem with the files... Do a test and make a bump file for the asphalt, the track will be better and probably the shadow problem will be fixed

Aritz

It seems that there is a bug with starting lights texture when rains. WIth sun or clouds, the off texture is dark, but with rain, the off texture is bright, like ON texture...






LauZzZn

i already noticed that,too but it hasnt disturbed me.
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

EVO

Are piboso track like that? I havent had chance to check
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

PiBoSo

Quote from: Aritz on April 03, 2013, 03:29:33 AM
It seems that there is a bug with starting lights texture when rains. WIth sun or clouds, the off texture is dark, but with rain, the off texture is bright, like ON texture...

Can you confirm that it's a problem with Map Viewer only?

Aritz


PiBoSo

Quote from: Aritz on April 03, 2013, 09:51:57 PM
I'll try later

Are there other unresolved track rendering problems in Beta8? Please note that Map Viewer hasn't been updated in a very long time.

Aritz

Yes, the no-darkened 2nd channel textures when rains. Opaccity is used for dirt on grass or whatever, but in wet the grass is darker but not the dirt.

EVO

The track is rendered differently in krp than mapview i noticed
To download all my dashes, airboxes, tracks, and more
click here or see my personal website