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3D Grass

Started by Nitrox, June 18, 2011, 02:36:17 PM

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PiBoSo

Quote from: maxrod on April 13, 2012, 02:50:14 PM
Don't know if anyone else has came across this problem but i seem to have problem with the 3d grass going onto the asphalt and in the air, It is only a few blades, is this a bug?.

Yes. Unfortunately it's a bug of the x64 version of the exporter.
The only known workaround is to use the 32 bits version of 3dsmax.

maxrod

Thanks for your reply, But the 32bit version seems to crash as file gets bigger, 187,589 polys. Even on the 64bit after exporting map it seems to crash on exporting trp, having to reload 3dsmax then export trp.

rainey06au

I know this is a very old topic but it is referenced to from many places. So just to add my little bit of knowledge. 3D Grass will not draw from a mesh object that was converted in FBXtoEDF as a 'mesh'. You need to convert your surfaces as a 'map', and also export a collision 'trp' file seperately.