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Default deformation

Started by PiBoSo, March 26, 2018, 12:57:06 am

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PiBoSo

March 26, 2018, 12:57:06 am Last Edit: December 29, 2019, 01:41:15 pm by PiBoSo
If creating a dirt track using heightmaps, it is possible to save the deformation generated on the terrain and use it as the track default.

1) Open the file global.ini ( by default generated in "My Documents"/PiBoSo/Kart Racing Pro/ ) and add the following lines:
[edit]
deformation=1
2) Drive several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the KRP installation folder
4) Rename temp.dfm to track_id.dfm ( for example: oval.dfm ) and move it to the proper track folder, with the matching TRH file
5) KRP should automatically read the dfm file at track load time