Please read the FORUM RULES
Started by pl4sma2389, September 06, 2021, 08:00:39 AM
Quote from: LXS77 on September 07, 2021, 11:10:08 PMHmm, OK...I did some testing and could only replicate the missing shadow if there was no texture assigned to the surface (image attached).And how do you apply textures? On the G&J screenshot it seems like one huge photo is attached to the mesh. On NJMP, however, it looks more like tiled tarmac and carefully reproduced line paintings...
Quote from: LXS77 on September 09, 2021, 01:48:05 AMWow, I guess, you are the first person who has used photogrammetry to create a track for KRP. Congratulations!!! And how does the track feel? Is it close to the reality, like all the bumps are in right places, etc.?I've played a bit with Blender this evening. Can you please check if your Mesh Data blocks have exactly the same names as the objects they belong to? (see the attached images)
Quote from: Steven on September 11, 2021, 09:47:17 AMIf a texture has transparency it also won't receive shadows and skidmarks.
Quote from: LXS77 on September 11, 2021, 12:17:27 AMI see... Well, it should be something about the texturing then In my tests, when a JPG texture is attached as a material, both shadows and skidmarks work just fine. Can you upload a screenshot with, let's say, PIT_TRKASPH object expanded? How exactly do you texturise it?
Quote from: pl4sma2389 on September 16, 2021, 03:19:08 AMEverything seems to be working now. Thanks for the help!
Quote from: pl4sma2389 on September 15, 2021, 11:47:15 PMI've found that if you try to use an image that is 32768x32768, FBX2EDF crashes.