Author Topic: [Release] Red lodge  (Read 2992 times)

maxrod

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[Release] Red lodge
« on: July 31, 2011, 12:14:18 AM »
« Last Edit: February 28, 2012, 02:44:14 PM by maxrod »

Schwoni

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Re: red lodge
« Reply #1 on: July 31, 2011, 11:03:30 AM »
do you build this track? or is it converted?

The Iceman Marco

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Re: red lodge
« Reply #2 on: July 31, 2011, 02:37:36 PM »
The track looks good. But I don't like it. I think it's to small and a bit to bumpy at some places. But that's just the layout.

Nitrox

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Re: red lodge
« Reply #3 on: July 31, 2011, 03:42:00 PM »
I think it's fun to drive, bumpy, but fun :) There is a problem with FFB, tough. I loose it after 1 to 5 rounds :(

dibu

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Re: red lodge
« Reply #4 on: July 31, 2011, 03:51:27 PM »
Thanks for the track. :)

I have the same FFB problem.

maxrod

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Re: red lodge
« Reply #5 on: July 31, 2011, 05:04:52 PM »
The track is built from scratch, It is built from gps no bumps added that is how the track would be, I didn't think it was that bumpy, cant understand why the loss in ffb the last test i done was 20 laps with no problems, any suggestions would be great as i dont have the problem with this track or other tracks in rfactor or other sims. lots of hour spent trying to sort this out.

Schwoni

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Re: red lodge
« Reply #6 on: July 31, 2011, 05:13:39 PM »
don`t know what this is with FFB, it is the same like dijon and some other tracks so don`t worry. Only on some parts isn`t the gras and asph merged and one kurb is bumby i think because grass what is through kurb. I also feel some bumbs but the are all ok.

maxrod

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Re: red lodge
« Reply #7 on: July 31, 2011, 05:48:57 PM »
 loaded it up in 3dsmax could sort it out but it would be better to move on to a new track. This was just a local track is not the best in the uk as there is lots of them will do one off the bigger ones next. I was wondering if the ffb could be to do with, As i am runing on xp as i was having problem with btb with vista locking out, maybe anyone could tell me what windows 7 is like with it as the man who made btb has abandoned it.
« Last Edit: July 31, 2011, 05:59:17 PM by maxrod »

oppolo

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Re: red lodge
« Reply #8 on: August 01, 2011, 09:37:03 AM »
in my opinion it is not too bumpy

also here i loose FFB

xp

« Last Edit: August 01, 2011, 09:44:59 AM by oppolo »

oppolo

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Re: red lodge
« Reply #9 on: August 04, 2011, 09:11:30 PM »
it seems it loose FFB especially when hit a curb, but sometime also on the track

EVO

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Re: red lodge
« Reply #10 on: November 13, 2011, 08:35:20 AM »
how did you make your track from GPS? the idea is very interesting
To download all my dashes, airboxes, tracks, and more click here

maxrod

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Re: red lodge
« Reply #11 on: November 21, 2011, 11:51:37 PM »
There are several ways to do this if you build a track through 3dsmax you can use google sketchup to add location toggle terrain then export 3d then import into 3dsmax then loft track, if useing btb as most people are, This is off top of my head as i don't have btb at moment, you will need google earth ruler path, save as  i think it is kml then you can use 3d route builder to get terrain, then import into btb, you will need to play about with it, hope this help, it will never be 100 percent but it helps, if you google there are some tutarials it is just finding them.

EVO

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Re: red lodge
« Reply #12 on: November 22, 2011, 04:07:20 AM »
Thanks. I think there are way too many flat tracks at the moment.  this seems like a pretty simple method. 
« Last Edit: November 24, 2011, 09:10:22 PM by evo1087 »
To download all my dashes, airboxes, tracks, and more click here

nmpcs

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Re: red lodge
« Reply #13 on: November 24, 2011, 11:31:35 AM »
I tried the track and I loved it.
It's very technical.
Great stuff :)

LauZzZn

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Re: red lodge
« Reply #14 on: November 09, 2016, 11:04:53 PM »
up


Custom Track work