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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 pm

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June 09, 2018, 11:14:36 pm #450 Last Edit: June 11, 2018, 01:30:37 am by JoaquinPS21
Quote from: AidenKempf on May 31, 2018, 12:16:06 am
Quote from: JoaquinPS21 on May 29, 2018, 11:29:48 pm

Tried both metods, exporting the EDF file and then setting it as background works way better, but the only problem with this method is the lightning of the texture, it looks really bright in every weather (sunny/cloudy/rain). I will have to check why this happens, maybe is something with the lightning of the AMB file

That track looks dope

Hey, thanks!
Still can't figure out why the backgrounds mountains looks so bright. Anyone know of a track which use mountains or something similar as background? Maybe I'm missing something :-\


Micheal schumacher's kart program game had beautiful mountain backdrops. If the game were mod able and multi player allowed for races longer than 5 laps that game would be un touchable. 


Track tools updated:

- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program