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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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EVO

I like to rename all the tracks to their official names, is there a way sort the menu on the track name and not on the track ID.
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Schwoni

mmm.. do u think the tracks will still work online if u rename them?

EVO

they do.  but only the track name, track id cannot change.

another question does CROWD prefix make a cheering sound efffect? 
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Aritz

Quote from: EVO on August 23, 2012, 06:27:00 PM
they do.  but only the track name, track id cannot change.

another question does CROWD prefix make a cheering sound efffect?

lol

I always wonder myself why crowd prefix.

By the way, which are the damage differences between CONC, WIRE, TYRE and ARMC codes?

Schwoni

Quote from: EVO on August 23, 2012, 06:27:00 PM
they do.  but only the track name, track id cannot change.

another question does CROWD prefix make a cheering sound efffect?

I used in goldenport crowd prefix for people in pit but i hear nothing, don`t know what it do

EVO

Aritz i think they just make different sounds have you noticed damage difference?
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Aritz

Quote from: EVO on August 23, 2012, 06:47:51 PM
Aritz i think they just make different sounds have you noticed damage difference?

TYRE and CONC shouldn't be the same. You can hit a tyre wall and not bend yout axle, but you can't be that lucky with a concrete barrier...

EVO

i agree they should, and probably do.  Make a crash test track :D
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Schwoni

is there no chance to make an alpha channel texture able to receive shaddows?


Schwoni

piboso could you please explain this line in trach .ini file?


[race]
defaulteventlaps=30
reflaptime=45

defaulteventlaps, so we drive at 100% race length 30 laps right?
and what is reflaptime for?

Aritz

Reference time for that track? When is this data shown?

Schwoni

don`t know what is it for? it is in .ini

PiBoSo

Quote from: Schwoni on September 16, 2012, 05:09:59 PM
piboso could you please explain this line in trach .ini file?


[race]
defaulteventlaps=30
reflaptime=45

defaulteventlaps, so we drive at 100% race length 30 laps right?

Correct.

Quote from: Schwoni
and what is reflaptime for?

It's unused at the moment.

Aritz

any new feature in the track exporter?

Fixed bugs?

Something to know about?

LauZzZn

please make a exporter for 3dsmax 2012!
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport