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Messages - supersic

1
General Discussion / Re: Beta 6
February 14, 2012, 05:39:05 PM
Quote from: Aritz on February 14, 2012, 05:30:25 PM
Piboso doesn't use that amount of polygons, so I guess it is not allowed for this game:



Thats exactly what i mean. He used a bit to much poly on the straights but you cant see any corners in the turns ingame. The Main KRP Tracks are really good .
2
General Discussion / Re: Beta 6
February 14, 2012, 05:09:17 PM
Quote from: EVO on February 14, 2012, 04:59:24 PM
supersic you should release a track i am sure we could all learn alot from it.
I stopped making tracks, and due to the nda i cant release tracks i made in the past. I made an application to Piboso but unfortunatly he does not reply...

Quote from: Aritz on February 14, 2012, 04:29:15 PM
Quote from: supersic on February 14, 2012, 04:27:09 PM
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.

I am using 1 polygon line each meter, is that low?

Hell yeah, i have maybe 10x more. But i guess thats the problem with BTB, go and learn 3dsmax, it will have many many advantages for you.
3
General Discussion / Re: Beta 6
February 14, 2012, 04:27:09 PM
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.
4
General Discussion / Re: Beta 6
February 14, 2012, 04:19:57 PM
Cloudheaven, did you ever raced on a kart track? They are exrtremly bumpy, especially in turns.

@aritz: the main problem is that the most tracks of the community are incredibly low poly. If your road is already hq, the its easy to create small and perfect bumps.
5
General Discussion / Re: Beta 6
February 14, 2012, 03:23:54 PM
I only work for private drivers with nda, so no public tracks available.
6
General Discussion / Re: Beta 6
February 14, 2012, 02:18:06 PM
Why should you need many polys for a bump? As i said i am working since 2004 with this method without problems. You dont have to see the bump, it just have to effect like a real bump.
7
General Discussion / Re: Beta 6
February 14, 2012, 12:17:49 PM
hmmm, reading my post will help you :D
8
General Discussion / Re: Beta 6
February 14, 2012, 12:06:05 PM
Where is the problem in making the bumps in 3d? Just move some vertices a few cm up or down in the are where they should be, thats the way i do them since 2004 and it always feels great also on my KRP track. Its a thing of 2minutes.
Good Modders do not use the the "code" in rF because they are not very real...
9
Track Editing / Re: Several Questions!!
December 08, 2011, 07:14:26 PM
You misunderstanding him i think:D Wy the object should called trkgrass? As piboso said, a object can have multiple materials. So i cant name the objct with alle names of the materials:D
10
Track Editing / Re: Several Questions!!
December 08, 2011, 02:08:49 PM
He attached a picture with all infos imo