Ive just finished Xplex :D Fun track to drive :)
http://www.mediafire.com/?0zpdmt2s8ngb8mt
In my opinion its best to drive in ks1 :D
upload as a file not a pkz please
lol pkz is a file :D if u don`t wanna have a pkz open with winrir and extract the files then u have it as folder
U can just unpack it eslotes......
One of the best track in KRP! Awesome!
46.4 with Ks1 :D
jojojo awesome track i did only one lap,is there the dynamic track surface??
Not yet.. Ive had some problems while converting it. So i will be adding the dynamic track surface later on :D
hey the grass on the sides of the track is collidable. i dont think a piece of grass could tear of my nose cone haha :P and does anyone have a good setup for here?
Can you post a screenshot?? So i can fix it :D
ya how do u take screen shots?
Evo wrote it in the Dallas karting complex :D something about f11
Quote from: cnt997 on December 17, 2011, 01:12:01 AM
hey the grass on the sides of the track is collidable. i dont think a piece of grass could tear of my nose cone haha :P and does anyone have a good setup for here?
That`s when u rename 3d gras ;)
So if i dont rename the 3d grass then it wont be collidable??
I dont think that is the KRP 3d grass but the kind people made in Rfactor to pretend to be 3d grass. Name it anything but a collidalbe or shadow name.
Or you can remove it and put the KRP 3d grass. I think that would be the better option
in Max click the object underneath the grass and use the editalbe mesh modifier to select the polygons where the "rfactor 3d grass" is then click detach in the modifier window. Next open the map material window and map it to the same bitmap but renamed. So if you had dirt.tga copy that rename it dirt2.tga Then in max map the new object to that. Last but not least create the .grs file for the texture.
if you cant select those exact polygons the easiet way woould be to make a new polygons slightly above the area where the 3d grass goes and map the new texture to that. You can try to put a plane underneath the track and make the 3d grass tall enough to come through but that might look glitchy
try these setting maybe mess around with them
max_density = 15
height = 0.5
height_diff = 0.7
width = 0.7
width_diff = 0.07
texture = grass_blades.tga (the texture that was the rfacor 3d grass)
colormap = grass_color.tga (a small texture can be 16x16 that is simply the color of the grass)
densitymap = grass_density.tga (ignore)
density and hieght make the most noticeable difference
here
I noticed all the f ences are facing the wrong dirrction. the texture is showing on teh outside of the track. they maybe mirrored
my best lap is 52.208
Quote from: prostix on December 24, 2011, 02:28:32 PM
my best lap is 52.208
Here you can see the official records:
http://stats.kartracing-pro.com/records.php
And here you can register for your own records to show up in the stats.
http://stats.kartracing-pro.com/register.php