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Started by Miguel Garcia, July 31, 2013, 05:54:31 PM

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Miguel Garcia

I am loving this new sim.  It is a beauty and compared  to rFactor it brings lots of more reality and immersion and technicalities than the rFactor mods.

Now the big withdraw (at least temporarily) is the lack of all the tracks that are available in rFactor.   That's why I'm rolling up my sleeves and bringing my little grain of sand: I'm planing to start creating / transforming tracks.   Without much knowledge of 3ds, I need to know a workflow to build the tracks.

Currently, I have Win XP 32,   BTB, 3ds Max 2011, sketchup

One of the workflows that I am been considering is this:

1. Start with BTB to build the track, Use Stektchup to build the needed customized objects, and then convert the track to 3ds using the very nice documentation written by racehard and use the Piboso dedicated track building tools... The advantage of this is that BTB actually is more dedicated to track creation and albeit all its pitfalls, it seems to simplify the job quite a bit.

2. The second workflow is start from scratch and build the track with 3ds (which I recognize I don't have much experience with)  built everything in there and then use the track building tools to finish them up.   This method seems a bit more complicated to me because of the lack of experience with 3ds, but once high in the learning curve, there wont be a need to start in an application, then convert to another application etc etc etc

There's also a slight inquietude to build a btb export to krp in the future so, who knows?

Well, I just wanted to know what you guys think about the two ways I describe above:   Pros? Cons? etc etc et

Miguel

LauZzZn

i use the second method because 3ds i just more precise. it needs a bit more time and knowledge but you can learn like me everything with some help from here and youtube tutorials. i also made 4 tutorials for creating a track and they are pretty easy to understand
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

Aritz

I started with the BTB to rFactor to 3Ds Max way and I think is the easiest. But easiest at first... Once you start doing the track, you will realise that BTB is quite limited.

3ds is very hard to learn but like Lauzzzn said, there are millions of tutorials to do everything you want. Be patient and learn, we all did and now we are doing more things than tracks :P


Miguel Garcia

Quote from: LauZzZn on July 31, 2013, 06:37:38 PM
i use the second method because 3ds i just more precise. it needs a bit more time and knowledge but you can learn like me everything with some help from here and youtube tutorials. i also made 4 tutorials for creating a track and they are pretty easy to understand

I think you're quite right, it will be painful at the begining, but it'll get better once I get higher on the learning curve.   I started playing around with your videos (first one mainly) but have troubles watching it because of the little youtube resolution and also it is missing the volume.  I was about to write you to see if you had the original res video with volume?

Let me know, perhaps we can transfer it via dropbox...

I will probably start converting some very good tracks that exist in rfactor already.  At that point, no BTB is required.

The KRP track tool pluggins work for 3ds 2011?

Miguel

Miguel Garcia

Quote from: Aritz on July 31, 2013, 08:06:56 PM
I started with the BTB to rFactor to 3Ds Max way and I think is the easiest. But easiest at first... Once you start doing the track, you will realise that BTB is quite limited.

3ds is very hard to learn but like Lauzzzn said, there are millions of tutorials to do everything you want. Be patient and learn, we all did and now we are doing more things than tracks :P



I concur, I did my first track with BTB and some tasks were really complicated (like merging track segments, adjusting camber settings etc etc) I think I am going to start converting some of the already existing rfactor tracks and also will incur soon in creating tracks from scratch!

Regards
Miguel

Miguel Garcia

Guys, can I use the available pluggins for 3ds 2011 x32 version running under XP??