Author Topic: Track creation guide  (Read 92947 times)

Birel-Rotax 42

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Re: Track creation guide
« Reply #420 on: December 29, 2015, 03:15:31 PM »
Awesome, PiBoSo. Thanks for working on the track tools and PaintEd. All of these changes are going to help modders with content creation! Keep up the good work, we'll be here for feedback.

PiBoSo

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Re: Track creation guide
« Reply #421 on: July 06, 2016, 10:54:08 PM »
Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames
« Last Edit: July 06, 2016, 11:03:32 PM by PiBoSo »

PiBoSo

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Re: Track creation guide
« Reply #422 on: July 09, 2016, 11:11:57 PM »

Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.

PiBoSo

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Re: Track creation guide
« Reply #423 on: July 13, 2016, 11:50:56 PM »

Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.kartracing-pro.com/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".

PiBoSo

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Re: Track creation guide
« Reply #424 on: July 14, 2016, 03:14:58 PM »

Track tools updated to fix a bug introduced in FBX2EDF version 1.4

tchodz

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Re: Track creation guide
« Reply #425 on: August 26, 2016, 10:36:54 PM »
Hi Guys, i just bought Race track Builder, there´s some tutorial to make tracks with RTB?

PiBoSo

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Re: Track creation guide
« Reply #426 on: September 27, 2016, 11:58:20 AM »

Track tools updated: http://www.kartracing-pro.com/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2

PiBoSo

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Re: Track creation guide
« Reply #427 on: November 22, 2016, 09:40:50 PM »

Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes

PiBoSo

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Re: Track creation guide
« Reply #428 on: November 26, 2016, 10:41:13 AM »

Track tools updated to fix a Track Editor bug:
http://www.kartracing-pro.com/?page=downloads

PiBoSo

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Re: Track creation guide
« Reply #429 on: January 13, 2017, 11:05:42 PM »

Track tools updated to fix a bug in emission support:
http://www.kartracing-pro.com/?page=downloads

PiBoSo

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Re: Track creation guide
« Reply #430 on: March 29, 2017, 11:32:24 PM »

Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track

vizzz

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Re: Track creation guide
« Reply #431 on: August 06, 2017, 11:16:13 AM »
Hi everyone! I make new indoor karting track and I've got several questions:

1. How to add many light sources (from lamps over the track) and not to use 1 ambient light (which perfectly suits for outside tracks)?
2. I didn't find proper material for walls. All wall materials from Track creation guide have too much friction and kart always stops when it touches walls. I'd like to add more sliding effect to walls - when you touch walls you loose some speed but continue to drive ahead.
3. How to make separate pitlane which is parallel to track and has pit entrance/exit? I tried to add additional line for centerline (in TrackEd) but I have no idea how to use this additional line for pitlane.

Raise

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Re: Track creation guide
« Reply #432 on: August 06, 2017, 05:50:05 PM »
You can't add multiple light sources in this game unfortunately and there also doesn't exist any other type of wall besides the ones listed.

vizzz

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Re: Track creation guide
« Reply #433 on: August 06, 2017, 08:15:09 PM »
You can't add multiple light sources in this game unfortunately and there also doesn't exist any other type of wall besides the ones listed.

thanks for reply! unfortunately, I have to find another solutions for my indoor track issues...

vizzz

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Re: Track creation guide
« Reply #434 on: August 12, 2017, 08:22:49 PM »
How to make separate pitlane which is parallel to track and has pit entrance/exit? I tried to add additional line for centerline (in TrackEd) but I have no idea how to use this additional line for pitlane.

I attached screenshot from TrackEd. Green line - pitlane.