Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on January 05, 2012, 02:54:48 PM

Title: Kart Racing Pro beta5
Post by: PiBoSo on January 05, 2012, 02:54:48 PM
Kart Racing Pro beta5 released: http://www.kartracing-pro.com/?page=news

A clean install is strongly recommended.

Note: replays are not compatible with previous versions
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 05, 2012, 03:32:13 PM
I LOVE KART RACING PRO

THANKS PiBoSo SO MUCH.
Title: Re: Kart Racing Pro beta5
Post by: Tonyb24 on January 05, 2012, 05:12:54 PM
great work PiBoSo
Title: Re: Kart Racing Pro beta5
Post by: Saufy on January 05, 2012, 05:32:13 PM
great! i will test it now!
Perhaps german language can be in the next patch?
I hope now are more players online :)
Title: Re: Kart Racing Pro beta5
Post by: Nodo on January 05, 2012, 05:47:27 PM
PiBoSo 
thanks very good news  ;D
THX
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 05, 2012, 06:35:19 PM
Good!

Testing :D
Title: Re: Kart Racing Pro beta5
Post by: Snappe on January 05, 2012, 06:46:00 PM
Quote from: Saufy on January 05, 2012, 05:32:13 PM
Perhaps german language can be in the next patch?

http://forum.kartracing-pro.com/index.php?topic=51.0 (http://forum.kartracing-pro.com/index.php?topic=51.0)
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 05, 2012, 07:02:15 PM
PiBoSo is that the newest beta 5? or did i get the same?
Title: Re: Kart Racing Pro beta5
Post by: prostix on January 05, 2012, 07:11:19 PM
I am very happy to have downloaded the beta 5 but I can not play online (I get the menu online I go to a session, but after not working)

thanks PIBOSO
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 05, 2012, 07:12:54 PM
There are weird problems online:

I can't enter on Dibu's server. Eslotes can't enter on my server but many people can.

I had many crashes when I am serving, mostly when someone enters I think. There is a big lag and after that, KRP freezes. Other time lag/freeze is short and everything goes ok (except the kart against the barrier lol)

After a few laps, I like the new steering. More tests needed of course. But it is quite interesting improvement. Unipro simulation is perfect.

More later :)
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 05, 2012, 07:20:14 PM
Server "test test" = crash entering
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 05, 2012, 07:22:03 PM
Quote from: Eslotes on January 05, 2012, 07:02:15 PM
PiBoSo is that the newest beta 5? or did i get the same?

The same.
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 05, 2012, 07:41:44 PM
PiBoSo I go in Aritz Server
wating wating
then can i move the mouse and then says Data mismatch...
Title: Re: Kart Racing Pro beta5
Post by: dibu on January 05, 2012, 07:48:27 PM
Quote from: Aritz on January 05, 2012, 07:20:14 PM
Server "test test" = crash entering

Everybody except Schwoni and me was disconnected and when I tried to enter with my second account, I go the same error as you.
The dedicaed server was still running, but an attempt to login ended in a crash of kart.exe
Title: Re: Kart Racing Pro beta5
Post by: dibu on January 05, 2012, 08:56:03 PM
My next server crashed with the same problem as the first.
The first was running an a win7-64 PC, the second on a server2008r2, they were using different internet connections and routers. (25000/5000 low ping and 3000/384 medium ping)

Title: Re: Kart Racing Pro beta5
Post by: dibu on January 05, 2012, 10:03:23 PM
Here is a short feedback of my experience with Beta5:

The positiv things:
The netcode clearly improved, now it's possible to fight close and the karts can really touch each other without flying.
There was no crash in chat today.
The influence on the tyres by driving through the grass is more realistic.
The new marvels and their affecting the grip is very good.   
Some other goodies I like:
The wheel stops FFB shaking if you press ESC and continues if you want.
KRP goes minimized to the background if you switch to another application.

And now the dark side: The netcode still isn't perfect if more than 3-4 players are on.
The stability of the dedicated servers is a problem.
Strange connection problems of some players on some servers.
The influence of players with a high ping on the others is still there. The framerate drops drastic.
If someone enters a session, there is still a lag for the others, which let's you end in the walls.

IMO the oversteer starts too sudden in beta5. I've never seen so many spins as today.

But despite the critics, I'm still very happy with Beta5 and say thank you very much PiBoSo :)

Title: Re: Kart Racing Pro beta5
Post by: Schwoni on January 05, 2012, 10:27:28 PM
Quote from: Aritz on January 05, 2012, 07:12:54 PM
There are weird problems online:

I can't enter on Dibu's server. Eslotes can't enter on my server but many people can.

I had many crashes when I am serving, mostly when someone enters I think. There is a big lag and after that, KRP freezes. Other time lag/freeze is short and everything goes ok (except the kart against the barrier lol)

After a few laps, I like the new steering. More tests needed of course. But it is quite interesting improvement. Unipro simulation is perfect.

More later :)

with your server i also tried to join it and i haven`t seen a ping so there is a problem.
Title: Re: Kart Racing Pro beta5
Post by: Schwoni on January 05, 2012, 10:42:44 PM
Quote from: dibu on January 05, 2012, 10:03:23 PM
Here is a short feedback of my experience with Beta5:

The positiv things:
The netcode clearly improved, now it's possible to fight close and the karts can really touch each other without flying.
There was no crash in chat today.
The influence on the tyres by driving through the grass is more realistic.
The new marvels and their affecting the grip is very good.   
Some other goodies I like:
The wheel stops FFB shaking if you press ESC and continues if you want.
KRP goes minimized to the background if you switch to another application.

And now the dark side: The netcode still isn't perfect if more than 3-4 players are on.
The stability of the dedicated servers is a problem.
Strange connection problems of some players on some servers.
The influence of players with a high ping on the others is still there. The framerate drops drastic.
If someone enters a session, there is still a lag for the others, which let's you end in the walls.

IMO the oversteer starts too sudden in beta5. I've never seen so many spins as today.

But despite the critics, I'm still very happy with Beta5 and say thank you very much PiBoSo :)

u are right in all points but i have had one ode internal error while chatting. Netcode much better as u saied touching witout  flying and not so fast broken. There are still a few cm air between the bumpers when u touch the other u can see in the screenshot. Four stroke Drive very good and have a very good sound :) Dynamic track surface now work correct on our tracks too. one question to that so we don`t need the shadern anymore? piboso sayed something about that. so creating a surface in tracken is enough? Shaders only for bump textures?

shifter without rev limiter, chrome on karts, marbles,thuck gesture i`m not sure but i feel a lil bit faster in rev limiter at the end of straight so perfect, all very good things. but i miss the spoiler on my helmet :( now  my paint don`t match to that helmet and have some grey parts.

(http://www.abload.de/thumb/pushingthucked3rwuu.jpg) (http://www.abload.de/image.php?img=pushingthucked3rwuu.jpg)

there i push marco and u see that air between bumper that i mean.
Title: Re: Kart Racing Pro beta5
Post by: Barlo on January 06, 2012, 12:11:51 AM
The best version of KRP!  :D
Title: Re: Kart Racing Pro beta5
Post by: Sam on January 06, 2012, 01:59:43 AM
what track is this  http://www.youtube.com/watch?v=snM99hiHT6M
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 09:00:39 AM
Quote from: SAMBO72 on January 06, 2012, 01:59:43 AM
what track is this  http://www.youtube.com/watch?v=snM99hiHT6M

Rye House

But the local goverment doesn't allow to open it, there are problems with the paperworks  ::)

(http://us.123rf.com/400wm/400/400/lisafx/lisafx0812/lisafx081200055/4053917-preso-en-traje-de-color-naranja-salto-ofrecer-un-soborno-a-un-agente-de-polic-a-aislado-en-blanco.jpg)
Title: Re: Kart Racing Pro beta5
Post by: Josi on January 06, 2012, 10:57:13 AM
Really nice Beta but problems with lag in some tracks. Since Beta 4 it's impossible for me to stay on the track because of the lag... in Amsterdam Indoor it's not possible to start even.
Another thing... I don't like the sudden oversteer of this Beta 5. The best behaviour of all karts I think it was present on Beta 3.. About the KS1 I have to test it yet to see what's going on with changing gears, especially gearing up. 
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 11:06:23 AM
Quote from: Schwoni on January 05, 2012, 10:42:44 PM
Dynamic track surface now work correct on our tracks too. one question to that so we don`t need the shadern anymore? piboso sayed something about that. so creating a surface in tracken is enough? Shaders only for bump textures?

Bump map isn't needed anymore to see dynamic surface.
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 11:13:45 AM
Quote from: Josi on January 06, 2012, 10:57:13 AM
Another thing... I don't like the sudden oversteer of this Beta 5. The best behaviour of all karts I think it was present on Beta 3.. About the KS1 I have to test it yet to see what's going on with changing gears, especially gearing up.

Are you using the default setup?
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 11:20:18 AM
I am editing the default set to avoid the oversteering. Now the seat has to be moved to negative values to improve the handle. With that and a little bit less caster, the kart has a good handle after 3 laps :)

I need more laps yet.
Title: Re: Kart Racing Pro beta5
Post by: maxrod on January 06, 2012, 11:21:25 AM
i agree with the overstear it happens just as you come out of the corner and is very sudden, harder to get a clean lap, And when i was on there last night i could not use the 4 stroke i picked it and it still gave me the 2 stroke, i had been using the 4 stroke earlier in the evening it was that i left then came back, Could there be a change to the way the start of a race as all the races i have had people seem to get desqualified on the rolling start and end up with no one to race against.
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 11:33:17 AM
Quote from: Aritz on January 06, 2012, 11:20:18 AM
I am editing the default set to avoid the oversteering. Now the seat has to be moved to negative values to improve the handle. With that and a little bit less caster, the kart has a good handle after 3 laps :)

I need more laps yet.

"Negative values" = back? Probably the front tyres have too much grip. And to give more feeling to the kart probably tyres need to be more "forgiving" past the optimum slip angle.
Title: Re: Kart Racing Pro beta5
Post by: The Iceman Marco on January 06, 2012, 11:56:59 AM
The biggest problem is that you can't get enough grip on the rear. The key of rear grip is in the chassis setup with the bars, but that's very difficult and I don't know anything about that aswell. But that's the key to a kart to feel perfect. What you can do instead of that is decrease the front grip which is much easier and almost as a good chassis setup.
Title: Re: Kart Racing Pro beta5
Post by: Bruno Saboia on January 06, 2012, 12:18:55 PM
Tested KRP beta 5. Yes, the new features are nice, like ducking and so, but I have two complaints:

1 - The marbles in real life don't get so often to the racing line. And marbles aren't really a issue on kart racing, dust is far more concerning, but it is a nice feature anyway
2 - There is now a sunden oversteer which is very strange. A lot of people have complaint about this, and in my opinion the karts are no longer giving you a realistic feel. Since the most important thing in a sim is the physics, I think you should set fixing this as a top 0 priority, PiBoSo.

I have a suggestion: why don't you create a beta team, PiBoSo? That way it should be better to test things before realeasing, it is too much job for just one person.

Thanks.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 12:32:19 PM
I am improving the setup for my style of driving:

Wheel 180 degrees (as real karting)
Caster 10
Camber -5
TOEin 1
Front Height 2 / Pressures 0,70 / Track width 1215
Rear height 3 / pressures 0,75 / Track width 1375

Chassis:
Axle 50mm SOFT
Front bar out, front bumper tight
mid bar out, side bumpers tight
rear bar out, bumper loose
Seat horizontal -5 (backwards)
Vertical -2 (less radical, better drifts)
Stays 4

Try those values and tell me if you like them. I am seeking good entry (good front grip) and good drift capability (real karting has)
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 06, 2012, 12:36:44 PM
PiBoSo cant connect to the servers.
On aritz server wating it says Connected after few minuts its Data mismatch
other server Bierbudden 2 Pitlane full.
Solution?
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 12:37:09 PM
Quote from: PiBoSo on January 06, 2012, 11:33:17 AM
Quote from: Aritz on January 06, 2012, 11:20:18 AM
I am editing the default set to avoid the oversteering. Now the seat has to be moved to negative values to improve the handle. With that and a little bit less caster, the kart has a good handle after 3 laps :)

I need more laps yet.

"Negative values" = back? Probably the front tyres have too much grip. And to give more feeling to the kart probably tyres need to be more "forgiving" past the optimum slip angle.

Front tyres has now very good grip and this must not be changed. Real karts has very good front grip even in wet. In my opinion the problem is not the grip itself but the grip loosing curve. The grip stability has to be improved; rear drift has to be easy to do and to mantain.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 12:38:53 PM
Quote from: Eslotes on January 06, 2012, 12:36:44 PM
PiBoSo cant connect to the servers.
On aritz server wating it says Connected after few minuts its Data mismatch
other server Bierbudden 2 Pitlane full.
Solution?

Pitlane full is because the server has to be restarted.

Are the ports changed? Which ports have to be opened? I have opened 10600, 10601 and 10610, are they enough?
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 12:45:19 PM
Quote from: Eslotes on January 06, 2012, 12:36:44 PM
PiBoSo cant connect to the servers.
On aritz server wating it says Connected after few minuts its Data mismatch
other server Bierbudden 2 Pitlane full.
Solution?

To solve data mismatch please try to do a clean installation.
Title: Re: Kart Racing Pro beta5
Post by: The Iceman Marco on January 06, 2012, 01:13:02 PM
Quote from: Aritz on January 06, 2012, 12:32:19 PM
I am improving the setup for my style of driving:

Wheel 180 degrees (as real karting)
Caster 10
Camber -5
TOEin 1
Front Height 2 / Pressures 0,70 / Track width 1215
Rear height 3 / pressures 0,75 / Track width 1375

Chassis:
Axle 50mm SOFT
Front bar out, front bumper tight
mid bar out, side bumpers tight
rear bar out, bumper loose
Seat horizontal -5 (backwards)
Vertical -2 (less radical, better drifts)
Stays 4

Try those values and tell me if you like them. I am seeking good entry (good front grip) and good drift capability (real karting has)


Everyone who has problems with oversteer, try this setup. I just tried it, it has no oversteer at all, but very much understeer. I think it's to much.

I only did a few laps, and I felt it's to much understeer for me to drive. If you have the same you can try to increase the front track width, that can help to decrease the understeer. You should know that you can possible get a bit oversteer if you increase it a lot, but it can't be much, so it should be perfect I think. Another thing when you increase the front track width is, on cold tires the understeer is more but after 2-3 laps when the tires are warm you should have less understeer.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 01:18:11 PM
Understeer? I was using KS1 on Essay and I had not understeer at all  ???

anyway, I have tried now seat forward (+5) and less caster (5) So more front grip and less radicalism. I think is interesting value too... There are a lot of combinations to test yet ;D
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 01:28:51 PM
I have a suggestion Piboso:

Can you open a server for everybody? OPEN class and practice, rotative track.

You could see the problems if they are.
Title: Re: Kart Racing Pro beta5
Post by: The Iceman Marco on January 06, 2012, 01:40:21 PM
Quote from: Aritz on January 06, 2012, 01:18:11 PM
Understeer? I was using KS1 on Essay and I had not understeer at all  ???

anyway, I have tried now seat forward (+5) and less caster (5) So more front grip and less radicalism. I think is interesting value too... There are a lot of combinations to test yet ;D

I drove with FS250 on Essay. Yesterday I did with my own setup, and with your setup I have understeer while my own setup has a bit oversteer.

The seat forward is much better I think, I have the same. That can be a way to increase the front grip aswell instead of increasing the front track width. But caster 5? :o
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 01:55:44 PM
I am using 180 degrees of wheel setup (Logitech profiler value) So I barely move the wheel to turn and high caster with high front grip is very complicated to handle. How many degrees are you using?
Title: Re: Kart Racing Pro beta5
Post by: The Iceman Marco on January 06, 2012, 02:04:17 PM
I don't know how many degrees if have. I have never changed it, so it should be standard, maybe 270?
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 02:24:08 PM
Quote from: Josi on January 06, 2012, 10:57:13 AM
Really nice Beta but problems with lag in some tracks. Since Beta 4 it's impossible for me to stay on the track because of the lag... in Amsterdam Indoor it's not possible to start even.

The problem with Amsterdam Indoor is the abuse of triangles.
The collisions code could be optimized, but please compare it to a properly made surface.
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 06, 2012, 02:25:56 PM
First bug found by me.
When im tucking my right hand goes in the wheel.
Cant upload image anywhere :(
Title: Re: Kart Racing Pro beta5
Post by: laraarsa on January 06, 2012, 02:55:52 PM
I will open a server.
Title: Re: Kart Racing Pro beta5
Post by: kramarsk on January 06, 2012, 03:53:12 PM
I`v kill sudden power on oversteer by put mid bar vertical and front bar vertical also. Everything another tight and flat except rear bar.  In real racing I never use mid bar at all, and front bar very seldom. It seems like the frame too loose and inside rear wheel  take too much time in air.
In KS-1 I can`t to downshift fast without bleeping or several (half) pushing the throttle. In real KZ-2 this is happening when too much rear braking bias. If I make more front brakes, braking zone is increase very much, but I can`t anyway downshift fast. It`s look like a too much engine brake torque comming to the gearbox... or it`s I am making something wrong.
Title: Re: Kart Racing Pro beta5
Post by: JonnyH on January 06, 2012, 04:12:53 PM
i can't get the fs250 to the track. clean install, retarted several times. i can see the kart and pick it for testing but when i get to the track i'm using a diffetent kart. any ideas?
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 04:13:38 PM
with shift help activated, downshifting is slow. I have the same problem because I still can´t shift without the help  :(
Title: Re: Kart Racing Pro beta5
Post by: JonnyH on January 06, 2012, 04:24:28 PM
nevermind, got it now! yeehaw
Title: Re: Kart Racing Pro beta5
Post by: kramarsk on January 06, 2012, 04:28:27 PM
Quote from: Aritz on January 06, 2012, 04:13:38 PM
with shift help activated, downshifting is slow. I have the same problem because I still can´t shift without the help  :(
I don`t use shifting help. In beta 5 it is much easy to upshift, but downshift is a pain. I always one or two times by lap, when trying to accelerate at the exit of the corner, do it from higher gear.
Title: Re: Kart Racing Pro beta5
Post by: Nitrox on January 06, 2012, 05:46:26 PM
Would it be possible to fix the problem, that you can't enter a server with a different kart without server restart? This is really annoying..
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 06, 2012, 05:52:41 PM
Quote from: Nitrox on January 06, 2012, 05:46:26 PM
Would it be possible to fix the problem, that you can't enter a server with a different kart without server restart? This is really annoying..

Please add this request to the suggestions board: http://forum.kartracing-pro.com/index.php?board=3.0
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 06, 2012, 06:18:44 PM
Quote from: Eslotes on January 06, 2012, 12:36:44 PM
PiBoSo cant connect to the servers.
On aritz server wating it says Connected after few minuts its Data mismatch
Solution?
Now on the bierbudden also
PiBoSo help.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 06, 2012, 08:40:13 PM
Quote from: PiBoSo on January 06, 2012, 11:33:17 AM
Quote from: Aritz on January 06, 2012, 11:20:18 AM
I am editing the default set to avoid the oversteering. Now the seat has to be moved to negative values to improve the handle. With that and a little bit less caster, the kart has a good handle after 3 laps :)

I need more laps yet.

"Negative values" = back? Probably the front tyres have too much grip. And to give more feeling to the kart probably tyres need to be more "forgiving" past the optimum slip angle.

I can't understand your english, sorry... Can you explain it more clear for me? Thanks :)
Title: Re: Kart Racing Pro beta5
Post by: Schwoni on January 06, 2012, 09:53:59 PM
i noticed that we have 2 mins to drive laps before starting the race. i have done and get DSQ because jump start^^ but i have had 30 sec left to get to grid :)
Title: Re: Kart Racing Pro beta5
Post by: dibu on January 06, 2012, 11:04:22 PM
Here one more positive feedback about online races in beta5.  :)
If all players show a ping <70ms in the chat box, the gameplay is really good now and the lags are acceptable low. We had such a session today and Schwoni already reported the same yesterday.
Title: Re: Kart Racing Pro beta5
Post by: Schwoni on January 06, 2012, 11:13:38 PM
yes this is very good. yesterday we was 6- 8 people all from germany on bierbuden server so all have had a ping of 30 that was almost perfect. :)
But what really sucks i tested again now. this fps drop at amsterdam in and roskilde. i tested also with 800x600 all low no antialies and so things. and it still lag massive with 2 gig graphic card -.-
that`s shit and it is really weird because it is only  sinvce beta 4 or 3 :(
Title: Re: Kart Racing Pro beta5
Post by: antonino on January 06, 2012, 11:51:09 PM
ragazzi aiuto non riesco a verniciare il kart come devo fare?? :) :)
Title: Re: Kart Racing Pro beta5
Post by: CaseyGraves on January 07, 2012, 12:32:47 AM
When driving the shifter, if you rev the engine up to max revs with the clutch in it will shut the motor off immediately and wont allow you to restart
Title: Re: Kart Racing Pro beta5
Post by: Racehard on January 07, 2012, 12:37:56 AM
Because the engine is broken ;)
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 07, 2012, 12:52:28 AM
Quote from: CaseyGraves on January 07, 2012, 12:32:47 AM
When driving the shifter, if you rev the engine up to max revs with the clutch in it will shut the motor off immediately and wont allow you to restart

There is no more an rpm limiter on shifter karts.
Title: Re: Kart Racing Pro beta5
Post by: Rupe W on January 07, 2012, 01:56:11 AM
hello, weve had mixed results over at RD,  its alot beter but still to many problems... have any of you tried to connect up through tunggle Lan.. I have it set up and can see it , just wondering if its more stable... i use it for Grid and it works really smooth...

But the sim is getting alot better.. high ping is the killer..  but when it works its spot on... :-)
Title: Re: Kart Racing Pro beta5
Post by: kramarsk on January 07, 2012, 08:37:06 AM
Quote from: PiBoSo on January 07, 2012, 12:52:28 AM
Quote from: CaseyGraves on January 07, 2012, 12:32:47 AM
When driving the shifter, if you rev the engine up to max revs with the clutch in it will shut the motor off immediately and wont allow you to restart

There is no more an rpm limiter on shifter karts.
In real life there is no problem with over reving in KZ engines. When you doing standing start you can push full throttle in the neutral and the engine is OK. :)
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 07, 2012, 09:14:01 AM
Quote from: kramarsk on January 07, 2012, 08:37:06 AM
Quote from: PiBoSo on January 07, 2012, 12:52:28 AM
Quote from: CaseyGraves on January 07, 2012, 12:32:47 AM
When driving the shifter, if you rev the engine up to max revs with the clutch in it will shut the motor off immediately and wont allow you to restart

There is no more an rpm limiter on shifter karts.
In real life there is no problem with over reving in KZ engines. When you doing standing start you can push full throttle in the neutral and the engine is OK. :)

Yes. In fact, that is the way to adjust the carburettor; wheels on air and full throttle/non resistance at all:

http://youtu.be/nScECuPv_rw?t=45s
Title: Re: Kart Racing Pro beta5
Post by: kramarsk on January 07, 2012, 10:28:57 AM
Sorry, I didn`t remove files from My Documents directory. When I did it, and reinstall the game again, huge oversteering is gone. Sorry PiBoSo. :)
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 07, 2012, 12:28:03 PM
what happend to the ks1¿
its realy diferrent :S
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 07, 2012, 12:31:27 PM
Quote from: Eslotes on January 07, 2012, 12:28:03 PM
what happend to the ks1¿
its realy diferrent :S

The shifters have a revised engine curve: less torque in low-mid range and more power drop after 14.000 rpm.
Title: Re: Kart Racing Pro beta5
Post by: Rupe W on January 07, 2012, 12:36:15 PM
Kart Racing Pro uses UDP ports 10600 and 10610 for network protocol.
It also needs to send a DNS query ( port 53 ).
 
i understand upd ports and have them working,  but what to do with port 53 do we have to open this also udp/tcp

if you see my server and have a low ping come for a spin ..

with thanks Rupe... RD racer

there still seems to be alot of servers with no ping at all ... is this my end or theres.. im sure my ports are open when i run a srver....
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 07, 2012, 12:57:12 PM
Quote from: PiBoSo on January 07, 2012, 12:31:27 PM
Quote from: Eslotes on January 07, 2012, 12:28:03 PM
what happend to the ks1¿
its realy diferrent :S

The shifters have a revised engine curve: less torque in low-mid range and more power drop after 14.000 rpm.

Great :D
Title: Re: Kart Racing Pro beta5
Post by: The Iceman Marco on January 07, 2012, 01:02:45 PM
Quote from: Aritz on January 07, 2012, 12:57:12 PM
Quote from: PiBoSo on January 07, 2012, 12:31:27 PM
Quote from: Eslotes on January 07, 2012, 12:28:03 PM
what happend to the ks1¿
its realy diferrent :S

The shifters have a revised engine curve: less torque in low-mid range and more power drop after 14.000 rpm.

Great :D

Yes it's very great, much better as in beta 4 I think, but the only thing is that it's harder to drive now. That's something everyone need to get used to that. I already did after 5 laps. But for most of the others it'll take a bit longer.

Everyone who said ks1 is different and undriveable now. Do more laps because when you get used to it, it drives easier as in beta 4. The shifting is a bit harder, especially the downshifting, but I think everyone should get used to it. When you did, it'll be very good and easier as in beta 4, believe me. ;)
Title: Re: Kart Racing Pro beta5
Post by: Eslotes on January 07, 2012, 02:08:26 PM
yes but i sucks with setups, and i use default setup and i only change tyres and sprocket's no more, after 6-8 laps i dont have grip
now i have already done more than 100laps at krp in beta 5 diferent tracks..
Title: Re: Kart Racing Pro beta5
Post by: Kevin on January 07, 2012, 10:13:07 PM
Beta 5 is great!!! I love it
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 07, 2012, 11:21:54 PM
Quote from: The Iceman Marco on January 07, 2012, 01:02:45 PM
Yes it's very great, much better as in beta 4 I think, but the only thing is that it's harder to drive now. That's something everyone need to get used to that. I already did after 5 laps. But for most of the others it'll take a bit longer.

Yeah, like it should be!

KZ karts are not easy to handle at all, they need a long long time for it.

I have driven 25 laps with it and I can only say this: AWESOME

The torque curve is a lot better and the physics are better too. Now driving is even more fun. The only problem is the engine blow up. That has to be fixed, is very important.
Title: Re: Kart Racing Pro beta5
Post by: CaseyGraves on January 07, 2012, 11:27:48 PM
Yea I completely agree, the new physics are great been bashing around all day yesterday and today and its really close to real. The new fs250 is an absolute blast and drives just like a four stroke should in that you have to be smooth and keep momentum up. Online is alot better as well from what I've seen, on euro servers I am only getting a little bit of lag, really want to see how racing on a us server is gonna be.
Title: Re: Kart Racing Pro beta5
Post by: Rupe W on January 08, 2012, 05:12:40 AM
Max ping settings... it was ejecting people before they got to track.. with pings of about 50  even though i had it set to 150  max  but it still crashed the game a couple of times.. It also let in a guy with a ping of 300 (but his kart was stable on track beter than some with a ping of 60)

Title: Re: Kart Racing Pro beta5
Post by: Stark on January 08, 2012, 10:32:57 AM
KRP has gone a long way since beta 1, and it has done so in only a year. Well done Piboso.  :)
Title: Re: Kart Racing Pro beta5
Post by: maranello on January 08, 2012, 03:45:12 PM
Hi,

I only have this game for a couple of weeks now.  I have to say beta4 was a lot more fun to drive.   I don't know what exactly changed, I only drive KS1.  For me it's even undrivable now.  I tried for about 2 hours and gave up...  My steering wheel is a thrustmaster ferrari.

I also have some strange problems.  For example I have to calibrate my steering wheel almost every time a leave the garage.  Sometimes the kart suddenly starts braking, and I have to recalibrate.  Then it works again, untill I go to the garage and leave again.

I also had a lot of crashes since the new version.  The game stops responding and after 30 seconds or so windows tells me the program has closed because it stopped responding.

With beta4 I didn't have these problems.

Grtz Maranello
Title: Re: Kart Racing Pro beta5
Post by: Racehard on January 08, 2012, 04:24:03 PM
Where exactly are your problems based?

If it is a different steering behaviour, you could try change steering lock and ackermann in setup until the steering feels more like in beta 4 again. This was my main problem at the beginning.
If you have problems with the general behaviour of the kart just do some more laps, you will get used to it.
Title: Re: Kart Racing Pro beta5
Post by: maranello on January 08, 2012, 04:59:53 PM
Hi,

No the steering is unpredictable.  The same for brake and accelerate.  It feels like until a certain point it doesn't steer and then suddenly it steers.  When you accelerate out of a corner, for example it feels like the accelerator is not responding at first, and then suddenly the power is there, and of course then have a lot of oversteer or sometimes even a spin.  It's difficult to explain.  I've tried a lot with the steering wheel setup, deadzone, etc... It doesn't feel natural.  I used my setups from beta4.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 08, 2012, 05:01:16 PM
have you delete the "PiBoSo" folder from "my documents" before the new beta installation? Many people didn't and they are reporting the same KS1 behaviour.

If yes, try with this setup:

Wheel 180 degrees (as real karting)
Caster 10
Camber -5
TOEin 1
Front Height 2 / Pressures 0,70 / Track width 1215
Rear height 3 / pressures 0,75 / Track width 1375

Chassis:
Axle 50mm SOFT
Front bar out, front bumper tight
mid bar out, side bumpers tight
rear bar out, bumper loose
Seat horizontal 0 to -5 (very important change)
Vertical -2 (less radical, better drifts)
Stays 4

This setup will change a lot the behaviour! Even from oversteered to understeered!
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 08, 2012, 05:03:45 PM
Quote from: maranello on January 08, 2012, 04:59:53 PM
Hi,

No the steering is unpredictable.  The same for brake and accelerate.  It feels like until a certain point it doesn't steer and then suddenly it steers.  When you accelerate out of a corner, for example it feels like the accelerator is not responding at first, and then suddenly the power is there, and of course then have a lot of oversteer or sometimes even a spin.  It's difficult to explain.  I've tried a lot with the steering wheel setup, deadzone, etc... It doesn't feel natural.  I used my setups from beta4.

It looks like you have a not calibrated wheel problem as you said. But this is easy to know, are the bars neutral when you are in INPUT settings windows?
Title: Re: Kart Racing Pro beta5
Post by: Racehard on January 08, 2012, 05:53:25 PM
Quote from: maranello on January 08, 2012, 04:59:53 PM
It feels like until a certain point it doesn't steer and then suddenly it steers.

Try to change the karts steering setup. Set steering ratio to 5:1 and set ackermann to MIN, you can find these settings in garage - others.
At first I had the same problem, then Schwoni gave me this advice and steering felt way better then.
Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 08, 2012, 06:45:09 PM
5:1 no!

You both have a problem... Nobody uses 5:1, it is shit, no steer at all
Make a clean installation and then write here, I am sure you have a mixed beta 4 and 5 files or something :)
Title: Re: Kart Racing Pro beta5
Post by: Schwoni on January 08, 2012, 06:57:14 PM
no he`s right  in beta 4 we could steer to each side nearly exactly 90 degrees, now in beta 5 it is a bit more less let`s say 80 - 85 degrees so u feel thet more direct steering ;)
Title: Re: Kart Racing Pro beta5
Post by: crazymasterblaster on January 08, 2012, 11:33:32 PM
I appreciate the work going into this game but i have worse problems than beta 4 when online. It still stutters and freezes and for me online play is still impossible so will have to wait for beta 6. The game actually crashes alot more for me than before, some sort of runtime errors.

I think it would be good to concentrate on getting the multiplayer side of the game running smoothly as a number one priority and then fine tune the karts later.

Offline testing i am experiencing no problems apart from lag on mod tracks.

Oh well i will wait in anticipation and crossed fingers for beta 6.

Jason.
Title: Re: Kart Racing Pro beta5
Post by: Snappe on January 09, 2012, 12:06:40 AM
Quote from: crazymasterblaster on January 08, 2012, 11:33:32 PM
I appreciate the work going into this game but i have worse problems than beta 4 when online. It still stutters and freezes and for me online play is still impossible so will have to wait for beta 6. The game actually crashes alot more for me than before, some sort of runtime errors.

Are you sure there isn't a problem elsewhere? Everbody else seems to be having a good online experience. Have you done a clean install? Drivers up-to-date, etc?
Title: Re: Kart Racing Pro beta5
Post by: maranello on January 09, 2012, 10:46:38 AM
Hi everyone,

I deleted my Piboso folder from my documents folder and then restarted the game.
Before I installed KRP I renamed my old kart racing pro folder to kart racing pro.old
So I guess it's a clean install ?

I keep having the problem with the steering wheel.  In windows everything is ok.  Every time I come in the garage or even sometimes when I spin and my engine stals, the brake pedal is changed afterwards.  My kart is always 100% braking then.  When I go to the settings I see the brake bar is red.  I have to recalibrate and choose my brake pedal again.  The rest seems to stay as it is.  Even my axle seems to change every time.  One time my axle is X, and sudddenly when I have to calibrate again, my axle is Y.  Next time it's X again.  Very strange, don't know how to explain.

About the crashes, still the same problem.  Mostly when I'm in de garage.  Suddenly I cannot change any value in the setup, I can still go from 1 screen to another.  And then after a while the game just crashes.

About the steering, ratio and ackerman helped me to get it a little bit better.  But still the feeling is not ok.  I'll try to do some more laps later this week.  Aritz, thanks for the setup.  I tried it for a few laps yesterday and its definitly easier to drive.  I only wonder if I can drive a quick lap with this setup.  I don't like the feeling of understeer :))

Grtz

Maranello

Title: Re: Kart Racing Pro beta5
Post by: Aritz on January 09, 2012, 10:58:04 AM
Quote from: maranello on January 09, 2012, 10:46:38 AM
Hi everyone,

I deleted my Piboso folder from my documents folder and then restarted the game.
Before I installed KRP I renamed my old kart racing pro folder to kart racing pro.old
So I guess it's a clean install ?

I keep having the problem with the steering wheel.  In windows everything is ok.  Every time I come in the garage or even sometimes when I spin and my engine stals, the brake pedal is changed afterwards.  My kart is always 100% braking then.  When I go to the settings I see the brake bar is red.  I have to recalibrate and choose my brake pedal again.  The rest seems to stay as it is.  Even my axle seems to change every time.  One time my axle is X, and sudddenly when I have to calibrate again, my axle is Y.  Next time it's X again.  Very strange, don't know how to explain.

About the crashes, still the same problem.  Mostly when I'm in de garage.  Suddenly I cannot change any value in the setup, I can still go from 1 screen to another.  And then after a while the game just crashes.

About the steering, ratio and ackerman helped me to get it a little bit better.  But still the feeling is not ok.  I'll try to do some more laps later this week.  Aritz, thanks for the setup.  I tried it for a few laps yesterday and its definitly easier to drive.  I only wonder if I can drive a quick lap with this setup.  I don't like the feeling of understeer :))

Grtz

Maranello

You should post in support forum, this needs Piboso's help :)

You can move the seat forward (+values in horizontal) and/or increase CASTER. They are very useful for the understeer or oversteer
Title: Re: Kart Racing Pro beta5
Post by: Josi on January 09, 2012, 12:15:03 PM
Quote from: PiBoSo on January 06, 2012, 02:24:08 PM
Quote from: Josi on January 06, 2012, 10:57:13 AM
Really nice Beta but problems with lag in some tracks. Since Beta 4 it's impossible for me to stay on the track because of the lag... in Amsterdam Indoor it's not possible to start even.

The problem with Amsterdam Indoor is the abuse of triangles.
The collisions code could be optimized, but please compare it to a properly made surface.

Thank you so much!
So this problem is what occurs in another tracks. I thought this matter had relationship with the dynamic surface but I was completely wrong!
It would be nice to know which tracks suffer of this. As I remember right now, I think Xplex has this issue in some turns.
Title: Re: Kart Racing Pro beta5
Post by: crazymasterblaster on January 09, 2012, 01:01:00 PM
Quote from: Snapper on January 09, 2012, 12:06:40 AM
Quote from: crazymasterblaster on January 08, 2012, 11:33:32 PM
I appreciate the work going into this game but i have worse problems than beta 4 when online. It still stutters and freezes and for me online play is still impossible so will have to wait for beta 6. The game actually crashes alot more for me than before, some sort of runtime errors.

Are you sure there isn't a problem elsewhere? Everbody else seems to be having a good online experience. Have you done a clean install? Drivers up-to-date, etc?

I done a clean install and have latest drivers. Reading through the posts its seems im not the only one experiencing online gameplay crashes.
Jason.
Title: Re: Kart Racing Pro beta5
Post by: Fr33z3 X on January 09, 2012, 08:26:40 PM
Hi everybody

Solo mod
IA players in beta5 ??

I'm praying for this  ;D ;D
Title: Re: Kart Racing Pro beta5
Post by: kramarsk on January 10, 2012, 03:51:33 PM
I have much crushes also. Even not in online.
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 10, 2012, 05:29:28 PM
Quote from: kramarsk on January 10, 2012, 03:51:33 PM
I have much crushes also. Even not in online.

This is a known problem under investigation.
Title: Re: Kart Racing Pro beta5
Post by: Birddogg66 on January 16, 2012, 05:57:40 AM
I really like the driving part of this Sim and IMO is always the most important thing overall!! On a lesser note though the GUI and Menus are kind of drab and could be spiced up a little with some better colors the Grey just does not make my eyes pop and say this looks cool. Track layout discription screen could be dressed up. Also things do not seem like they want to load very easily and your orange arrow cursor may have a problem. It almost makes you think that the program has locked up and at times it has. Overall I give you a lot of credit for this title and your focus on the most important part but the is nothing wrong with it looking real nice and loading smoothly.
Not being the only one involved with the development of kart Simming at this time the extra touch's may end up being important!!!
Good luck and best wishes for this and your future!!!
Title: Re: Kart Racing Pro beta5
Post by: EVO on January 16, 2012, 07:12:15 AM
Birddogg66
extract the UI.pkz in Kart Racing Pro installation folder and edit the the .tga files to your liking 
I am interested to see your vision for a new UI
Title: Re: Kart Racing Pro beta5
Post by: LooseEqualsFast on January 16, 2012, 03:21:34 PM
Here's my 2c. I dont have a lot of time these days, so far ive just driven the KC1 and KC3 at lonato on hard tyres.....

Really enjoying this sim. The forcefeedback gives a good idea of what the kart is doing, especially when it starts to understeer/push.
The inertia still feels a little off. Sometimes the rear spins out from a tiny slide that would barely be worth correcting in RL. Seems to happen just at or beyond the apex of tighter bends. You can compensate with chassis setup settings, but then you have an understeery kart that feels a little bound up. Would be nice to get that balance on the exit of the turn where the rear end is just at its limit from the apex to the exit kerb where you can almost hold the wheel straight, David Fore style!

Overall though, again, I really enjoy driving this.
Title: Re: Kart Racing Pro beta5
Post by: Birddogg66 on January 16, 2012, 04:23:12 PM
Quote from: EVO on January 16, 2012, 07:12:15 AM
Birddogg66
extract the UI.pkz in Kart Racing Pro installation folder and edit the the .tga files to your liking 
I am interested to see your vision for a new UI
Fair enough but I have not done this kind of thing in quite some time guess I'll fire up My XP PC since I am best with it's version of Paint LOL. Have not done any work with illustrator in a real long time!!!
:)
Title: Re: Kart Racing Pro beta5
Post by: LooseEqualsFast on January 16, 2012, 06:28:20 PM
Actually Iv'e been having stability issues with it too. Sometimes after changing a graphics setting (resolution or anisotropic filter level) for example. Ill make some notes on when this is happening, the error message that occurs and report back. Specs on PC....

Windows 7 Professional 64Bit
Q6600
4GB RAM
Nvidia 8800GT
Logitech G27
Title: Re: Kart Racing Pro beta5
Post by: Birddogg66 on January 16, 2012, 07:41:54 PM
Okay I tried as you suggested with no luck on the UI,pkz File I have no software to deal with this and could not take a screensot of the pages to do some graphical editing on. Maybe you could post some workable image files of the UI content to your forum users and wet their appetiete with some kind of benefit if their work is used. It's done all the time and allows you to focus on the more important things!!
Title: Re: Kart Racing Pro beta5
Post by: EVO on January 16, 2012, 08:10:18 PM
download the free 7zip.  Right click UI.pkz then open with browse to 7zip app in prgramfiles.  make sure you click set to always open with 7zip and it wil extract it.  To edit the .tgas in the UI folder use gimp it is also free.
Title: Re: Kart Racing Pro beta5
Post by: EVO on January 25, 2012, 06:41:10 AM
Are steering wheel centers paintable. must perfect CRG 2012
Title: Re: Kart Racing Pro beta5
Post by: PiBoSo on January 25, 2012, 12:07:46 PM
Quote from: EVO on January 25, 2012, 06:41:10 AM
Are steering wheel centers paintable. must perfect CRG 2012

All textures are technically paintable.
But the center of the steering wheel is packed with other kart parts.
Title: Re: Kart Racing Pro beta5
Post by: Rupe W on January 25, 2012, 12:39:45 PM
Hi, Ive a quick question,, did i read somewhere in this site, an explanation of the physics engine and the 6 tubes in the chassis, and we do actually get wheel lift it just that the games graphics don't show it, but telemetry does....

I was discussing kart sim with a freind and i said ive seen this somewhere...bla bla bla...(i was saying how good this game is, and he was telling how good kartsim migh be when its released... )
here hoping i can back up my claim....or any info would be good... :-[


And if your up for a visit Mr PiBoSo, drop in at http://www.racedepartment.com/forum/forums/kart-racing-pro.127/ . Laraarsa has got a section up and running and weve sarted a little club with races and hotlaps...
And with the intention of also trying to get gpbikes up and running ;D
Title: Re: Kart Racing Pro beta5
Post by: EVO on January 25, 2012, 04:09:22 PM
Quote from: PiBoSo on January 25, 2012, 12:07:46 PM
Quote from: EVO on January 25, 2012, 06:41:10 AM
Are steering wheel centers paintable. must perfect CRG 2012

All textures are technically paintable.
But the center of the steering wheel is packed with other kart parts.

So this means that they are located in one of the .edf files and its not as simple as making a 256x256 texture and packing it in the paint like in the past?
Title: Re: Kart Racing Pro beta5
Post by: Heber Costa on February 14, 2012, 05:32:35 PM
I have the beta 4 version.
When i will make to download the beta 5 version, it is necessary to pay again?
Title: Re: Kart Racing Pro beta5
Post by: laraarsa on February 14, 2012, 05:35:19 PM
No this is not necessary, otherwise it would be called iRacing :P