Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: James Beer on July 26, 2012, 02:14:23 PM

Title: Backwards
Post by: James Beer on July 26, 2012, 02:14:23 PM
i think it would be pretty cool if we had the option on the game to reverse the tracks. i dont know about your feelings on this but i feel it would be good as rye house is execllent backwards. you can go round tracks backwards on your own but you cant in a race or anything. by backwards i dont mean driving backwards i mean turning the tracks backwards so the grid is the otherside of the start line.

i would be good to hear your views
comment below
many thanks
Title: Re: Backwards
Post by: LIAM-36-AUS on July 31, 2012, 03:00:39 AM
i have been thinking about that!    :o      it would be so cool!   +1
Title: Re: Backwards
Post by: James Beer on July 31, 2012, 12:12:45 PM
it would give more of a variety i think
Title: Re: Backwards
Post by: maxrod on July 31, 2012, 02:05:50 PM
It is possible if the people who build the track wanted to reverse them, I haven't got the time, But yes it would be good.
Title: Re: Backwards
Post by: fdg1997 on July 31, 2012, 08:27:13 PM
I Like this idea!! +1
Title: Re: Backwards
Post by: jd88x89 on August 02, 2012, 12:22:05 PM
I like it too +1
Title: Re: Backwards
Post by: Andreas.L on August 11, 2013, 09:02:24 PM
+1
Title: Re: Backwards
Post by: IceMan11 on August 11, 2013, 09:09:13 PM
YES!!! :D
Title: Re: Backwards
Post by: phillippe denes on August 12, 2013, 03:18:10 AM
+1
Title: Re: Backwards
Post by: PiBoSo on August 12, 2013, 12:09:13 PM
It should be simple enough to create a backward version of any track.

1: unpack the track if it is in a PKZ
Then there are 2 ways to create it, the best is:
2: inside the track folder, create a directory with name "reverse"
3: copy the track INI, TRP and TSC files inside the new directory, and rename them to "reverse"
4: open the TRP file in TrackEd and create a new, backward, centerline and merge it
5: generate the surface and overwrite reverse.trp
6: create the new race data ( saving it in the new folder with name "reverse.rdf" )
7: edit reverse.ini ( not all fields are needed, see lonato/short/short.ini for an example )
final touches:
8: add a track map
9: adjust the cameras
10: add layout objects and marshals