• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
May 14, 2024, 02:33:24 PM

News:

Kart Racing Pro release13e available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Diddy4957

46
To me it would be better if the pysics made it harder to flip, its unrealistic to flip on a kerb like we can at the moment. Otherwise as this is a sim, once a kart flips in real life the driver is out of the race due to damage/injury, so if we did flip then it makes sense to have to retire until the end of the race
47
Suggestions and wishlist / Re: Edit to the Forum
April 27, 2013, 06:30:29 PM
I understand that, but I think calling it other mods, as it is at the moment, is a bit unclear. Also if there was a clearer section PIBOSO could put a bit in showing engines, intake etc. insatalation, as is shown in paints, just to help people who are new to the game. Although that could probably be done in the current section.
48
Suggestions and wishlist / Edit to the Forum
April 26, 2013, 06:39:37 PM
Its not a big issue or anything, but now people can make new engines and classes it would make sense if there was a new section called "engines" under the mods section of the fourm. I just think it would make it clearer to people where they are, and how to add them to the game.
50
itt would be a good way of running a non time consuming championship, once the internet for the game is better, and would also be better for people who have not had the game as long  :)
51
Suggestions and wishlist / Re: Rolling starts
April 17, 2013, 07:30:08 PM
i was the diddy in that race and the other guy was a friend and we both thought it was weird. That does seem to be a glitch where there is a rule of someone dropping to the back but it gives everyone a penalty for overtaking
52
Suggestions and wishlist / Re: Rolling starts
April 17, 2013, 08:42:33 AM
Actually all major championships, at least in Europe and the UK have speed traps on the way up to the line showing the speed of the pole man. The problem is is in real life when you cross the yellow line to accelerate second can overtake the leader before the finish line, it would only be a jump start if the second place man overtook the pole man before the yellow line/cones/green light (depending on what the starting system is). Also the start on the game gets spaced out as no one can accelerate until the yellow line/green light. In real life once the race starts, either by a light or the leader crossing the acceleration line, then everyone else can accelerate as well, and you can leave the corridor (cross it) once the race starts, so the lower end of the grid will begin to the race way before they cross the line. This is for me where the game lacks realism. It gets annoying if your not on the front row and you have to watch the front two accelerate before you can.

Some of the problems people have with the starts is either stalling at the start and getting DQ for being to far back, but KRP puts the penalty for speeding, which could be causing problems. Another problem is that some tracks can glitch at the start and show everyone as speeding, but you know when this happens as normally everyone gets a DQ. 

I would like a feature that allowed everyone to race once the pole man has crossed the line, and also no jump starts after the pole man crosses the line as from there in real life everyone is allowed to race.
53
General Discussion / Re: Kart Racing Pro beta8
April 14, 2013, 11:02:34 PM
If you put up a list of the servers you get this problem on then other people can see if its the same servers that have the problem
54
General Discussion / Re: Kart Racing Pro beta8
April 14, 2013, 10:22:53 PM
I dont get the problem anymore, why dont you delete krp and reinstall it again to check if its installed cleanly
55
General Discussion / Re: Kart Racing Pro beta8
April 14, 2013, 09:52:41 PM
Quote from: Intrepid James on April 14, 2013, 08:58:07 PM
maybe if you arent enjoying it you should stop ;)

If you didnt have the low points in racing then you wouldnt appreciate the high points when you have them  ;)
56
General Discussion / Re: Kart Racing Pro beta8
April 14, 2013, 08:35:52 PM
Someones making a rotax anyway, and people can download the x30
57
Other Addons / Re: IAME X30 0.13
April 14, 2013, 04:19:22 PM
okay thanks, thats about the same as me then  :)
58
Other Addons / Re: IAME X30 0.13
April 14, 2013, 01:44:21 PM
okay, how much slower is this then a KF1 just im running about half a second to a second slower depending on the track?
59
Other Addons / Re: IAME X30 0.13
April 14, 2013, 01:02:08 PM
really good job, its very fun to drive and it does take the kerbs well. Do you know when this new class will have stats in the stats list?
60
General Discussion / Re: Zuera Outside Curbs?
April 11, 2013, 10:58:50 PM
That would be the best sollution