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Creating a New Track from Scratch

Started by Blackcaim, January 07, 2021, 09:58:20 AM

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Blackcaim

Hi all,

So, when I added the track to KRP, the textures didn't come out. Everything is white. but its reading my track layout, as the racing line follows my track design. Below is the view from map viewer, as you can see, everything is white. Not sure what's wrong, as my materials are all BMP files. Perhaps its the way I attached the materials? I use a bitmap, and drag it to base colour on the materials menu in 3dsmax, and then assign the material to the object.


Blackcaim

Hi,

So, I managed to solve my problem. Firstly, I was using the arnold renderer texture instead of a general texture. Also, I was using a BMP of 32bits instead of 24bits. Having changed these two settings, my track is now viewable on Map viewer. Now to redo the race data and track centreline and I should be good to go.

Raise

I use .tga textures so maybe that has a different affect but I've never had a problem using 32bit textures on any of my tracks no matter the detail level or complexity of the track.

giuseppem


LXS77

Hi, try to make these lines narrower (see the attached image), so they don't extend to other parts of the track.

Blackcaim

Quote from: LXS77 on February 19, 2021, 02:52:41 PMHi, try to make these lines narrower (see the attached image), so they don't extend to other parts of the track.

Right, will do that and let you know. Thanks