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June 13, 2026, 08:44:25 AM

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Kart Racing Pro release13e available! :)


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Messages - Stout Johnson

1
Quote from: oppolo on July 23, 2017, 10:24:56 AM
I dont know what happens irl, I remember many years ago, when I was online, that there was the same problem, it was almost impossible to race because there were people unknowing the rules, but when all people knew what to do, the starting procedure was easy. http://forum.kartracing-pro.com/index.php?topic=594.0 .
A brain of PC is not discretionary, so rules must be follow tightly, if nobody has lag and you all are following the rules, then now there is definitely some bug
The discussion definitely is two-fold. On one hand we had some obvious bug. After 2 or 3 re-starts, there was definitely something buggy. Also the chat messages not stopping is proof of some sort of bug.

On the other hand, there is also lack of knowledge playing a role for most users. You are definitely right, practicing the start procedures also helps for the newbies to learn how it is done. We had similar situations with GPB with sighting laps and people not really then starting in their designated spots. So it would be even more crucial for Piboso to really highlight the existence of this forum and maybe cover the most crucial topics in a sort of FAQ with direct links (maybe even directly from within the game?).
In a perfect world, every new player would browse the forum for most important topics and learn and study. But in reality, most just test the sim and try to learn on the fly. And when things are not quite self-explanatory or the instructions are hard to find, there might be some people just giving up. One approach would be to say "well then, f**k them" the other one would be to try to make crucial things more user friendly.

And I think for rookies it would be helpful to have options like standing start or reducing the restrictions for the rolling start (e.g. increasing the max distance between drivers). My 2 cents...

Edit: another idea would be to give a server option of displaying a message explaining the rules for the start which the player can read without any time constraints. Only after all drivers have read the message, they have the option to go to the starting grid. That would ensure they have a breakdown of all the rules for the starting procedure. For servers directed at expierenced drivers, this option can be turned off.
2
Quote from: oppolo on July 23, 2017, 01:21:46 AM
the starting lap should be repeated untill it is well done, it is also responsibility of the first in the grid that all others people can follow him for a right start, when it is well done should appear the message that the race is starting
Thanks for your comments. What happens in real life, if the first on the grid does not lead in a way that the guys behind can follow? I am sure race commission can penalize him too. In KRP that does not happen at all, only guys behind get penalized. So that should definitely be worked on in some way.

And as Matty pointed out, there were definitely some bugs involved when trying to re-start the race. 
3
Exactly like Matty stated. Overall, it was a very enjoyable session. No netcode issues, very smooth, the wet conditions with the drying line was fun. Only downside was the race. I can only second the observations from Matty, something seems to be wrong. The initial thing was, that some drivers were disqualified for jump start, maybe they did move or not I cannot assess. So far so good, now to the real issues:

One thing that makes it almost unplayable is, that when the driver in starting place 1 accelerates, the 2nd driver has to follow in a certain area behind, which sometimes is really hard, because when the first driver accelerates hard out of a corner, it is sometimes nearly impossiblle to stay within the required limits of max distance behind. Especially with the lower spec karts, if you are only accelerating maybe 0.5s later than the guy in front, you still lose more than 30m to the guy at higher speeds. So far no real bug, but it is highly advisable to loosen the restrictions a bit (or have the option to do so), otherwise it is almost impossible to get races going, especially with lower spec karts or in wet conditions, because you sometimes cannot really accelerate very hard out of a slow corner.

Then the real bug happened: When we restarted the race a couple of times, the guy in first grid position (Matty) would get a jump start every time, although he did not move early. Also, as Matty pointed out, in the chat window the penalties were not displayed one time, but in a endless loop. Something def wrong there.

I am not sure whether it was caused by the wet conditions or the multiple restarts to the race. My suggestion would be to engage in a test session with some users (+ you and Snappe) and then try to debug and also to improve on the restrictions before the rolling start. At the moment it is broken and does not really work.


As Matty mentioned it, here is a pic of the drying line which looked rather rough/pixelled. Just for your notice.
4
General Discussion / Re: Steam release
July 21, 2017, 06:31:25 PM
Quote from: PiBoSo on July 21, 2017, 03:56:54 PM
Quote from: oppolo on July 21, 2017, 03:45:35 PM
Ah ok.
I respect your opinion but I think the refund rate is caused different. Steam is full of kids playing with joypad, they want dx11, AI for career, many contents laser scanned, steam achievements and a endearing UI with music, they dont care about ffb, choke, carburation, properly start and many others small things about proper simulation that have required many years of development. They give a negative review and request of refund after 0.1 0.3 0.5 0.8 hours of playing, it is neither the time needed for setting properly a steering wheel and all buttons. KRP is for experienced simmers and the rate money/content appears highter than last drive simulation games in dx11. It's sad to say but for selling much, arcadish features are needed, like in AC and PJC.

+1
My thoughts exactly.

Quote
we'll see in the future in what direction Piboso will turn the helm, offcourse I like the actual one

Hardcore simulation or bust!  ;D
I am under the impression something is being mixed up here. ??? I am also for hardcore sim as much as possible. The problem I was referring to is the clipping which happens for the G27 with default FFB settings. And FFB definitely is an important thing for hardcore sim lovers. I don't see how clipping should be regared as being desirable in terms of realism ???.

btw, in this topic (http://forum.kartracing-pro.com/index.php?topic=6107.0) there is one user complaining about 'cogging', from what I understand this could be related to the clipping issue.
5
General Discussion / Re: Steam release
July 21, 2017, 12:14:39 PM
Quote from: oppolo on July 21, 2017, 09:44:28 AM
Quote from: Stout Johnson on July 19, 2017, 08:38:56 PM

Minor recommendation: with the G27 the default FFB settings at 100%, the G27 seems to have some some serious clipping (maybe you should adapt the default settings)

Try ffb linearity and deadzone

I am aware on how to adjust it, thanks  ;) I was suggesting to adapt it for the default settings, so it feels better "out of the box", so new customers will be having a better experience right from the get-go (may also help to tone down Steam refund rate).
6
General Discussion / Re: Kart Racing Pro release1
July 19, 2017, 08:38:56 PM
Quote from: PiBoSo on July 19, 2017, 01:01:02 AM
Quote from: Stout Johnson on July 18, 2017, 05:06:02 PM
Congratulations on releasing KRP Piboso! I immidiately bought the game (out of convenience on Steam, sorry) and I really like it a lot. One thing though, whenever I tried to connect to a server online, the game crashed. As far as I remember, among your sims KRP used to be the most stable online. Now it is a big letdown to not be able to use the online mode at all. From what I read on the Steam reviews, it seems to be a common problem. Is there any fix for this?

I saw the discussion here (http://steamcommunity.com/app/415600/discussions/0/1457328927846610304/) where it says online connection issues are solved, but I am still having the issues.

The update with all the fixes will be released tomorrow.

I just tested your update. It worked very well, no disconnection, not a single netcode issue, I could disconnect from servers, reconnect to others, the display of other karts was very smooth. I think you have made a major step Piboso, congratulations on that!

Minor recommendation: with the G27 the default FFB settings at 100%, the G27 seems to have some some serious clipping (maybe you should adapt the default settings)
7
General Discussion / Re: Kart Racing Pro release1
July 18, 2017, 05:06:02 PM
Congratulations on releasing KRP Piboso! I immidiately bought the game (out of convenience on Steam, sorry) and I really like it a lot. One thing though, whenever I tried to connect to a server online, the game crashed. As far as I remember, among your sims KRP used to be the most stable online. Now it is a big letdown to not be able to use the online mode at all. From what I read on the Steam reviews, it seems to be a common problem. Is there any fix for this?

I saw the discussion here (http://steamcommunity.com/app/415600/discussions/0/1457328927846610304/) where it says online connection issues are solved, but I am still having the issues.