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Messages - Nitrox

31
General Discussion / Re: Kart Racing Pro beta6
April 14, 2012, 10:45:20 PM
Just had some close battles with an equally fast driver at Essay - KC3. Hell that was fun, KRP is becoming really raceable! We were only 3 drivers though (which might be why it went very smooth).
:D
32
European league / Re: European League archive
April 14, 2012, 02:24:10 PM
No used standard values until now.
33
European league / Re: European League archive
April 14, 2012, 08:25:02 AM
Then we definately have some lag XD
34
European league / Re: European League archive
April 13, 2012, 11:23:09 PM
Thank you, whats the value for 900mb?
35
European league / Re: European League archive
April 13, 2012, 11:08:52 PM
So my report:

First of all: technical

The server did work quite well for me. I could join without problems, join lag was OK. The driving with 9 drivers was a bit like chewing gum (several slowdowns) but the slowdown was quite smooth, so no biog problem. Some lags though, that made me hit the wall once or twice. So it worked quite well for 9 but I don't think it will work for more than 12 players.

What Is sad is, that I cannot view the full replay. The more time goes by, the less I can see of the beginning of the race. Does it get overwritten? I think this is a no-go because it is important for penalties etc.

Second: the race (with some technical critisism)

Training and qualify were smooth, did work really well! Training with wet surface did lag a bit more for me. Sadly only 9 drivers out of 24.

Pre-Final: The first lap was cool, I was impressed how smooth the start went (except it is really hard to be in different speed corridors with all the other drivers accelerating and braking sometimes randomly).
Then in the second lap: I raced along the straight and came to the first curve right. Laraarsa and another driver had crashed and were standing aside. From my view: Laraarsa first stood still on the right side of the straight and then pulled back and hit me - I had no time to react (and was quite pissed first). My wheel was broken so I had to retire (couldn't do any 180 left anymore).

Then I watched the replay and it was a bit different from laraarsa's onboard view: he seemed to be first in grass and roll back! He really should have hit the break (!) but at least it didn't seem like he pulled back actually.

So what Did you do? The problem here is, I think, that onboard and replay don't match sometimes, I wonder how this is during driving?

Final 1:

This did not go that smooth. I was said to have pushed another driver - from my view he lagged and then was like 90° to my kart - nothing I could have done.
A few laps after that a driver crashed me when I was next to him - kart broken again.

Technical bug: I could not watch the replay, just my last lap was recorded.

Then there was a vote for another final and the admin had a crash, thus disconnected

Final 2: Quite the same as in final 1: too many crashes. I finished, but
I was only one of I think three left!

Questions to the admin: Do the races count? Which one (you werent even there for the second)?
Further, I could now, as the procedure requests, write a PM and accuse several drivers of what they have done or not or could have done so in chat. I chose not to, because does it make sense until we don't even know if we see the same(btw this was posted before when a driver hit another driver, who was 1m apart in replay http://forum.kartracing-pro.com/index.php?topic=1596.msg12505#msg12505)? And because of missing replays I can't even see what happened?
BTW I'm happy to accept my penalty, count +10sec to "retired".  ;)

Conclusio

So what do I suggest for KRP?

- fix bug that you cannot record the whole replay (!!!) (or does it occur only for me?)
- continue improving netcode
- add ability to disable polls (If there is a supervised race, polls make no sense and are disturbing (unless the admin has a kart.exe crash, but well...)
(- when checking netcode and lags, the influence of replays would be interesting. While I understand that an online game will never be 100% lag-free, it would be useful to have at least the "thruth (i.e. matching replays)" in every replay.)

Ok server side replay can be watched, so you can ignore that.

- check dynamic surface. As there is more lag (but still depending on how many drivers are on track) on wet surface, it is probably related to this. (using low graphics makes no difference here for me, PC is strong enough)
- blue flag is displayed far too early (after I first saw it, it took Marco almost 3 laps to get close to me)
- blue flag should disappear after faster driver (first driver) finished race
- (concerning rubber build up, I have the feeling that grip is getting a bit strange after too many laps have been driven. But maybe my tires just got bad...)

The drivers:
- Please make sure to pay attention to other (including overtaking) drivers and drive a bit less aggressive if you cannot defend your position with good chance for success (although ofcourse, I think there still are many lag-related crashs). If you know when to let a faster opponent pass, it is more fun for everyone.
- we have to practice start XD
- make sure you listen to the opponents kart (then you know, if sb is next to you or not). Maybe there is still some fine tuning with sound needed?
- from the replay I see many crashes where the drivers did not guess correctly where the oponnent was, so I think we have to be a bit more careful (me included) in future races and leave the other some space!

The organisation:
- Thank you, laraarsa, for doing this! It was fun (and at least a good test).
- Uploading (if possible) a complete replay so everyone can watch the race and also see the crashes (penalties!) would be great! is this possible so you can choose player etc. in replays?

To sum it up, I think that Beta 6b is now the first Beta ready for racing. However, the nedcode still needs some improvements I think. Until then in my opinion organizing races is great, but maybe it's too early for a league, because I'm sure many will loose their points due to lags etc. This might be a bit unconvenient.

Thank you to all racers!

Edit: I didn't know you can edit replay cache - solved!
36
Racing / Re: TEST race on PiBoSo's server SUNDAY
April 13, 2012, 10:17:11 PM
If I'm at home, I will join :) Cant say definately yes yet, sorry.
37
European league / Re: European League archive
April 13, 2012, 07:59:28 PM
Will there be another restart or can I join now?
38
Tracks / Re: Download Database
April 13, 2012, 11:19:26 AM
Toowoomba crashes for me too since Beta 6. I converted the Track and have to check on that and see what I can do. I am just a bit busy atm, so please be patient.
BTW this is the first time any of the tracks dont work for me o.O
39
General Discussion / Re: Please help
April 12, 2012, 01:28:45 PM
You could make it a KC3 / Lonato - I bet many would use it because of the race tomorrow!
40
General Discussion / Re: KS1 Gearshift
April 12, 2012, 12:49:24 PM
I see, FFB suffers from online lag too, I feel. However, this is probably netcode related, but the gearbox code works fine, I think.

Sometimes I have the feeling that KRP is different from other online sims: If there are too many people online, KRP starts lagging and slowing down a bit. Playing other sims, the simulation for the own vehicle never slows down, only the opponents start to jump and stutter (porably more than in KRP).
41
General Discussion / Re: KS1 Gearshift
April 12, 2012, 10:11:33 AM
It should work with lifting throttle a little bit. PiBoSo invested a lot of time in gearbox code, for me
It works great in Beta 6.

Make sure you calibrated your wheel and check throttle settings (deadzone etc. ).
42
General Discussion / Re: Kart Racing Pro beta6
April 11, 2012, 07:51:38 PM
You can backup the tracks/paints folder! Just make sure to use the latest version of lonato/essay track and don't overwrite them.
43
Support / Re: Stuttering
April 11, 2012, 05:55:03 PM
If this happens only online with many people on the server, I got this too. FFB is also affected!
44
General Discussion / Re: Radiator Cover
April 11, 2012, 12:39:22 PM
Lol I misunderstood Lars' posting, I thought he was posting % of radiator cover. That was why I was confused because of static values. Regarding it as ideal engine temp, it makes perfect sense ;)
45
General Discussion / Re: Radiator Cover
April 11, 2012, 10:55:05 AM
Lars, which outside temp are you referring to? I think it depends on air temperature right?

I'm not quite sure about the cover yet, but if temp is not optimum, the warning light is on, right?
I used about 10-15% yesterday on kc3, 22° air temp.