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December 29, 2024, 02:34:15 PM

News:

Kart Racing Pro release13e available! :)


Beta4 and the future

Started by PiBoSo, June 13, 2011, 04:52:43 PM

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lepper


Eslotes

Some new abaut Rye House ?????
A smooth race never made a skillful racer.

SimRacer

I would like to see some additions made to the general menu UI. Some indication that things are loading instead of a frozen mouse would be great.

rhysterry26

Yeah I want Rye House aswell tbh, alright track :)
Also to race against AI offline :)

oppolo

Quote from: SimRacer on June 22, 2011, 06:09:09 PM
Some indication that things are loading instead of a frozen mouse would be great.
yes

Eslotes

A smooth race never made a skillful racer.

PiBoSo


Roud

If I can allow me he(it) shall have been good to make 2 kart furthermore with bodywork style of the birel and the tecno, and also improve collision enters kart on-line, to have a template for girl rooms(parts,plays) kind(genre) control lever of limps with speed, pedals and that of the steering wheel more to detail(retail), Voila at the moment it is all which comes to me.

Aritz

Any progress report? Thanks :)

PiBoSo

Quote from: Aritz on July 26, 2011, 10:01:22 PM
Any progress report? Thanks :)

Not much to report, unfortunately. Most of the time was lost to work on another project.
Anyway, so far:
- separate weather and track conditions, with dynamic track surface
- gearbox code revised to have neutral between 1st and 2nd gears.
- paints directory structure revised to make installation a bit easier
- support for multiple track layouts and layout editor
- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set

Nitrox

Quote from: PiBoSo on July 26, 2011, 11:35:17 PM
- support for multiple track layouts and layout editor

Now THIS is good news :)

LucasCarabajal

piboso would be good that you put the beta 4 BOOTS (people pc) and you put so you can run backwards lonato thanks I hope you consider me

Barlo

PiBoSo could create the wheel of the 2011 Tony kart? :) I say this as an upgrade.

Racehard

Quote from: PiBoSo on July 26, 2011, 11:35:17 PM
Quote from: Aritz on July 26, 2011, 10:01:22 PM
Any progress report? Thanks :)

Not much to report, unfortunately. Most of the time was lost to work on another project.
Anyway, so far:
- separate weather and track conditions, with dynamic track surface
- gearbox code revised to have neutral between 1st and 2nd gears.
- paints directory structure revised to make installation a bit easier
- support for multiple track layouts and layout editor
- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set

Sounds great already :)

oppolo

Quote from: PiBoSo on July 26, 2011, 11:35:17 PM
- gearbox code revised to have neutral between 1st and 2nd gears.

please, remember the bug we can shift up without lifting the throttle if engine is at max rev

from min 1.45 http://youtu.be/PCSV22w22Rk