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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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EVO

yes i should have been more specific. I use 7zip. I right click the .pkz open with and set it to open all the time with 7zip.  THis sets the association.  Then you can just right click and in the 7zip menu select "extract here"
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

beau261

Quote from: EVO on April 03, 2012, 01:09:06 PM
yes i should have been more specific. I use 7zip. I right click the .pkz open with and set it to open all the time with 7zip.  THis sets the association.  Then you can just right click and in the 7zip menu select "extract here"

Thanks , I will try this

Amzer Zo

hello all, new for plugin in 3ds max 2012 ?

Schwoni

HI,
Since Win7 i have problems with converting track folders to .pkz if i have done this the game crash it don`t start. i tried winrar, 7zip and winzip with every programm the same. Dibu tried too same problem. With windows XP no problems. What could it be? someone expierience with it?

PiBoSo


Track tools updated to support static reflections and to fix some bugs:
http://www.kartracing-pro.com/?page=downloads

Please note that the bug with 3D grass on 3dsmax 2010 x64 is not yet fixed.

maxrod


Aritz

Quote from: PiBoSo on April 27, 2012, 10:37:50 PM

Track tools updated to support static reflections and to fix some bugs:
http://www.kartracing-pro.com/?page=downloads

Please note that the bug with 3D grass on 3dsmax 2010 x64 is not yet fixed.

You should rename tt.zip as tt_1.4 and give this kind of news in http://www.kartracing-pro.com/?page=news , those updates are important to know!

Aritz

 What are the static reflections? How can we do them?  ;D

PiBoSo

Quote from: Aritz on April 28, 2012, 07:24:52 AM
What are the static reflections? How can we do them?  ;D

Information about reflections has been added to the track creation manual: http://tools.piboso.com/index.php/Track_Creation_Rules#Shaders

Aritz

I have a problem with the 3D grass.

How can I change the way the grass "grows" from each polygon? I mean, near the track, specially in curves where the track uses more polygons, they are smaller polygons and the grass grows too much and too close, there are two much grass points each meter. Where polygons are bigger, like in straights, the grass points are low and far from the rest.

PiBoSo

Quote from: Aritz on May 18, 2012, 06:11:22 PM
I have a problem with the 3D grass.

How can I change the way the grass "grows" from each polygon? I mean, near the track, specially in curves where the track uses more polygons, they are smaller polygons and the grass grows too much and too close, there are two much grass points each meter. Where polygons are bigger, like in straights, the grass points are low and far from the rest.

Could you please post the GRS file?
Which exporter are you using?

Aritz

For the far from track texture:

max_density = 0.5
height = 0.03
height_diff = 0.2
width = 0.2
width_diff = 0.03
texture = grass_blades.tga
colormap = grass_color.tga


For the next to track:

max_density = 0.02
height = 0.03
height_diff = 0.2
width = 0.2
width_diff = 0.03
texture = grass_blades.tga
colormap = grass_color.tga


I think I am using the last update of the exporter, but how can I know that?

Aritz

I did one attempt with the static reflection and the mapviewer crashes when it loads the map.

I've follow the guide:

window.tga texture is a white one 32x32 with its alpha channel
env_front.tga etc are the same testing textures using a screenshot of the mapviewer track view (512x512 each)
window.shd has this code:

reflection
{
factormin = 0
factormax = 0.9
factorexp = 1.2
envmap = env.tga
}

PiBoSo


Are you using the latest version ( 1.02 )?

Aritz

No, I am sorry  :-[

Now I've used the 1.02 version and no crash but no reflection at all, the windows are transparent: