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Need help making krp track - white squares incorrently shown in track editor

Started by GoogleCoder, January 15, 2024, 02:41:37 AM

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GoogleCoder

I'm following this tutorial to get my track in the game. I've used blender to create a simple plane as the floor and another simple object as the track.
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Here it is in windows 3d viewer. When I open it in tracked.exe:
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the white squares are on the center line, and not on the boundaries of the track like in the video. Anyone know why? Thanks

LXS77

Hi, please check that the track object is named correctly (e.g. trkasph). You can refer to this guide for details: https://docs.piboso.com/wiki/index.php?title=Track_Creation_Guide

GoogleCoder

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I've renamed it appropriately, but it still doesn't work and it's now glitching through itself and the ground

LXS77

Quote from: GoogleCoder on January 16, 2024, 01:24:58 AMI've renamed it appropriately, but it still doesn't work and it's now glitching through itself and the ground

I guess, you need to get back to Blender and check the track's geometry for flipped normals. If you wish, PM me your Blender file and I'll have a look.

LXS77

Hi again, there seems to be a problem with the Google Drive link. Can you please check it?