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Kart Racing Pro release13e available! :)


9 fictional karts

Started by oppolo, June 21, 2013, 11:07:52 PM

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nmpcs

June 26, 2013, 01:05:18 PM #60 Last Edit: June 26, 2013, 01:20:13 PM by nmpcs
it happens in "race".
when you go to the garage to see the session lap times, the name of the kart is over the lap times.
and I don't know if it happens too at the server list when you create a server in "world"
See the icture below...
At that time I haven't done any lap, but you can see if I had done any time it would go over or under the kart name ;)

oppolo

Quote from: nmpcs on June 26, 2013, 01:05:18 PM
it happens in "race".
when you go to the garage to see the session lap times, the name of the kart is over the lap times.
and I don't know if it happens too at the server list when you create a server in "world"
See the icture below...
At that time I haven't done any lap, but you can see if I had done any time it would go over or under the kart name ;)

first post update, thanks

nmpcs


Jakob98

Where should i press to download?

nmpcs

June 26, 2013, 05:05:56 PM #64 Last Edit: June 28, 2013, 04:30:37 PM by nmpcs
I don't want to be a bugger but there's still too many characters ;)
I think 8 is the maximum not to overlap the text.
It's overlapped in the server list, maybe if you don't use any spaces it would be good.
PiBoSo never uses spaces (e.g. MINI60, FS250, F100, etc...)

Jakob98, the links are the ones that says "speedy.sh"

Jakob98

Quote from: nmpcs on June 26, 2013, 05:05:56 PM
I don't want to be a bugger but there's still too many characters ;)
I think 8 is the maximum not to overlap the text.
It's overlapped in the server list, maybe if you don't use any spaces it would be good.
PiBoSo never uses spaces (i.e. MINI60, FS250, F100, etc...)

Jakob98, the link is the one that says "speedy.sh"
Yeah but were should I press on the link?

nmpcs

where it says "Fictional.7z" for the 1.1 or "Patch1 2.7z" for the 1.2 patch

oppolo

Quote from: nmpcs on June 26, 2013, 05:05:56 PM
I don't want to be a bugger but there's still too many characters ;)
I think 8 is the maximum not to overlap the text.
It's overlapped in the server list, maybe if you don't use any spaces it would be good.
PiBoSo never uses spaces (i.e. MINI60, FS250, F100, etc...)

Jakob98, the links are the ones that says "speedy.sh"

dont' worry, I appreciate you

first post updated

fdg1997

Wow,tested and its a nice work!! Btw i will ask you if you can do a GX390 with 21HP and rev ate around 7000 RPM to me feel closer to my real kart xD Thanks and GREAT Work man ^^

oppolo

Quote from: fdg1997 on June 27, 2013, 01:37:56 AM
Wow,tested and its a nice work!! Btw i will ask you if you can do a GX390 with 21HP and rev ate around 7000 RPM to me feel closer to my real kart xD Thanks and GREAT Work man ^^
thanks
do you have the torque curve?
do you want only the engine or also the kart using it?

oppolo

Quote from: oppolo on June 26, 2013, 12:52:46 AM
Quote from: Intrepid James on June 26, 2013, 12:01:31 AM
Quote from: oppolo on June 25, 2013, 11:50:58 PM
I meant, krp simulates single cylinder engines, with a double engines or 2 cylinder engines there are other inertia, friction...

what is easy kart?

http://www.easykart.co.uk/

probably the best person to talk to about this is diddy on the forum

so chassis is only birel
cadet - 60cc 8HP
junior - 100cc 22 HP
senior - 125cc 28HP

yes I could do, but later, now I take some rest from krp  ;)

if someone post the engine torque of engines, i could begin to make the engines

fdg1997

Quote from: oppolo on June 27, 2013, 09:07:20 AM
Quote from: fdg1997 on June 27, 2013, 01:37:56 AM
Wow,tested and its a nice work!! Btw i will ask you if you can do a GX390 with 21HP and rev ate around 7000 RPM to me feel closer to my real kart xD Thanks and GREAT Work man ^^
thanks
do you have the torque curve?
do you want only the engine or also the kart using it?

Hmmm sorry but i don't have the torque curve,the acceleration of the 15HP one were good for a endurance tune of the engine (15hp) if you can add it a bit more torque it will be realistic in the 21hp tune... and about the kart,if you can make it with the CRG Body i will be happy,because the CRG Bodywork is the closest from the Mega kart thjat i race =D  Thanks a lot (Sorry my bad english xD)

oppolo

Quote from: fdg1997 on June 27, 2013, 07:47:20 PM
Hmmm sorry but i don't have the torque curve,the acceleration of the 15HP one were good for a endurance tune of the engine (15hp) if you can add it a bit more torque it will be realistic in the 21hp tune... and about the kart,if you can make it with the CRG Body i will be happy,because the CRG Bodywork is the closest from the Mega kart thjat i race =D  Thanks a lot (Sorry my bad english xD)

at what rpm is the max power?

anyway you can try by yourself, the file is HONDA_390_15HP.engn

numpoints = 10
   point0 = 1.666666, 0.766870
   point1 = 16.66, 24.1
   point2 = 25, 25.3
   point3 = 33.33, 25.9
   point4 = 41.66, 26.1
   point5 = 50, 26.1
   point6 = 60, 23.9
   point7 = 66.66, 23.4
   point8 = 83.33, 21.3
        point9 = 100, 15.3


the first number is rpm/60, the second is the torque in Nm, for having a graph I use this http://www.rfactorcentral.com/detail.cfm?ID=Easy%20Engine%20Physics%20Editor


Sam Flintham

Fuck yea I have seen the xr50's race and they're pretty damn quick. I'll give it a go

fdg1997

Lol i
Quote from: oppolo on June 27, 2013, 10:07:47 PM
Quote from: fdg1997 on June 27, 2013, 07:47:20 PM
Hmmm sorry but i don't have the torque curve,the acceleration of the 15HP one were good for a endurance tune of the engine (15hp) if you can add it a bit more torque it will be realistic in the 21hp tune... and about the kart,if you can make it with the CRG Body i will be happy,because the CRG Bodywork is the closest from the Mega kart thjat i race =D  Thanks a lot (Sorry my bad english xD)

at what rpm is the max power?

anyway you can try by yourself, the file is HONDA_390_15HP.engn

numpoints = 10
   point0 = 1.666666, 0.766870
   point1 = 16.66, 24.1
   point2 = 25, 25.3
   point3 = 33.33, 25.9
   point4 = 41.66, 26.1
   point5 = 50, 26.1
   point6 = 60, 23.9
   point7 = 66.66, 23.4
   point8 = 83.33, 21.3
        point9 = 100, 15.3


the first number is rpm/60, the second is the torque in Nm, for having a graph I use this http://www.rfactorcentral.com/detail.cfm?ID=Easy%20Engine%20Physics%20Editor


lol i tryed it but whatever i do the engine go OK before it hit 3800RPM then it jump to 4400 like the clutch is spinning in false,the it go OK from 4500~5800 the it JUMP again to 6500 and the clutch spin in false again the it limit in 6800RPM(i put it to limit in this RM,its OK)

Look the curve...
id = HONDA 390
torque
{
   numpoints = 10
   point0 = 1.666666, 0.766870
   point1 = 16.66, 23.8
   point2 = 33,33, 24.7
   point3 = 50, 25.5
   point4 = 58,33, 26.2
   point5 = 66,66, 26.8
   point6 = 75, 27.3
   point7 = 83.33, 27.5
   point8 = 93,33, 28
        point9 = 115, 23.2
     
   
}
brake
{
   numpoints = 8
   point0 = 1.111111, -0.191718
   point1 = 33.055553, -3.105828
   point2 = 66.597229, -5.406444
   point3 = 99.166672, -10.697852
   point4 = 133.680557, -15.414110
   point5 = 183.749985, -12.998467
   point6 = 233.125015, -11.503069
   point7 = 266.250000, -11.157976
}