Author Topic: Tyre heat  (Read 739 times)

Racer80

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Tyre heat
« on: November 01, 2015, 02:54:08 PM »
I think it would be great if the tyres were cold at the start and got hotter, generating more grip in the tyre over the course of the race, also, making the tyres colder at the start and harder for it to warm up if it is a cold day on slick tyres

PiBoSo

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Re: Tyre heat
« Reply #1 on: November 03, 2015, 11:36:36 AM »

Tyre temperature is already simulated.
It's possible to check the temperatures after a run in the garage.

Racer80

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Re: Tyre heat
« Reply #2 on: November 03, 2015, 11:56:42 AM »
I think it would be cool if you could feel it more at the start of a race on a cold day, but don't worry, it's fine, it's probably me

EVO

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Re: Tyre heat
« Reply #3 on: January 30, 2017, 10:07:28 PM »
When the tires are warm at a standing start and the kart is still for several seconds it adheres to the track making taking off at the green slower. This is why you see snifter drivers rolling the kart back and forward. I think the effect is very small. Can this be easily integrated?

When:
tires temp=optimal
&
velocity =0 for >3 seconds on TRK surface (not sure if effect is similar in the rain)
grip= some low mew value for .2 seconds (to simulate slow take of)

In real life super high grip like velcro in fact for that split second
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