• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
April 25, 2024, 10:31:30 AM

News:

Kart Racing Pro release13e available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - malny

1
I recommend using Bobs tracks only for the main surface of the track and 1-2m of grass ...objects are too low poly. ::)
without any great knowledge of 3dsmax you will get good results! ;) ;D youtube teaches!!

good luck ;)
2
Quote from: ALEale on August 05, 2014, 11:00:33 AM
;D

nobody think that this track is a MUST HAVE for KRP?


For some information http://www.southmilanokarting.com

Thanks to all the modded for the great works with add-on tracks!

Avevo iniziato a farla, ma mi sono fermato!!! Ultimamente ho poco tempo... Non è facile indovinare le pendenze, avevo provato pure a prenderle con il GPS del mycron...
3
thanks for sharing this beautiful work! ;D
4
Off-Topic / Re: Best Kart Track
November 05, 2013, 01:40:02 PM
Mooresville Motorplex :o
"New Parma" ;D
5
Track Editing / Re: Micro Machines Track
July 31, 2013, 02:04:49 PM
Hehehehe ;D

you had to do it in a garage .... and switch between pieces of karts, engines and various ... ;)

you're so good at modeling, you're a bit wasted for fantasy tracks ::)
6
Tracks / Re: 7 Laghi open BETA
July 23, 2013, 05:36:44 PM
Quote from: Birel-Rotax 42 on July 23, 2013, 04:02:19 PM
I'm running MAX everything, and am getting upwards of 200 frames per second, I'm not sure that would have anything to do with the problem, but if you want us to try anything, it can be done.
well I play everything full details, shadows, resolution to 1440, to more than 200frames, with my track I've had to lower 16x to 8x anti-aliasing filters and drop to 4x anisotropic, otherwise not well visualized reflections ...

unfortunately, i'm not a graphic designer, not a programmer, I do not understand anything, I've got a better than expected result, it is the first time! :-\
without expert advice, I'll never find the problem :-[
7
Tracks / Re: 7 Laghi open BETA
July 23, 2013, 11:21:43 AM
thanks for reporting errors!  ;)
those with problems, which pc configuration do you have?

the only thing I can do is release a new file .MAP with asphalt texture more "light" only for people with problems 8)

and then look for the right compromise for the final version! ;D
8
Tracks / Re: 7 Laghi open BETA
July 22, 2013, 03:24:13 PM
Quote from: EnergyCorse on July 22, 2013, 11:31:50 AM
hi i did there one week ago the wsk and for me you can make a bit more grip or rubber on the track ( if it is possible ) ;)

wow, nice to find professional drivers ... ;D
my track is the Monday before the race! ;) the parking lot is empty ... hehehe.

I can increase the grip and the tire! But adding grip, we miss the beauty of the dynamic surface!

in truth, the track is inspired at the WSK Final Cup 2012 :P  (sponsor)
9
Track Editing / Re: Sarno
July 21, 2013, 11:09:47 PM
Quote from: LauZzZn on July 21, 2013, 09:12:04 PM
actual progress of sarno

nice ;)  i always wanted this track ;D
10
Media / Re: 7 Laghi video coming soon...
July 16, 2013, 12:11:13 AM
Quote from: prostix on July 12, 2013, 04:35:09 PM
Tadadada !!

;) thank you .... you made me a nice surprise  ;D
11
Track Editing / Re: Sarno
July 15, 2013, 10:23:19 PM
Quote from: LauZzZn on July 15, 2013, 09:29:49 PM
first post updated.

;Dfor this track .... I'll give you the best support! ;)
12
Tracks / Re: 7 Laghi open BETA
July 14, 2013, 12:43:42 AM
Quote from: McBidouille on July 14, 2013, 12:11:54 AM
Still in Beta and only one little negative point, as all the rest of the track is really enjoying and give a very good comfort while we drive on it.
Impressive work Malny, you don't leave the details away as we can feel like in real ;)
So the only thing negative is that we can't put the tires on the outside kurbs while we can drive on the others easily.
Outside kurbs send the kart in uncontrolable spins.But I know that this is still a beta. ;)

And I think that lap times could be really better with it ok. ::)

Thanks so much though for this great job.


in Beta8 and earlier was really slippery, in beta9 the curbs outside 3D  have improved significantly .... you need to ask for improvements to PiBoSo ;). I could put an invisible surface to make them less slippery but lose the FFB .... you should let slide more the kart on the curbs and steer gently to exit .... I shall attempt to create the curbs real!
13
Tracks / Re: 7 Laghi open BETA
July 13, 2013, 08:25:57 PM
thanks guys, I'll try to improve it, and complete ;) ... will not be a quick job because I have other work to do, and my skills are at the limit :-\ .... a year ago did not even know 3ds max ;D
14
Tracks / Re: 7 Laghi open BETA
July 12, 2013, 12:18:40 AM
download  in first post ;)
15
Tracks / [Release] 7 Laghi
July 11, 2013, 11:33:02 PM
WSK arrives to Branduzzo for the 4th and final round of the WSK Master Series ...

what better time than this, to release an alpha/beta of Castelletto di Branduzzo -- 7 Laghi?

the track is WIP  :-X
I already have plans to change the entire outside of the track, plants, bushes, grass, and many different textures ...

in modeling I have to add doors and windows of the buildings and the small grandstand ...

the rest should be fully functional .... ???

:( :( :( :( :( :( :( some computers may have problems viewing the asphalt in wet conditions, caused by a BUMP map, defined probably too! (found out yesterday, sorry)

the track has a surprise in setting, and may differ from the final version, it is a special edition! ;D

Thank you, PiBoSo, Aritz, evo, LauZzZn, Oppolo

Track  UPLOADING NOW



http://www.mediafire.com/download/gzu3pivowwrwpll/laghi.pkz
leave comments, suggestions, tips, reported bugs and various ... I'll try to improve!