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Topics - MRO

1
Other Addons / MRO released mod
June 13, 2015, 03:56:52 PM
Here are the first five mod released
(follow others: Rotax Max full mod, included Mojo tyres).

They're in separated dropbox files so you can choose whatever you prefer.

Files are zipped (.rar was better but not always used):
zip contains a readme and another zipped folder called "KartRacingPro":
start from it to add the mod.
Read the comments in readme please.

Hope you enjoy.
Mauro

MOD LIST & DROPBOX LINKS

Sparco WTX-K Helmet

https://www.dropbox.com/s/xb1ay1h15nnwayq/Sparco_WTX-K.zip?dl=0
REMOVED

CRG 2012-13

https://www.dropbox.com/s/q8uf2i291gd1ver/CRG_2012.zip?dl=0
REMOVED

New KRP loading background

https://www.dropbox.com/s/94ed5hjhs6v8d2h/Background.zip?dl=0
REMOVED

New Mychron 4 ver. 2015

https://www.dropbox.com/s/aw99jmakapde1z9/MyChron4_2015.zip?dl=0
REMOVED

Rotax Max intake and combi with DellOrto carb

https://www.dropbox.com/s/kmbjentrqbh5469/Rotax_intake%2Bcarb.zip?dl=0
REMOVED
2
Other Addons / Information
June 01, 2015, 12:33:14 AM
Just to inform community that I've ready:
- Mojo D1, D2, D3, W2 set tyres
- Rotax Max
- Helmet Sparco WTX-K
- new Mychron4 with effects
- other addons
3
Other Addons / Mojo
January 16, 2015, 04:34:51 PM
!
4
Other Addons / Rotax Max (FR 125)
April 09, 2013, 09:45:27 PM
Here's the new version of Rotax Max airbox..
of course it needs to be with Rotax Max engine which I'm starting to do: position of airbox will match the new engine
ciao
Mauro
5
Hi all.
I'm Mauro from Italy.
I worked for two simulation programs in past and would like to try with KRP.
To do so I need a couple of info which I couldn't understand by myself and didn't find online.
(if instead of putting your time to reply you can give me some ref. or links where to study it's good enough, tks.).
Some points:
- I can use 3dsMax 5.1 or 8: at the moment I see that plugins don't work in 5.1, and probably they're for 8 or later:
        which plugins and which 3dsM
- I can't find some textures packages, such as tyres (where are the materials for "Riboso" meshes, where the chassis,
        and so on: I see that you use to make (e.g. helmet) visor# and #2, chassis, hubs files, but all such files I
        can't find in original program structure
        so there is something I'm missing: I thought for example to search in extension "*.TYRES" trying to rename as
        a compressor or a graphic type.. but at today plenty of dark
- I see that you mix-up helmet, visors, driver suit, kart body in same *.pnt file, while in main structure they'd be
        in several and different paths
        also you name main folder "karts" and sub-folder "paints" (where textures in "karts" where in previous KRP
        release and now it's different dir structure, and many parts should be in "bodyworks"
        is it all workable? does the exe search everywhere and not only in specific paths?
        this makes me little bit confused and to understand above starting points could take long time of tests:
        nonsense if you can light my way with simple 3 or 4 replies (or links where to improve)
thanks a lot
Mauro (Italy)
PS:
for the moment I'm not interested in new tracks but to understand firstly program scheme and working methods
(wish to try first with some modifications of details, karts (I see that all is basically made on two models only,
and that might be all chassis have same performance today, changing only engine)
wish to learn, then might be I can make something useful for community in future