• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
December 03, 2020, 03:29:07 PM

News:

Kart Racing Pro release11f available! :)


SKWC Multiplayer Bug Fix (Highly Recommended)

Started by Xander Clements, November 10, 2013, 08:53:29 PM

Previous topic - Next topic

Xander Clements

November 10, 2013, 08:53:29 PM Last Edit: January 21, 2014, 04:47:32 AM by Braden Eves
In Kart Racing Pro, the basic set for maximum number of karts in your drawing distance is 5. To set the number to KRP's maximum of 12 in total, you need to modify your profile.ini file. This can be found within your profile's folder, as shown in this picture with "Xander Clements".



Next up, you need to open the file "profile", which will either have "profile.ini" for those on Windows XP or lower, or "profile" and configuration settings as the file type for Windows Vista or higher.

Once this has been opened, you need to scroll down to "[net]" and change the connection from "connection=0" to "connection=2", as seen in this picture.



Once this has been done, left-click file and then on the dropdown select save. Once done, close the file.

Birel-Rotax 42

Thanks for posting this, it is really helpful when all karts are visible.

HornetMaX

Isn't it much easier to go into in-game settings/misc/connection and set it to high ? It just does the same thing.

MaX.
Two wheels, more than enough.

Xander Clements

If you run a FOV that is edited outside of the game, then you do this in order to not lose that FOV. If you edit anything in settings directly in KRP, your FOV will be set to default.

HornetMaX

Right, but that's because of the (out of range) FoV, not of the connection. By the way, it's not a bug IMO: it's designed to work like that.

MaX.
Two wheels, more than enough.

Xander Clements

Quote from: HornetMaX on April 04, 2015, 03:20:48 PM
Right, but that's because of the (out of range) FoV, not of the connection. By the way, it's not a bug IMO: it's designed to work like that.

MaX.

Technically speaking it isn't a bug, no, but it is honestly one of the dumbest implimentations of netcode that I have ever seen on a sim. Limiting the amount of vehicles that can be seen on track is dumb enough on its own, but not even labeling it as such is just plain stupid.

HornetMaX

Two wheels, more than enough.