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May 21, 2024, 10:31:36 PM

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Messages - malny

16
Track Editing / Re: new track WIP
July 10, 2013, 10:28:23 PM
you like to drive in the wet? ;)

PS.this is not the news ;D
17
Track Editing / Re: new track WIP
July 10, 2013, 08:20:40 PM
Quote from: Andreas.L on July 10, 2013, 07:34:51 PM
Quote from: Intrepid James on July 10, 2013, 06:25:33 PM
Quote from: Tonykartmini on July 10, 2013, 05:44:29 PM
I WANT IT

its amazing how rude people can be isn't it :o Tracks take time the more you rush them the less quality the track has, people seem to forget this


But if it is a populare track he maybe not the track on the forum so hi can work in silence;)


;) relax, very good news comming soon
18
Track Editing / Re: new track WIP
July 09, 2013, 10:30:56 PM
Quote from: snosno15 on July 09, 2013, 09:43:24 PM
What programs / tools are you using? I'm going to create my own track too, but idk wich tools too use :(
I made the main track with BOB track builder and the rest with 3ds MAX, Just look a  tutorial of 3ds on youtube and you always learn something, even non-specific tutorial! ;)
19
Track Editing / Re: new track WIP
July 09, 2013, 02:16:48 PM
Quote from: Andreas.L on July 09, 2013, 02:05:47 PM
Can you realise the name of the track?  ::)

or if you prefer ... Castelletto di Branduzzo - international circuit 7 Laghi ;)
20
Track Editing / Re: new track WIP
July 09, 2013, 02:01:17 PM
in game ::)
21
Track Editing / Re: new track WIP
July 09, 2013, 01:58:57 PM
 ;)is certainly my intention to leave them like that, but listening to the opinions of the whole community ...
22
Quote from: LauZzZn on July 08, 2013, 09:51:32 PM
my problem with lofting is managing the heights, my track gets angles like a nascar oval but i dont want that. so i have to try pulling the bezier points up and down and looks for the track angle and that it fits the startpoint. have you got a idea for that?

;) me too, I have that problem, if I try to do a loft of a spline with different heights, 3ds max creates dishes!

I'd like to solve this problem because I have the chance to use a 3D spline created by the GPS of my mycron4 :P

for my next track ;)
23
Track Editing / Re: new track WIP
July 08, 2013, 10:12:51 PM
Quote from: Aritz on July 08, 2013, 08:51:01 PM
Are those kerbs 3D modelled or it is a simple bump channel?

I am afraid that these kind of 3D modelled kerbs are a problem for KRP :(

The kerbs are 3D modelled....but if physics do not like the community, I use a flat TRKKERBINVISIBLE over the curb .. I'm not back to BUMP
if you do not steer strong to exit from the curb, there are no problems, if you steer strong you lose a little control

24
Track Editing / Re: new track WIP
July 08, 2013, 08:35:20 PM
here is the much-suffered external curbs with depth, improved significantly with the BETA9, but with a little effort, can become perfect! ;)
any reference to PiBoSo, is purely coincidental ;D :P
25
Track Editing / Re: Track creation guide
July 08, 2013, 08:25:13 PM
Quote from: jd88x89 on July 08, 2013, 06:52:17 PM
What name would we give cones? like DECAL_ ?

DECALS are just to put strips and written on a road surface!
all objects that are not driveable (TRK prefix) and not collidabili (WLL prefix) can be named as you prefer.

WLLTYRE ;)
26
Track Editing / Re: new track WIP
July 08, 2013, 03:40:59 PM
Quote from: LauZzZn on July 08, 2013, 03:12:36 PM
very interesting way! i think i gonna try that,too

I use two panels 0.70m grass so are already the same size of the curbs, so I can delete the panels under the curbs without having to make any other changes ;)
27
Track Editing / Re: new track WIP
July 08, 2013, 02:38:01 PM
Quote from: MrShowtime22 on July 08, 2013, 11:04:09 AM
Do you use bobs track builder?

I used bob for the main track and 1.4 m of grass on the edges, all the rest modeled in 3ds max! i use bob because it is easier to change the width of the track in various fields, I find it more simple, compared to a LOFT :o

28
Track Editing / Re: new track WIP
July 08, 2013, 10:06:59 AM
Quote from: Aritz on July 08, 2013, 12:17:18 AM
haha

good screenshot! and good modelling I assume

;D my modeling technique, it's like playing with LEGO, many Box! heheheh

29
Track Editing / new track WIP
July 07, 2013, 07:56:51 PM
hello, this is my first job in the world of modding, :-[ I have no knowledge of 3D graphics, but in some way I worked it! ;)

WIP 85%
screen from MAPview

30
Off-Topic / Re: What PC specs
July 05, 2013, 04:14:31 PM
Imac 27" ;)  partitioned with  win7 64bit

i7 3,4ghz
8gb RAM
AMD 6970-- 2gb

200+ fps at 2560x1440 in game all options MAX

CSW + BMW + CSPv2 + (pre-order CSS sq) :D