• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
April 27, 2024, 12:51:28 AM

News:

Kart Racing Pro release13e available! :)


Beta4 and the future

Started by PiBoSo, June 13, 2011, 04:52:43 PM

Previous topic - Next topic

intre

So the netcode won't be improved int Beta4? :/


Intrepid // TM // Dunlop (KZ2)

PiBoSo

Quote from: Eslotes on October 05, 2011, 08:06:07 AM
Quote from: PiBoSo on October 04, 2011, 10:31:50 PM
( that should be released very soon )
Before November?

Yes.

Quote from: intre on October 05, 2011, 10:20:57 AM
So the netcode won't be improved int Beta4? :/

No netcode improvements in Beta4. They would delay release too much.

Eslotes

What will be new in BETA 4 ??
A smooth race never made a skillful racer.

Barlo

The idea sounds good, is a great game, do not stop thinking about new things to improve even more :D ;)

PiBoSo

October 05, 2011, 04:37:42 PM #64 Last Edit: October 05, 2011, 05:49:47 PM by PiBoSo
Quote from: Eslotes on October 05, 2011, 01:08:52 PM
What will be new in BETA 4 ??

The changelog has been already posted in this thread:
- separate weather and track conditions, with dynamic track surface
- gearbox code revised to have neutral between 1st and 2nd gears.
- paints directory structure revised to make installation a bit easier
- support for multiple track layouts and layout editor
- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set
- tuned dirt on visor
- limited the number of tearoffs
- shift help is now forced off when a server is set to "No Aids"
- fixed a setup copy bug
- warmup lap cannot be skipped before standing starts
- completed tire pressure simulation
- fixed "track width" setup
- idle throttle setup added
- radiator cover setup added
- added splits in dash

The latest changes are:
- tuning of jump-start sensitivity
- removed the tires' vibration at near-zero velocity
- multiple dashes support

Also, textures of steering wheels have been changed to allow full painting.

Racehard


Nitrox

If each of these changes is working like I expect it to do, this is a major release! I'll be happy to give the layout editor a try and give feedback :)

Eslotes

A smooth race never made a skillful racer.

PiBoSo

Quote from: Eslotes on October 05, 2011, 05:38:01 PM
Quote from: PiBoSo on October 05, 2011, 04:37:42 PM- radiator cover setup added
So that means a

Yes, to replace the current radiators, that are simulated with a thermostat ( is it correct to say that thermostats are not used in racing karts? ).
It is not a visual effect, though; only physics.

dibu

Thanks for the update PiBoSo,

looks good for the next version of KRP.:)


My favorites of your changelog are:

- separate weather and track conditions, with dynamic track surface
- gearbox code revised to have neutral between 1st and 2nd gears.
...
- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set
...
- shift help is now forced off when a server is set to "No Aids"
- fixed a setup copy bug
...
- completed tire pressure simulation
- fixed "track width" setup
...
- added splits in dash


The latest changes are:
- tuning of jump-start sensitivity
- removed the tires' vibration at near-zero velocity
...

...


Quote from: intre on October 05, 2011, 10:20:57 AM
No netcode improvements in Beta4. They would delay release too much.

OK, but netcode improvements should be the most important point in the next release.


Aritz

Long wait means good netcode, so we should be happy

We do use thermostat, or that is what I thought...It is where the temp sensor is, isn't it?

intre

Quote from: PiBoSo on October 05, 2011, 06:06:23 PM
Yes, to replace the current radiators, that are simulated with a thermostat ( is it correct to say that thermostats are not used in racing karts? ).
It is not a visual effect, though; only physics.

Not really, there are many people who uses thermostats in racing karts, but we don't use it at hot conditions. Only if it's cold. So during summer without thermostats and the rest of the time we use it.


Intrepid // TM // Dunlop (KZ2)

The Iceman Marco

Quote from: PiBoSo on October 05, 2011, 10:55:13 AM
Quote from: Eslotes on October 05, 2011, 08:06:07 AM
Quote from: PiBoSo on October 04, 2011, 10:31:50 PM
( that should be released very soon )
Before November?

Yes.

Quote from: intre on October 05, 2011, 10:20:57 AM
So the netcode won't be improved int Beta4? :/

No netcode improvements in Beta4. They would delay release too much.

I can't wait for it.  :D

oppolo

Quote from: Aritz on October 05, 2011, 11:41:04 PM
We do use thermostat, or that is what I thought...It is where the temp sensor is, isn't it?
not necessary


elude107

Is there any chance that you got the yaw velocity telemetry working for Beta 4?