Author Topic: new to track moding, need some desparate help  (Read 444 times)

babakesky@hotmail.com

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new to track moding, need some desparate help
« on: August 29, 2018, 05:57:41 AM »
Hi everyone.
Just started doing some track moding, well actually started about 3 months ago.
I have been using 3ds max 2016. Just finished everything off.
But not sure on a few things.
Do you need to make those spawn cubes in the pits/start/timing as the forums say in track mods for assett corsa? Or do you do that in tracked?
Also, will the export plugin 2010 for 3ds max work in the 2016 edition?
Thanks

Raise

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Re: new to track moding, need some desparate help
« Reply #1 on: August 29, 2018, 06:58:46 AM »
I for one canít work out what assetto Corsa has to do with krp, but I guess to answer the question track ed is where you set pits and such. As for the plugin it isnít named 2010 for no reason dude, it only works in 2010

Steven

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Re: new to track moding, need some desparate help
« Reply #2 on: August 29, 2018, 10:05:35 PM »
To export from 3ds Max 2016 you will need fbx2edf. It's in the track tools, like TrackEd as well. You can find it here: http://www.kartracing-pro.com/?page=downloads

babakesky@hotmail.com

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Re: new to track moding, need some desparate help
« Reply #3 on: August 30, 2018, 08:15:44 AM »
Thanks for that guys.
I realised how stupid my question was after I posted about the 2010 pluggin.
I have been able to figure it out and have exported the files.
But when I review the track in mapviewer and tracked, some of the textures are only visible from up top and some only form below.
What am I doing wrong in 3ds max to cause this and how can I rectify it.
Thanks

Cory_Hayes

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Re: new to track moding, need some desparate help
« Reply #4 on: August 30, 2018, 08:31:48 AM »
Thanks for that guys.
I realised how stupid my question was after I posted about the 2010 pluggin.
I have been able to figure it out and have exported the files.
But when I review the track in mapviewer and tracked, some of the textures are only visible from up top and some only form below.
What am I doing wrong in 3ds max to cause this and how can I rectify it.
Thanks

Your problem is that you have some flipped polygons :)

babakesky@hotmail.com

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Re: new to track moding, need some desparate help
« Reply #5 on: August 30, 2018, 12:55:25 PM »

Your problem is that you have some flipped polygons :)
[/quote]

Thanks for that mate. It sorted the problem.
Another question
How do you need to name buildings in 3ds max to have them come up in map viewer and tracked?
Thanks

Cory_Hayes

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Re: new to track moding, need some desparate help
« Reply #6 on: August 30, 2018, 01:00:32 PM »
Nope, if they're in the scene they'll show up if you look in map viewer

babakesky@hotmail.com

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Re: new to track moding, need some desparate help
« Reply #7 on: September 02, 2018, 12:50:04 PM »
So I have done everything as per the tutorials and have saved the file in the track section of game
But when I load the game up with that track everything is black.
What have I done wrong now?
Any help would be greatly appreciated.
Thanks

Cory_Hayes

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Re: new to track moding, need some desparate help
« Reply #8 on: September 02, 2018, 01:52:01 PM »
All textures .tga's and 1024x1024 resolution? ( Or any power of 2 resolution )

babakesky@hotmail.com

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Re: new to track moding, need some desparate help
« Reply #9 on: September 02, 2018, 01:58:16 PM »
I fixed that problem.
Now it loads but there seems to be too many objects, like grass, walls, signs. All at different heights, some in the air or some going through the track.
You can drive through them too.
And it all seems to be around the pit area.
Have I done something wrong in the exporting of the file
Once you can manage to get out of the pits and drive through all that rubbish then the rest of the track looks ok.

Raise

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Re: new to track moding, need some desparate help
« Reply #10 on: September 02, 2018, 03:32:26 PM »
If youíre using fbx to edf then thatís probaly your issue Iíve never used that to export and not had issues

babakesky@hotmail.com

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Re: new to track moding, need some desparate help
« Reply #11 on: September 02, 2018, 09:39:04 PM »
If youíre using fbx to edf then thatís probaly your issue Iíve never used that to export and not had issues
Im new to all this.
If you shouldnt use fbx then what is the best way to export from 3dsmax 2016?

Raise

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Re: new to track moding, need some desparate help
« Reply #12 on: September 03, 2018, 12:13:20 AM »
Put it into 3ds max 2010, youíll have to pirate it though