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.dds textures, and other wishes

Started by berzingue, November 10, 2014, 12:56:37 PM

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Birel-Rotax 42

November 10, 2014, 07:20:20 PM #15 Last Edit: November 10, 2014, 07:23:47 PM by Birel-Rotax 42
Shaders and HQ textures make a world of difference. Delete the SkyBox(es) and change the .amb ambient numbers to have deeper and darker shadows. Special textures on the lightpoles for a light effect.







Now all we need is multiple light sources either integrated in the .map or in the .amb file and I'll be happy  ;D ;D
Message me for advice? Maybe? We'll see, but either way, night racing confirmed 2014, etc. etc. etc.