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On-board camera movement

Started by T0ny89, September 07, 2011, 09:36:41 PM

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T0ny89

Add the possibility to modify the on-board camera movement under the effect of G-forces. All other sims allow you to set different values for x,y,z axes. It's difficult when you look forward and the kart moves a lot :)

PiBoSo

Quote from: T0ny89 on September 07, 2011, 09:36:41 PM
Add the possibility to modify the on-board camera movement under the effect of G-forces. All other sims allow you to set different values for x,y,z axes. It's difficult when you look forward and the kart moves a lot :)

Since Beta2 it is possible to adjust g-forces effect on the on-board camera, but it's not easy to do.
In Kart Racing Pro installation directory, misc.pkz must be unpacked. Then view.cfg can be edited ( it is a text file ).
If there are many requests editing of these parameters can be, in future releases, integrated with the interface and separate for each profile.


T0ny89

September 08, 2011, 09:47:36 AM #2 Last Edit: September 08, 2011, 09:51:53 AM by T0ny89
Thanks for the answer :) It will very usefull to modify in-game!

I think the values are these:

lat_factor = 0.03           --->lat_factor = 0.00
vert_factor = 0.03         --->vert_factor = 0.00
long_factor = 0.05         --->long_factor = 0.00
pitch_factor = 1.5          --->pitch_factor = 0.0

But setting to 0 the camera still moves  ??? 

Ps:demo beta3 downloaded yesterday :)

Thalenberghen

QuotePs:demo beta3 downloaded yesterday :)

Perhaps this feature, like other modifications, isn't available in the demo...
seems like you have to buy the full version  8)

T0ny89


EVO

what controls the senstivity and the rate at which it returns to center.  How can a bumpy track or riding curbs be emphassized
To download all my dashes, airboxes, tracks, and more
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PiBoSo

Quote from: evo1087 on September 09, 2011, 10:01:54 AM
what controls the senstivity and the rate at which it returns to center.  How can a bumpy track or riding curbs be emphassized

The camera movement is directly linked to kart g-forces only.
Increasing "vert_factor" should emphasize bumps.