• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
October 21, 2020, 12:48:10 PM

News:

Kart Racing Pro release11f available! :)


Xplex

Started by Hansen24, November 13, 2011, 01:58:43 PM

Previous topic - Next topic

Hansen24

Ive just finished Xplex :D Fun track to drive :)

http://www.mediafire.com/?0zpdmt2s8ngb8mt



In my opinion its best to drive in ks1 :D
Driver for G.P Racing denmark
KZ2

Eslotes

upload as a file not a pkz please
A smooth race never made a skillful racer.

Schwoni

lol pkz is a file :D if u don`t wanna have a pkz open with winrir and extract the  files then u have it as folder

Hansen24

U can just unpack it eslotes......
Driver for G.P Racing denmark
KZ2

Luca VT250

One of the best track in KRP! Awesome!

46.4 with Ks1 :D

Eslotes

jojojo awesome track i did only one lap,is there the dynamic track surface??
A smooth race never made a skillful racer.

Hansen24

Not yet.. Ive had some problems while converting it. So i will be adding the dynamic track surface later on :D
Driver for G.P Racing denmark
KZ2

cnt997

hey the grass on the sides of the track is collidable. i dont think a piece of grass could tear of my nose cone haha :P and does anyone have a good setup for here?

Hansen24

Can you post a screenshot?? So i can fix it :D
Driver for G.P Racing denmark
KZ2

cnt997

ya how do u take screen shots?

Hansen24

Evo wrote it in the Dallas karting complex :D something about f11
Driver for G.P Racing denmark
KZ2

Schwoni

Quote from: cnt997 on December 17, 2011, 01:12:01 AM
hey the grass on the sides of the track is collidable. i dont think a piece of grass could tear of my nose cone haha :P and does anyone have a good setup for here?

That`s when u rename 3d gras ;)

Hansen24

So if i dont rename the 3d grass then it wont be collidable??
Driver for G.P Racing denmark
KZ2

EVO

I dont think that is the KRP 3d grass but the kind people made in Rfactor to pretend to be 3d grass. Name it anything but a collidalbe or shadow name.
Or you can remove it and put the KRP 3d grass. I think that would be the better option

in Max click the object underneath the grass and use the editalbe mesh modifier to select the polygons where the "rfactor 3d grass" is then click detach in the modifier window.  Next open the map material window and map it to the same bitmap but renamed. So if you had dirt.tga  copy that rename it dirt2.tga  Then in max map the new object to that.  Last but not least create the .grs file for the texture.

if you cant select those exact polygons the easiet way woould be to make a new polygons slightly above the area where the 3d grass goes and map the new texture to that.  You can try to put a plane underneath the track and make the 3d grass tall enough to come through but that might look glitchy

try these setting maybe mess around with them

max_density = 15
height = 0.5
height_diff = 0.7
width = 0.7
width_diff = 0.07
texture = grass_blades.tga  (the texture that was the rfacor 3d grass)
colormap = grass_color.tga  (a small texture can be 16x16 that is simply the color of the grass)
densitymap = grass_density.tga  (ignore)


density and hieght make the most noticeable difference
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

cnt997